Phase Arrow

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Argentia
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Phase Arrow

Post by Argentia » Fri Aug 12, 2005 2:06 am

syntax: phaseshoot target

Once per day the archer could shoot a phase arrow at his or her target. The phase arrow would be subject to all normal attack rolls and would have no benefits or negatives, however it would penetrate any nonmagical barrier or armour. This would negate AC bonuses given by any nonmagical armour the target is wearing, but any magical bonuses given by armour, spells, or equipment would still apply.

This is a feat given to the prestige class, Arcane Archer, adapted for FK use.
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
Zach

once per day?

Post by Zach » Fri Feb 24, 2006 7:09 am

No... I think something on the lines of Magic Arrow or something on the lines of that. Instead of firing a regular arrow/bolt. It fires one made of devine power. It uses up X% of your mana...

I like the idea that Argentia had... about being subject to all normal attack rolls and would have no benefits or negatives blah blah blah.... but it gets better throw vs magic armor the higher in level...

Or true shot... never miss... but uses mana as well....
Paskry

Post by Paskry » Fri Feb 24, 2006 4:27 pm

Here is what I found using mans best friend: Google.

Imbue Arrow

Requirements: Arcane Archer

Spells known by the arcane archer can be cast onto her arrow. Cast the spell as normal and if successful the arrow becomes imbued with the spell. The Power Points used to imbue the arrow do not return until the arrow is used or destroyed and even then they return at the normal rate. The Spellcasting roll determines the effects of the spell once it is used. - The Wizard Professional Edge does not reduce the Power Point costs of spells used to imbue arrows.

The spell is then triggered when the arrow reaches it's target, allowing the arcane archer to extend the range of certain spells such as armor or even fly. The arrow is consumed by the spell when fired and does not cause any damage itself.

Seeker Arrow

Requirements: Veteran; Imbue Arrow

For the cost of 2 Power Points the arcane archer can launch any arrow at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the end of the arrow's range prevents the arrow's flight. This ability negates cover and darkness modifiers, but otherwise the attack is rolled normally.

Phase Arrow

Requirements: Heroic; Seeker Arrow

For the cost of 5 Power Points the arcane archer can launch an arrow at a target known to her within range, and the arrow travels to the target in a straight path, passing through any non-magical barrier or wall in its way. This ability negates cover, darkness, and even armor modifiers, but otherwise the attack is rolled normally.

Source: http://members.tripod.com/blewer-d/savagepowedges.htm

Paskry
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Argentia
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Post by Argentia » Fri Feb 24, 2006 7:09 pm

First, let me say that this was a feat intended for a prestige class, which sadly never came into the mud. That being said, I doubt this feat will come into the game now.

I had considered imbue arrow for this prestige class but was faced with a wall when I realized that arrows cannot bear any enchantments.(IE they cannot be magical/have +'s to hit or damage, ect.) Therefore until this problem is addressed, the imbue arrow will not work.

As for seeker arrow, I considered it but in such a 2-dimensional world like FK it has no relevance, use, or application.

Finally Phaseshoot was my interpretation of phase arrow, adapted to fit the mud.
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
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