To all offline and online/OLC builders
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
To all offline and online/OLC builders
I am currently compiling a list of used vnums, to know which ones are already attributed and which ones are free, so new builders can be given vnums.
If you have been given vnums (for offline or for online building), and if the area using those vnums is not yet in the game, please post (a) the name of the area and (b) the vnums associated (min vnum - max vnum).
Thanks for your help!
If you have been given vnums (for offline or for online building), and if the area using those vnums is not yet in the game, please post (a) the name of the area and (b) the vnums associated (min vnum - max vnum).
Thanks for your help!
Ched Nasad part 2 - This area is finished and awaiting final approval
chedguilds-1.are - #102300-#102399
Haroloth-Magthere - Still in development/test phases
haroloth.are - #101250-#101299
Skull Caverns - This area is finished and awaiting final approval
skullcavern-1.are - #103400-#103499
I also have control of the area file Ruins of House Oblodra which was written by Jzexleth but he disappeared a long time ago and never completed testing on it, though the area seems to be complete and fully functioning.
Ruins of House Oblodra
ruinsoblodra.are - #25000-#25099
chedguilds-1.are - #102300-#102399
Haroloth-Magthere - Still in development/test phases
haroloth.are - #101250-#101299
Skull Caverns - This area is finished and awaiting final approval
skullcavern-1.are - #103400-#103499
I also have control of the area file Ruins of House Oblodra which was written by Jzexleth but he disappeared a long time ago and never completed testing on it, though the area seems to be complete and fully functioning.
Ruins of House Oblodra
ruinsoblodra.are - #25000-#25099
- Andreas
- Sword Grand Master
- Posts: 720
- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
- Contact:
On Andreas:
Andreas.are
Leuthilspar Noble Houses
23800 - 23899
On Jergie:
Jergie.are
Arabel
13000 - 13499
Arabel will eventually need "hang off" areas added finish the city proper and add quest areas.
Proposed hang-off areas that were accepted but not assigned yet:
Arabel Sewers 100 vnums (this will come out of the original vnums)
The Lady's House (temple of Tymora) 100 vnums
The Citadel (Fortress in Arabel - quest areas - 50 vnums)
The Palace (Governmental seat of Arabel - quest areas - 50 vnums)
Quest Areas (50-100 vnums)
The Wild Goose/World Serpent (50-100 vnums - tie in to Planes?)
I'm not sure if I still have the e-mails about all these hang-off areas. They might have been deleted when I had my computer redone last spring.
All other areas have been written out.
Anything else listed on the New Areas TODO should be current. I have a lot of ideas, but plod along on things at my own pace. Now that my school time is significantly reduced, I hope to get caught up on my building projects.
Andreas.are
Leuthilspar Noble Houses
23800 - 23899
On Jergie:
Jergie.are
Arabel
13000 - 13499
Arabel will eventually need "hang off" areas added finish the city proper and add quest areas.
Proposed hang-off areas that were accepted but not assigned yet:
Arabel Sewers 100 vnums (this will come out of the original vnums)
The Lady's House (temple of Tymora) 100 vnums
The Citadel (Fortress in Arabel - quest areas - 50 vnums)
The Palace (Governmental seat of Arabel - quest areas - 50 vnums)
Quest Areas (50-100 vnums)
The Wild Goose/World Serpent (50-100 vnums - tie in to Planes?)
I'm not sure if I still have the e-mails about all these hang-off areas. They might have been deleted when I had my computer redone last spring.
All other areas have been written out.
Anything else listed on the New Areas TODO should be current. I have a lot of ideas, but plod along on things at my own pace. Now that my school time is significantly reduced, I hope to get caught up on my building projects.
Helm keep thee.
Well, I have two areas.
Wyvern Rookery, which I cannot seem to find the vnums for. I have looked everywhere
Then the illusionist guild, which I dont believe has been allotted vnums yet.
Will keep looking, sorry.
Wyvern Rookery, which I cannot seem to find the vnums for. I have looked everywhere
Then the illusionist guild, which I dont believe has been allotted vnums yet.
Will keep looking, sorry.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
I had
The stalwarts society at 50 vnums
The Abbey of the Tombstone Bell at 5vnums
neither are in the port and are stil lcurrently being designed by me.
The stalwarts society at 50 vnums
The Abbey of the Tombstone Bell at 5vnums
neither are in the port and are stil lcurrently being designed by me.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
- Andreas
- Sword Grand Master
- Posts: 720
- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
- Contact:
RE: Areas without vnums assigned
I'm purely an OLC builder. Any areas that I have on my To-Do list that aren't assigned vnums were approved for design. I'll submit my vnum request once I finish mapping (yes, I still "hand map" my areas).
I run three builder characters so I can jump around between different area types in case I run into "builder block" on one. Of course, taking six classes last term ate HUGE amounts of my time, so I didn't get much of anything done at all in either of my active areas or in the design stages of approved areas.
I run three builder characters so I can jump around between different area types in case I run into "builder block" on one. Of course, taking six classes last term ate HUGE amounts of my time, so I didn't get much of anything done at all in either of my active areas or in the design stages of approved areas.
Helm keep thee.