Man, I hope we have really adventurous coders! I barely remember enough pico to wing it! Oiy!
Anyways... my thoughts as somewhat new and delicious into the FK mix.
1) A rehaul of the help files!
I realize that everyone wants game game game! And I adore RPing with people,b ut it's really hard for new people to find information without sounding like an idiot when they ask simple questions. I am not an encyclopedia of D&D much less Forgotten Realms, and much less the ins and outs of the forgotten kingdoms. I really think that if the help files were a bit more up to date and maybe covered a bit more.. or even was adequetely available and indexed on the website, new players would have an easier time understanding little things. (LIke the new magic system.. and why one might want to use heighten spell... and how one wears equipment or even a description file!)
I really think that if the help files were more accurate and comprehensive, it would also prevent more PC deaths. I know I wouldn't have done half the stuff I did do had I found something that even hinted that it was a bad idea to wander off because Trolls are X huge averagely or that a staff in theory, and so forth. Even simple city descriptions would have deterred me from some travelling that lead me into dangerous places as a character.
I get the idea that there is some information a basic traveller would not know before actually doing it. However, I still think that the setting and the game itself is alien enough to completely new people that learning howt he computer acts is a toss enough without subracting the fact that Zhentil Keep is seriously a "1 month" walk from Waterdeep and is concidered an evil city. (Don't look 'em in the eye!)
I have found in a lot of the help files, that they are not very helpful when one has no frame of reference to the person who wrote them. After creating the script for the game, one tends to know the ins and outs of the game world, and I think that colors the perspective in such a way that it's more complicated than helpful for the new eye.
2) God Action or something! Religiocity Quests maybe?
I'd like to see either a cut down on the Gods (Sorry Ninde) or maybe a bit more action on the religion side of things.
I see so many people do such a GREAT job with their faith. I do. And I think that should be rewarded with something now and again that is not neccisarily just the computer gaining people kismet automatically cause the right person bespelled them, or because they remembered to bury a body. I do not really see a lot of the main gods out there, and maybe cause I'm new and not paying attention.. but for all the perceived interferance the Gods run in the daily lives of the citizens, it would be nice to see a bit more. RP's run by them, whatever you wanna do. Even something as basic as emailing one of the members and saying, "Hey.. you have a dream. Go get this object and give it to the Head of the Order" would be fun things. I dunno.
By the way, the whole thread about training Priests and the like, I loved it. I like the idea of learning your religion from a nother PC that is higher up in the organization. For it makes sense and gives your character some RP potential. I do not think it's a right that only Paladins should have. I think that the priests and the clerics and the ninja monks should also have some sort of training cycle, either to gain higher access to their circle's mysteries or something. It's a GREAT RP tool and should be super encouraged! (By the way, thank yo uto all who put up with Mariela's fan struck attitude when it comes to high level priests and especially the UBER Priests like the Deathbringer and the Silverstar. You guys are awesome.)
3) Lower level quests
As boring as the begining quest you do as a new character is, I have to enjoy thte fact that it was a quest that only YOU could do. you were trapped in those temple basements for so long, easily killing dummies and training up that you truly feel invicible when you come out. Only to find out that there is practically NO quest you can do by youself that is not money based.
I really do think that especially around the main start cities, like Waterdeep for example, there needs to be more mini quests. Quests that will gain some decent experiance for really low level characters that they can do on their own, fights especially, that they also learn something about how their combat system works a bit more. I will be honest. I have learned next to nothing about combating and learning how to train as Mariela until I was like level 18 and that's only cause I had people who would take me out on "Training runs" and show me around the region and help me hunt down thing sthey thought would be useful for her to know. Had I not run into someone like my first night, who was experianced with the mud, I would have been soooooo lost.
And some characters do not have the option of hooking up with another due to RP situations. It would be really nice to have two or three quests that can be safely done by one person that is like howling peaks.
Now. I will admit that I know nothing when it comes to quests. I just stumble into them, so maybe their are tons of low level quests out there for fighting type things. And I get the argument that it will not stop high level characters using the system to get some swag.. but then again, why aren't they allowed back into the temples at a certain point hmm? closing off these "easy" quests is not unheard of, afterall.
Like all my wishes, these are desires from a new soul. My opinions can change in a minute! I warn you now!
Oh yes, and umm. Selune rules!









