Divination Spells

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Gregal

Divination Spells

Post by Gregal » Sat Jul 08, 2006 4:18 am

I have a question, is there anyway to get a list of all the divination spells in the game, I would like to see what spells are for offer.
Zach

Post by Zach » Sat Jul 08, 2006 5:34 pm

I have found this website quite usefull

http://www.d20srd.org/indexes/spells.htm

If I was not mistaken... most of our spells are on here... compleat with components, level and such
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Dugald
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Post by Dugald » Sat Jul 08, 2006 8:02 pm

Take this list and compare it to the list on FK under the "spells" command. I'm pretty certain there are many less in FK than in the SRD because a lot of these spells are DM heavy.

* Analyze Dweomer Reveals magical aspects of subject.
* Arcane Eye Invisible floating eye moves 30 ft./round.
* Arcane Sight, Greater As Arcane Sight, but also reveals magic effects on creatures and objects.
* Arcane Sight Magical auras become visible to you.
* Augury Learns whether an action will be good or bad.
* Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
* Commune Deity answers one yes-or-no question/level.
* Commune With Nature Learn about terrain for 1 mile/level.
* Comprehend Languages You understand all spoken and written languages.
* Contact Other Plane Lets you ask question of extraplanar entity.
* Detect Animals Or Plants
* Detect Chaos Reveals creatures, spells, or objects with Chaotic alignment.
* Detect Evil Reveals creatures, spells, or objects with Evil alignment.
* Detect Good Reveals creatures, spells, or objects with Good alignment.
* Detect Law Reveals creatures, spells, or objects with Lawful alignment.
* Detect Magic Detects spells and magic items within 60 ft.
* Detect Poison Detects poison in one creature or object.
* Detect Scrying Alerts you of magical eavesdropping.
* Detect Secret Doors Reveals hidden doors within 60 ft.
* Detect Snares And Pits Reveals natural or primitive traps.
* Detect Thoughts Allows "listening" to surface thoughts.
* Detect Undead Reveals undead within 60 ft.
* Discern Lies Reveals deliberate falsehoods.
* Discern Location Reveals exact location of creature or object.
* Divination Provides useful advice for specific proposed actions.
* Find The Path Shows most direct way to a location.
* Find Traps Notice traps as a rogue does.
* Foresight "Sixth sense" warns of impending danger.
* Guidance +1 on one attack roll, saving throw, or skill check.
* Identify Determines properties of magic item.
* Know Direction You discern north.
* Legend Lore Lets you learn tales about a person, place, or thing.
* Locate Creature Indicates direction to familiar creature.
* Locate Object Senses direction toward object (specific or type).
* Moment Of Prescience You gain insight bonus on single attack roll, check, or save.
* Prying Eyes, Greater As Prying Eyes, but eyes have True Seeing.
* Prying Eyes 1d4 +1/level floating eyes scout for you.
* Read Magic Read scrolls and spellbooks.
* Scrying, Greater As Scrying, but faster and longer.
* Scrying Spies on subject from a distance.
* See Invisibility Reveals invisible creatures or objects.
* Speak With Animals You can communicate with animals.
* Speak With Plants You can talk to normal plants and plant creatures.
* Status Monitors condition, position of allies.
* Stone Tell Talk to natural or worked stone.
* Telepathic Bond Link lets allies communicate.
* Tongues Speak any language.
* True Seeing Lets you see all things as they really are.
* True Strike +20 on your next attack roll.
* Vision As Legend Lore, but quicker and strenuous.



I got bored of highlighting :)
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