killmode/combatmode noheal
killmode/combatmode noheal
Just a thought for PK situations. Typing in "killmode noheal" or (more usefully) "combatmode noheal" would enable the PK to be more realistic. No more beating someone to a pulp and having them, in 30 mins RL time, but technically only a little while in the RP, able to attack again.
Would make priests more useful in PK situations. Would enable wizards to use killmode spar and fly (to make for realistic tactical situation) whilst RPing their spells and making the RP worthwhile for the lowly ground-bound fighters. i.e, for a wizard to make use of their spells whilst in killmode spar and fly mode, they would have to spam cast. If they RP casting, the fighter heals, and often they are left without magic spells.
If both parties could agree to a "killmode noheal", it would make PK fights more realistic.
*shrugs*
Just a thought.
Would make priests more useful in PK situations. Would enable wizards to use killmode spar and fly (to make for realistic tactical situation) whilst RPing their spells and making the RP worthwhile for the lowly ground-bound fighters. i.e, for a wizard to make use of their spells whilst in killmode spar and fly mode, they would have to spam cast. If they RP casting, the fighter heals, and often they are left without magic spells.
If both parties could agree to a "killmode noheal", it would make PK fights more realistic.
*shrugs*
Just a thought.
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--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
- Argentia
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I think maybe she meant natural healing, as opposed to prayers/skills healing? If so, I think it's a good idea. I think the picture she's trying to paint is the common one where two people are engaged in a PKill on killmode spar, but the smotes and rounds take so long that the fighters naturally heal much of the damage that was dealt, making the fight very long and a little unfair/unrealistic/unwhatever. =P
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
I think this would be a great addition for the killmode spar fights. In the round for round spars I've been in the healing makes it a lot longer than it normally would, I don't see how the natural healing is necessarily unfair, because both parties heal at the same times but it does make it last a long time.
Telk
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I think this is a marvellous idea. Yes, both parties do heal at the same rate, but as Lerytha says, that still puts spellcasters at a disadvantage because, especially since the change in the magic system, spells do NOT come back at the same rate as health-- so a fighter doesn't lose his ability to beat up a mage, but a mage over the course of the combat becomes less and less able to injure the fighter. Being able to just attack or cast magic missile once and then use smotes for a while without everyone's wounds inconveniently disappearing would be awesome.
As for the benefit to healers-- it suddenly becomes a lot more important to have one around when you know you can't get out of a tight spot by just fudging a little extra lag between each of your smotes.
As for the benefit to healers-- it suddenly becomes a lot more important to have one around when you know you can't get out of a tight spot by just fudging a little extra lag between each of your smotes.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
Yeah, sorry. I used wizards as one example. But I have been on one of my fighter characters during a spar, and whilst smoting it out, we both heal before we get anywhere. Most of the time we end up saying, "Oh, just smote the beginning and then we can use stunmode." But then, I tend not to like stunmode, and this way everyone can use killmode spar without everyone healing up unrealistically.
It wouldn't apply for adventures.
It wouldn't even HAVE to apply for PK - you could discuss it briefly, like we now discuss, "Spar or stun?"
The advantages are not that great, but it does allow for more realistic PK. And because it is a switch onable offable affect, it isn't permanent and so doesn't have long-lasting implications for the MUD.
It wouldn't apply for adventures.
It wouldn't even HAVE to apply for PK - you could discuss it briefly, like we now discuss, "Spar or stun?"
The advantages are not that great, but it does allow for more realistic PK. And because it is a switch onable offable affect, it isn't permanent and so doesn't have long-lasting implications for the MUD.
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
(Oh, and yes, I did mean the heal-by-tick process, rather than priest-healers)
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
I just wanted to bump this, to see if it might capture any imagination. I really think it might help in PK a lot. This way, you get the realism of the spar PK, and the general RP-heavy stuff, without the unrealistic healing times. What do people think nowadays? How hard would this be to code?
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
I personally think it sounds great. As a Fighter of Tempus is my primary character, I often 'test' new initiates and the like to duels mostly smoting everything out. And, when you're like level 10 having a hard time anyhow hitting a level 50, it's rather disheartening to see those four hits healed up so quickly. I think this would be very great for duels. For PVP, probably not so much as people who generally are going for the kill will mostly be killmode stun then smote out the killing blow - I know I do in what very rare occasions I have been involved in it.
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- Raona
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I think this would be a great idea too. Perhaps it could be simply tied to setting combatmode to nofight? Are there any situations in which one would want that combatmode set, but would also want their time-based healing to be operative?
I've also gotten hungry and thirsty during long RPs, PK or not - perhaps the same code could prevent one from becoming thirsty/hungry provided one does not move, and is sending SMOTES every so often?
I've also gotten hungry and thirsty during long RPs, PK or not - perhaps the same code could prevent one from becoming thirsty/hungry provided one does not move, and is sending SMOTES every so often?