Change to PKilling
- Argentia
- Sword Grand Master
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Change to PKilling
Just had a thought occur to me, and was wondering what other people thought about it. How do people feel about making it so that PKilling cannot progress past stun? As in, only killmode stun and killmode spar are allowed if a PC vs PC is involved. If you are on killmode kill you would be automatically set to stun and if you are on nofight you would be set to spar. I feel this would alleviate a lot of problems associated with PKilling. Thoughts? Like it, hate it? Is it even possible to code?
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
Hmm, I actually prefer it just the way it is. I do not like to use killmode kill for pks, but I think that it should be an option if it is wanted. It is also my belief that you should always make clear what killmode to use and is accepted by both parties before typing murder. I always assumed that to type murder without agreeing on a killmode was against the rules and very rude to all the parties involved, I, of course, could be wrong. That is merely my belief. I will always only use killmode kill as a last resort and make sure that everyone understands ICly and OOCly what is happening/going to happen.
Thanks,
Thanks,
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
I think the current system is fine. It allows flexibility to facilitate RP or straight combat. Let's remember that in real life no one asks what kill mode you are in and the Forgotten Realms setting is a nasty, brutish place.
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- Raona
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I like it
As a new player, for whom the whole PvP thing was OOC traumatizing the first few times, I'd have appreciated this. (I was worried I'd break a rule, automatically defend myself, etc.) But I see the points of the others. Perhaps a kismet cutoff, if Argentia's suggestion is implemented?
[Edit:addition] Also, I've seen in the Funny Pages situations where one mistakenly cast a spell that they didn't realize was AOE, and start a fight with a crowd. Perhaps IC realistic, that, but best if they didn't outright kill the caster without a considered additional command?
[Edit:addition] Also, I've seen in the Funny Pages situations where one mistakenly cast a spell that they didn't realize was AOE, and start a fight with a crowd. Perhaps IC realistic, that, but best if they didn't outright kill the caster without a considered additional command?
I can see where you're coming from but then people would feel invincible and probably do unIC things. Oh, they can't kill me so let's go toy with them! I think the system is fine the way it is, as long as everyone agrees on a killmode. With it being forced to set on stun, it could damper some RP, while it'd be nice OOC, it might be hurting IC situations.
Telk
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I have to say I'd like for things to stay as they are, codewise. To me, hard-coding the game is not a good way to stop PK's that might be a bit fishy.
As many have said, dying is an IC part of the game, as well as killing, for some characters. Removing the ability to kill other chars would thus not make a whole lot of sense ICly, even if it might be an OOC relief for some players.
Personally, I have no problems with dying in PK situations. I actually prefer it to getting killed by mobs, just as long as it's fair and roleplayed out well.
This isn't always the case, however, which is why I'd like to suggest that the rules regarding player-kills are revised.
One addition that I'd like to see to the rules (well, obviously it would've preferred to see it not needed), is an enforced delay between an emote and the actual murder command.
It seems that what some people concider proper RP before an attack is simply queueing up such an emote just before the attack, without leaving any opportunity whatsoever for the attacked to counter.
I've found myself dead a few times, not knowing what happened until after I scrolled up through the battle text to see something like "a male human draws his blade and charges at $you", and it just serves to spoil the RP for me.
As far as I know, however, this is technically perfectly legit, although in my opinion not very nice and one of the major reasons PK situations get ugly.
As many have said, dying is an IC part of the game, as well as killing, for some characters. Removing the ability to kill other chars would thus not make a whole lot of sense ICly, even if it might be an OOC relief for some players.
Personally, I have no problems with dying in PK situations. I actually prefer it to getting killed by mobs, just as long as it's fair and roleplayed out well.
This isn't always the case, however, which is why I'd like to suggest that the rules regarding player-kills are revised.
One addition that I'd like to see to the rules (well, obviously it would've preferred to see it not needed), is an enforced delay between an emote and the actual murder command.
It seems that what some people concider proper RP before an attack is simply queueing up such an emote just before the attack, without leaving any opportunity whatsoever for the attacked to counter.
I've found myself dead a few times, not knowing what happened until after I scrolled up through the battle text to see something like "a male human draws his blade and charges at $you", and it just serves to spoil the RP for me.
As far as I know, however, this is technically perfectly legit, although in my opinion not very nice and one of the major reasons PK situations get ugly.