Minor Slaying?

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Isolrem
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Minor Slaying?

Post by Isolrem » Fri Jun 17, 2005 1:22 am

Basically used to enhance RP. Because the point is, when you are at lvl 45+, your character would be like one of the main character/heroes of the Forgotten Realms, and if they want to slay a citizen or rat type of mob, it should be so easy as to have no need to initialize combat at all.
However, in the game, the character might miss and the mob might strike back, and even get a hit in extreme cases, which doesn't seem likely.
More importantly, the need to have to attack, and 1 hit KO the mob, doesnt give a lot of RP.
So I thought the Minor Slay command could be given to lvl 45+ aginst NPCs of < lvl (some number 5-10)
Syntax: Slay <mob> <smote/emote action taken> (<smote/emote mob action>)
What this means is that the player can actually control the mob, at least its actions in the end. This is obviously a lot of trust of place on someone, and perhaps the command must be requested for.
Any normal consequences for killing someone still applies.

Acceptable (good):
Andreas plunges his sword into a bandit with lightning speed, and places it straight back into his sheath.
A bandit groans in surprise, his blood just beginning to leak from his mortal wound, and he falls.
A bandit is dead!

Acceptable (evil):
Rhiel waves his hand dismissively at a citizen, and walks away with a finality.
A citizen stares dumbly, then gasps as his body suddenly shatters, crumbling in ashes and fragments of bones.
A citizen is dead!

Obviously a player can not manipualte OOC knowledge this way
suppose the password to some vault in some quest is Tyopresm and Rhiel's alt has done the quest before

Unacceptable:
Rhiel roars angrily, "What is the password to the vault!" and then releases his fury in an energy beam to a guard.
A guard screams, muttering, "Tyopresm!" before dropping dead.
A guard is dead!
Rhiel grins darkly.

This may seem like a minor issue, much too pointless for the possibly extensive coding involved. But I think a ton of RP could come from this, and endless possibilities. For example, though untrained, it makes sense that someone as skilled as Andreas can throw his sword at a hapless beggar (not that he would) and kill him in a flash. Trying to RP it might be a bit ugly though.

Andreas throws his sword at a beggar!
Andreas draws a shining longsword of Helm.
Andreas' slash evicerates a beggar's chest.
Andreas' slash annihilates a beggar's head.
A beggar is dead!

or even worse

Andreas throws his sword at a beggar!
Andreas gets a shining longsword of Helm from a silver scabbard.
Andreas holds a shining longsword of Helm in his right hand.
Andreas' slash misses a beggar.
Andreas' slash misses a beggar.
A beggar's punch grazes Andreas on the head.
...
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Algon
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Post by Algon » Fri Jun 17, 2005 12:39 pm

Ok I am confused....what are you asking for again? lol A command that allows high level PC to slay a low level NPC?
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Post by Zilvryn » Fri Jun 17, 2005 5:14 pm

That would seem to be the basis of this post, yes.
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Post by Levine » Sun Jun 19, 2005 6:05 am

Advantage I see:
I've only seen stunning skills and spells, and instant-death spells(Is that what you call them? Brain's not working very well now..), and this new instant-death skill might be a useful addition to the game, as Isolrem as mentioned, because of the RP that comes with it.

Disadvantages:
However, I see a large room of abuse for this, as a player might now use this opportunity to RP skills that his/her character does not have, especially with the wizards or priests.

Yes, there is a way to overcome such abuse slightly by making it known that the skill is logged, but I do not think that this will work very well anyways.

Also...
Andreas throws his sword at a beggar!
Andreas gets a shining longsword of Helm from a silver scabbard.
Andreas holds a shining longsword of Helm in his right hand.
Andreas' slash misses a beggar.
Andreas' slash misses a beggar.
A beggar's punch grazes Andreas on the head.
Honestly, I do not see anything very wrong about this. Even the best of the best walkers fall down and get a boo-boo, occasionally.

-gissy :wink:
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Minor Slaying?

Post by Kregor » Sun Jun 19, 2005 5:31 pm

I, personally, have found very few instances where with a *seasoned* lvl45+ -- that is one that took more than 50-75 hours to make that has spent game years' investment in building their skills and stats slow and steady, like an IC real hero -- cannot practically slay instantly any low-level mob within a round of attacks. In fact, I have seen a high knight walk up to a death knight and kill it about a single round... that's heroic. Level alone does not measure whether you are a "hero" in FK's Fearun.

There's always a chance that you WON'T insta-kill a low level, just as you can always roll a 1 in tabletop. It happens, and that deals with the fact that even the greatest of heroes, have an occaisional off moment.

We have already gotten rid of one non-DnD skill that overpowered warriors when we disabled enhanced damage. I'm not in favor of adding another non-DnD skill to make up for it.
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Post by Glim » Sun Jun 19, 2005 6:05 pm

I have always found a command might be useful in very rare circumstances where you can instantly kill yourself. Say you in a Rp and your throat gets cut, or your at full health and Andreas puts a sword through your heart. But these could always be facilitated by just asking an imm to slay you. ;)
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Post by Shabanna » Sun Jun 19, 2005 7:20 pm

I have but one question...

