Detect Ailments

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Athon
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Detect Ailments

Post by Athon » Sun Jul 17, 2005 11:14 pm

A simple spell for priests and perhaps rangers or paladins, detect ailments would allow for the caster to detect any sort of ailment on any other characters in the room. Such ailments that could be detected could include poison, curse, blindness, a poor mental state, etc.
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~Moranall, Fighter of Waterdeep~
Glim
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Post by Glim » Mon Jul 18, 2005 2:18 am

Hmm, why not just make detect magic targetable at higher levels and make it so you can see other character's affect list?
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Gwain seems to display a look of complete horror for a second...
Athon
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Post by Athon » Mon Jul 18, 2005 2:23 am

Well, I had intended for this spell to be only casted on oneself, which allowed you to see what ailments where on others. Perhaps instead of 'detect magic' at higher levels it could be used for 'detect poison' at higher levels?
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Glim
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Post by Glim » Mon Jul 18, 2005 2:49 am

Hehe, I just like the fact that wizards and priests both could magically examine someone and see what effects that person has on them.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Jadom
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Post by Jadom » Mon Jul 18, 2005 3:48 am

Well, why would a wizard need to see what ailments are affecting someone? They can't do anything about it.

Definitely seems like a priestly spell too me.
Glim
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Post by Glim » Mon Jul 18, 2005 3:53 am

Not necessarily ailments, just spell affects on a person. Which codewise I dont think are any different than the ailments that Athon speaks of.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Athon
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Post by Athon » Mon Jul 18, 2005 3:59 am

My intention was for this to only show negative ailments so priests could heal them. But I really do like the idea for a spell that allows wizards to detect what affects are on a character. I think it would go like this:

Cast 'detect affects' bob
Bob is affected by bulls strength, slink, and fly.

I think it would be a higher level spell, however. We are getting off topic though, but a new topic should be made with this new spell.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Jadom
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Post by Jadom » Mon Jul 18, 2005 4:06 am

Ahh, I thought detect magic all ready did that.

I should probably play my wizard more :P
Athon
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Post by Athon » Mon Jul 18, 2005 4:12 am

Detect magic just gives a magical tag to objects and characters.

We seek a spell that will tell wizards/certain priests what spells are already on a character.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Glim
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Post by Glim » Mon Jul 18, 2005 4:23 am

I like the ailments thing, Athon, I was just thinking, why stop there? Why limit a spell to just ailments when it could do just as well, if not better by detecting all the affects? It could be used for your healing purposes, but wouldnt stop at just that.

I just thought detect magic or a spell like that would work best because pretty much all casters get the spell early on.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Hviti
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Post by Hviti » Mon Jul 18, 2005 11:53 am

A detect magic spell can determine the location of the target spell's magical aura, and you reasonably can assume that locating the spell's aura with detect magic is sufficient to target the spell with dispel magic...When you aim a targeted dispel magic spell at a particular spell, only that spell is subject to dispelling. This can be very helpful when you wish to free an ally of one detrimental spell without dispelling any beneficial spells the character has received.
That being from the WotC site, I think it is fairly valid, the main point being that detect magic can locate spells (though it doesn't say anything about being able to name those if the effects are not visible). Perhaps such a spell could at least detect the number of spells affecting a character, then?
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Post by Isolrem » Mon Jul 18, 2005 8:01 pm

A vast majority of spells are already visible in the description.
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Post by Hviti » Mon Jul 18, 2005 9:11 pm

On several wizards that I have seen, only 1/3 at the most are visible (but then again wizards have alot of spells that they can cast on themselves that aren't visible, such as all the detect spells), and none of the stat+ spells or resist+ spells are visible...that's probably about ten or more spells, compared to, say, dragonskin, shield, stone skin, fly and maybe one or two more visible things that could be on a non-wizard.

Edited for spelling :oops:
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