Drinking

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Sparlow

Drinking

Post by Sparlow » Fri Dec 05, 2003 5:16 pm

Howcome it seems like you get hammered after only one drink? Even with average constitution, one should be able to have a few drinks before getting completely sotted.
Dominik

Post by Dominik » Fri Dec 05, 2003 6:26 pm

No offense intended, of course. Most certainly not to any of the military...as I happen to be an Airman, myself...but leave it to someone with the lyrics to a purely military song in their signature to bring up the inablity to drink enough. And, Sparlow...if you are indeed going to be an officer...I only ask you not hold that comment against me if ever we meet further along our respective careers.
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Post by Cyric » Fri Dec 05, 2003 6:32 pm

Drinking is coded to figure your constitution. Higher con, more drinks. Lower con, less drinks. Now, that elven wizard cannot go drink for drink with that dwarven fighter from the halls.
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Telk
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Post by Telk » Tue Aug 02, 2005 11:55 pm

Constitution only goes so far to preventing drinking drunkenness. Might I suggest the more you drink the more your resistance to alcohol and the more drinks you can handle before you are giving your breakfast to the floor?

I don't know how this could be coded, maybe a skill that you cannot see and the more you drink you get improves (but cannot see them).

Would this be possible?
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Lorion
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Post by Lorion » Wed Aug 03, 2005 1:09 pm

In another RPG system I know of there is a skill like this. Personally I like the idea of introducing such a skill. I don't see why you shouldn't even make it a normal, visible skill. It would help distinguish between characters who might have a high constitution, but don't drink and hence even get drunk from their first drink, whereas basically every dwarf should be able to drink quite some beer without showing any signs of drunkenness(just to give some examples).
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Post by Argentia » Wed Aug 03, 2005 6:19 pm

As it is, Dwarves can drink till the cows come home(And there are no cows in Mithril Hall, so you can imagine how long that is) and pretty much not get drunk. I believe it's a save vs poison but FK style. I've had a lot of fun with just my dwarf, a keg of ale, and his bad singing voice. :D
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Post by Telk » Fri Aug 05, 2005 1:29 am

I like the idea Lorion. Maybe have all races/classes get it but others such as dwarves start at a higher skill than say a elf?
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Post by Glim » Fri Aug 05, 2005 1:50 am

Hmm, a visible skill or not?

I like the idea of being able to raise your resistance to alcohol, not sure about adding a visible skill to it though. Thats sorta like having a skill to show how resistant to the common cold you are.

Just brainstorming here, but how about if instead of a skill, there is an alcohol resistance? Sorta like in the resists prompt. This resist can go up like skills do, but it shows more like a resistance than anything.

Or it could be related to poison resist, this would make sense and allow for the spell 'cure poison' to once again remove the effects of drunkeness from ones system.

And telk, I wouldnt agree with dwarves starting out with a higher skill than others, ide say let the dwarves natural +2 to con and elves -2 to con speak for themselves.

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Angelita

Post by Angelita » Fri Aug 05, 2005 8:11 pm

I do have to agree with Sparlow though... I mean after one drink of plain ale you are burping and drooling like you had six ales at a regular bar, and my characters are pretty average as to normal humans. Also I like the resistance to alchol bit, I mean the more you drink in reality the more of a resistance you do build up. Also with that whole economy thing, it would make the drunks in our system have to buy more alchol to get drunk. Also Cyric thanks for the info I had no idea that the con helped... so really u guys it is already coded to have a resistance. It could take a long while to build up a good resistance and maybe the con training with stat points could be how it is coded and save the imm's some trouble.
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Post by Telk » Sat Aug 06, 2005 12:13 am

I don't entirely agree with you Angelita. The idea of having the skill is that maybe that wizard likes to drink, a lot? It wouldn't make sense to have him drooling all over the place when he has had one or two drinks and has been drinking a lot. As I said before constitution only goes so far. This skill would promote more RP. I agree that it would help the economy out.

Just my thoughts :)
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Post by Lorion » Sat Aug 06, 2005 9:23 pm

exactly telk. As for Glim's proposal to make it a resistance: that might make coding easier, but how do you assure that con can still influence the tolerance to alcohol?(if it is possible codewise, ignore this please). Also i like the idea of treating drunkenness as a form of poison, and thus letting it be removed with the cure poison spell. (*can imagine impatient clerics sober up notoriously drunk warriors when they need their help already* :p)
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Post by Gwain » Sat Aug 06, 2005 9:48 pm

It was at one point possible to remove drunkeness with a remove poison spell..I'm not sure if it is still present in the mud. In my opinion the more alchol you drink, the drunker you get until the point you pass out or succumb to alchol poisoning and need to get a stomach pump and be detoxinated. A person drinking down whiskey in a time like fk, uncontroled by proof or measure of content will become a roaring drunkard. Ale and beer was very potent during the dark ages and the middle ages, for example children drank beer that was five times stronger than what we drink nowadays because it was safer than water. I think that a casual drink effect is not that bad, a single drink might cause slight slurrying but it is slight. To that point it will only get better while repeated drinking will worsen your actions as it should. It's not a bad thing, everything has a consequence and in the name of role play drink alot and you will become drunk, drink a little, you will hiccup and be charming :D, it's up to you, just rp it accordingly. It happens in real life, five ales and you might slur or hiccup. 1 beer and you can belch...In the end it is an interesting ic experience that will clear up...If anything a Hangover effect would be interesting, that is always worse than the drunkeness, but happens none the less. Though we are blessed in Fk with no Hangover by code, just hangovers defined by rp.
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Post by Wenin » Fri Jan 20, 2006 9:36 pm

There should be a difference between being able to belch after one beer, and the uncontrolled belching that occurs in game. =)


Also, could the misdirection that can occur while drunk be deactivated when travelling in the wilderness? I can't see how someone simply being drunk could wander 30 miles out of the way on accident. =)


I came here from a thread I started, in where I'd like to be able to see an indicator of how drunk my character is. Currently the only indictors are the occasional echos that tell you, and the general frequency of belching and other such activities that occurs =)
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Post by Levine » Sat Jan 21, 2006 11:44 am

Wenin wrote:Also, could the misdirection that can occur while drunk be deactivated when travelling in the wilderness? I can't see how someone simply being drunk could wander 30 miles out of the way on accident. =)
Hmm.. Actually, I -can- see it happening. :P And then maybe giggle after you realise you've gone in the wrong direction. Weird things -do- happen when you're drunk.

Please don't hesitate to correct me if I'm wrong.

-gissy :D
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