Why would Andreas ever throw his sword at a beggar??? :shock:

sorry... got stuck on the example :P
ROFLOL
*runs off to warn all the beggars*

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Post by Glim » Sun Jun 19, 2005 8:01 pm

Its a chaotic evil demon beggar of Iyachtu Xvim :twisted:



:lol:
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Andreas
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RE: ROLEPAY vs. rollplay

Post by Andreas » Sun Jun 19, 2005 8:06 pm

Twink
=====
Being a twink is NOT something to aspire to on Forgotten Kingdoms. Twink is a derogatory term for someone who power levels rather than roleplays, someone who dresses for what the equipment does rather than what they should dress in for roleplay. If someone is percieved to be a twink then it harms their chances for special things in the games like hero of a guild and high priest. They will also be less likely to be invited on immortal run roleplays and events. Forgotten Kingdoms is meant to primarily be a roleplay mud, if you are only here to level and gather equipment, then you have come to the wrong mud.

And I'd appreciate if you didn't randomly use my character name for examples. Espcially examplies like this one.
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Post by Glim » Sun Jun 19, 2005 10:20 pm

I dont really agree with this command, it would seem to give too much power to the player and I dont beleive it would ever been implemented, that is just my personal opinion.

Now that that is said...

Im not really sure how being a twink fits into this.
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Re: RE: ROLEPAY vs. rollplay

Post by Isolrem » Mon Jun 20, 2005 12:01 am

Andreas wrote: And I'd appreciate if you didn't randomly use my character name for examples. Espcially examplies like this one.
All you had to say for me to stop, just thought people would like to see someone people actually know.
I did add in my first post that Andreas would not throw a sword at a normal beggar.

Another advantage to the skill is for spellcasters, especially ones that are good roleplayers and never dedicated themselves to any combat training. What would be the point of wasting a memorized spell for any odd mob? It makes sense that a poweful mage should be able to kill with raw magic power.

edit: so far as control is concerned, it should probably be given by an immortal, and not frequently

as for rolling 1s in D&D, my point is that it can happen to frequently due the the specific character build and class. Of course there are warriors, who at lvl 45+ can kill a level 30 in the first round or so, but then there are class that don't depend on first rounds, that might have huge endurance and low damage output so during a long fighti t can pwn both level 1s and lvl 2000s.

I guess the real point I'm trying to make is that all D&D system are twinked so that even though a character is uberly poweful, game-wise he will not have as easy a time with low level chars as you might expect. In table D&D, if a character at late stage wants to kill, say, a stray dog, no combat is usually done to waste time, this is just a version of that.
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Post by Telk » Mon Jun 20, 2005 4:10 am

It is not assured that if there is a low level MOB then you can instantly kill it in one hit. There is a chance that the MOB in question will get lucky and move out of the way just in time. I honestly don't see a problem with the system the way it is, you can RP killing a MOB, you don't need a skill for that do you?

I also don't see the ICness of being able to kill someone all the time and never having them so much as even try to survive.

I also cannot see very many RP possibilities coming from this and view it more as a twink skill.

I quote Andreas:
If it isn't broke don't fix it.
Xenia

Just because its coded doesn't mean its possible

Post by Xenia » Mon Jun 20, 2005 4:22 am

One thing I have read through all these forums is Just because its coded doesn't mean its possible. I mean all things should be Roleplayed out...A Pk situation and even killing a mob...althought I have to ask why would you have a reason to kill a mob other than no offense to the evils but "You think you are mr.meanie and show off your power." like follower of Cyric or Talos....but as far as goods would not just kill a mob out of nowhere. And just because you can by code, doesn't mean its RP possible I mean what if guards are right outside your door, or there are other things such as they are inside a house that would have other people in it, even though there aren't mobs there, the imms can't just put in BOB,CHUCK, and their best friend EDDY drinking at the bar.....Right? So think about RP instead of coding, LETS MAKE THIS FUN! Not twinkish.
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Post by Nearraba » Mon Jun 20, 2005 12:39 pm

I agree very much with Xenia, whom made some excellent points as well as everyone else. There really is no use for this skill, as stated above forgotten kingdoms is an rp mud.

Not to mention things don’t always turn out how we want them to, right? We cannot assume that we can kill the "bandit" in one shot, because how do you know that the first instinct to that bandit wouldn’t be to block himself? It’s not really useful here, in my opinion. :)
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Post by Dalvyn » Mon Jun 20, 2005 2:08 pm

While I do not agree with this minor slaying idea, there is no need to flame the author of the suggestion. Discuss the idea if you wish, but don't insult the author (some got the "flamer - warning of possible deletion" tag for less than that). I see nothing twinkish (according to my definition of that word) about the idea; it is not used to gather equipment nor to level up more easily, nor to gain any unfair advantage.
Telk wrote:I quote Andreas:
If it isn't broke don't fix it.
I'm glad everybody does not think along those lines, or we would still be living in caverns, clad in animal hides, and hunting for food. In my opinion, this board is for suggestions to improve the game, the roleplay, and so on. And inciting people NOT to post suggestions and comments about the game certainly does not help with improving it. Some ideas are good, others are less interesting, but, in my opinion, all players are (should be) free to express theirs (as long as it is done in a constructive way).
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