Drink <room>, fill <room>

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Tortus
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Drink <room>, fill <room>

Post by Tortus » Fri Aug 04, 2006 1:43 pm

A suggestion for the drink and fill commands;
in rooms with types such as rivers or lakes, would it be possible to add the ability to drink/fill directly from the room?

It would make sense to me to be able to simply cup your hands, bend down and have a mouthful of water, if you're standing in/by a river.
Zach

Post by Zach » Fri Aug 04, 2006 4:59 pm

i don't know about you, but the last time i did that... i got sick... so if we want to imput this command.... could we have a % to get sick?
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Eltsac
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Post by Eltsac » Fri Aug 04, 2006 7:13 pm

Well i'm not sure water was polluted that much at such times... maybe around the cities, but else?
Most rivers run freely in the middle of the wilderness.

But that might be a wrong feeling.
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Dugald
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Post by Dugald » Fri Aug 04, 2006 7:40 pm

I don't want to have a % chance of falling ill after eating food or just beginning a new day either. PC's are persona's that legends are built around - no need to frivolously place dysentery on them :)

Unless, of course, that's the type of RP you're looking for. Grody!
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Post by Zach » Fri Aug 04, 2006 7:50 pm

animals bathe in them... kill in them and... well other stuff as well.... they might do it upsteam in it... and also, the bacteria in unfiltered water from streems not from poluted cities but just bad things in water... *shrugs* just a suggestion
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Post by Tortus » Fri Aug 04, 2006 7:50 pm

Geez, it's just a command to drink when there's no fountain around.

How about we add a chance to choke on your food and die, too?
Zach

Post by Zach » Fri Aug 04, 2006 7:55 pm

Tortus wrote:How about we add a chance to choke on your food and die, too?
they have that :wink:

you just don't die...
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Post by Balek » Fri Aug 04, 2006 7:56 pm

In reality, pretty much all water in this game that isn't magically created or blessed is probably filled with bacteria. Drinking from a stream in FK is probably no more dangerous than drinking from a fountain since most of those fountains are going to be directly fed from some natural body of water.

Also, I like Tortus's idea. The one about the water, though. Not about the choking and dying.
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Post by Dugald » Sat Aug 05, 2006 12:02 am

You could always roll some dice at home, and then roleplay out Menzoberranzan's Revenge if you want that to be a significant part of your characters story.
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Post by Telk » Sat Aug 05, 2006 1:20 am

Eh, I don't know why streams would be full of bacteria and all that other junk, or that you'd get sick from them. A lot of diseases and stuff just come from poor living conditions that would be in the cities of FK. If it was the case that 'all water probably had bacteria in it' then I don't even think that we would be around to this day, because our ancestors had to drink this filth ridden water in the middle ages. Just because FK doesn't have all these purifying filters and stuff that the water's unhealthy.

Personally, I'd trust drinking from a stream in FK more than I would drinking modern water.

But anyways, back to the point I'd think it'd be fun to have the drink and fill commands in rooms with streams, etc. But also could it be made with rooms adjacent to the water? Thataway we won't have to dive into the middle of a lake to fill our water skin.
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Post by Caelnai » Sat Aug 05, 2006 10:50 am

heh. I was going to make that comment, but figured it wasn't important. In today's world, nearly every backcountry source carries a risk of infection, but that wasn't true even fifty years ago.

In FK, you're almost certainly safe unless you're unlucky enough to be down-stream from a rotting corpse...or a temple of Talona. ;)
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Post by Isolrem » Sun Aug 06, 2006 5:33 pm

And yet, misplaced corpses polluting and even decimating an entire village population is not nearly unheard of in medieval times. This sounds more like themes for imm-run RP than something to be put into code though.
Besides, if we implemented a chance of illness brought by drinking water, we would have to code in ways to avoid that - such as the ability to boil the water. It all sounds like a lot of work to me.

In addition to the idea suggested, how about we have a way to collect water in a container when it is raining? It makes no sense to me when a character is dying of thirst while the sky is pouring. So...
>Collect <container>
a bit of lag later...
<container> is now partially filled with water
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Post by Kirkus » Mon Aug 07, 2006 2:08 am

I think this is a pretty good suggestion. I can't count the times I have been out in the wilderness and wanted to drink from some river. Now for poisoning water....I don't think there needs to be a % chance unless..... Now we got this whole religion for this sort of thing. Talona might like it if her followers had something to do that can actually be done. I my self feel it would be cool if they could poison stuff other than fountains. THAT could stir some rp huh? huh?
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Post by Telk » Tue Aug 08, 2006 3:58 am

What're the chances of someone randomly dropping a corpse into a stream several thousand miles away from any civilization? Animals clean up after their kills, and humans would have a very slim chance of polluting a river. I don't see why it's such a big problem. If this is put in with chances of disease can I politely ask that it be put in place for every fountain in the game? You'd be more likely to get bacteria from them anyway.
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