hiking

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Scylere
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hiking

Post by Scylere » Mon Aug 07, 2006 4:38 am

Hiking would be a skill that could not be trained. Hiking would be a skill that could only be learned through experience. Walk enough around the world and you start to get better and hiking.

I could see this skill enabling people to use up less stamina to travel places, etc.

The rate at which hiking would be learned should be dependent on the type of terrain travelled on. For example, someone who travels the mountains all the time, would learn hiking faster than someone who travels only the roads and plains.

I think there would have to be A LOT of walking done, before you get hiking. Hiking could be a new speed or just applicable when walking.

Anyway, that's my idea for a new skill!:D
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Post by Cret » Mon Aug 07, 2006 6:45 am

Help Pathfinding

Syntax: This skill is automatic.

Pathfinding is the ability to walk through the wilderness with ease and
with more speed than others without the skill. If you are on your own you
will move faster, than if you lead a group who does not have the skill.
However, they will still move faster than if they did not have you as the
leader of the group.

* This skill is affected by the type of armour you wear. Heavier armour
will increase the chance of failure in this skill.
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Scylere
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Post by Scylere » Mon Aug 07, 2006 3:49 pm

Isn't pathfinding only for rangers?

From what I understand, pathfinding is a ranger's duty, taking care of the paths, finding new ones, etc.

Hiking would be for the regular folk who like to travel A LOT.
Tortus
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Post by Tortus » Mon Aug 07, 2006 4:18 pm

Pathfinding is just the art of walking where there's the least possible obstructions. Finding paths, instead of bumbling through bushes and vines, etc.
Scylere
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Post by Scylere » Mon Aug 07, 2006 5:00 pm

I still have questions though...

Is pathfinding for only rangers?

Is pathfinding available for humans and evils and everyday normal people?

Can you learn pathfinding through experience? No. Should it be able to be learned through experience?
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Rhytania
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Post by Rhytania » Mon Aug 07, 2006 7:05 pm

Should it be able to be learned through experience?
No. If you walk 1 mile badly, your gonna do the same at 10 miles. No amount of hiking is going to improve how you do it unless of course it gets worse and worse as you tire. You want extra movemant then theres the endurance feat. You can even take it 10 times if you want. Pathfinding is something that is different than just hiking, its a valid skill that requires learning and training to be good at IRL and In the mud, not just merely walking 10 miles a day just for kicks.
Last edited by Rhytania on Mon Aug 07, 2006 7:14 pm, edited 2 times in total.
Scylere
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Post by Scylere » Mon Aug 07, 2006 7:10 pm

Could endurance be developed through walking?

The more you walk, dependent on what terrain you walk, the more endurance you develope.
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Post by Cyric » Mon Aug 07, 2006 8:50 pm

What Rhy is meaning is this:

Every class has it's own skill sets. These are used to (makes the quote marks with his fingers) "force" people to act the way their class would. 3e D&D rules allow for more multi-class flexability, but I don't think we're heading that way.

Mages read and study.
Priests pray.
Fighters fight.
Rangers hug trees.
Paladins don't do anything - They're lazy.

So why would someone who, say, spends the majority of his time pumping iron and figuring out the most effective way to put an iron rod through someone's skull, be able to effectively find their way through forests with ease? Especially since Rangers are the one's that spend their entire LIFE doing this?
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Tortus
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Post by Tortus » Mon Aug 07, 2006 9:42 pm

Do I sense some bias in you, Cyric?

I beg to differ, paladins do occasionally shout "halt" and smite evildoers. :roll:
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Post by Scylere » Mon Aug 07, 2006 9:49 pm

That makes sense, Cyric. Thanks. Maybe someday the classes will all just...get along:D
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