Quest Items + vnum limit
Quest Items + vnum limit
Hello. With 50 vnums, we get 50 items, I assume.
Now, what happens if in a quest in your area, you send the PC to an area like Shadowdale, to get a "box" or a "special scroll" or whatever. The item would have to be in that other area, so whose vnum limit does it count towards? Just a tad confused on this part of it.
~Ol
Now, what happens if in a quest in your area, you send the PC to an area like Shadowdale, to get a "box" or a "special scroll" or whatever. The item would have to be in that other area, so whose vnum limit does it count towards? Just a tad confused on this part of it.
~Ol
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
Ah, cool. Thanks! As another question... if I took (for example) "traveller's rations" from Limbo, and renamed them as "meaty stew", is that allowed?
(Sorry about these minor questions)
(Sorry about these minor questions)
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
- Kelemvor
- Sword Grand Master
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- Joined: Mon Apr 11, 2005 6:14 pm
- Location: The Fugue Plain within the Crystal Spire
Renaming objects is done via the quest code or a mob program. I suggested this as a way to save having to use up vnums for quest props. I would not suggest it as a way to create area items.
Renaming should only be done on a like for like basis.. size, material type, item type must all remain consistent.
So if travellers rations were made of material plant for example, you could not rename them to a meaty stew. Likewise, a tin hat could not be called a silver helm.
This is because you are only changing the name of the item, not what shows when an object is appraised, examined, identified or used.
See the builders lesson on spell pouches for examples of how a generic item is renamed. This is one instance of renames that are used in areas. Spell pouches have to be restrung by the mobs that sell them because their effects are hard coded in one item's vnum.
Renaming should only be done on a like for like basis.. size, material type, item type must all remain consistent.
So if travellers rations were made of material plant for example, you could not rename them to a meaty stew. Likewise, a tin hat could not be called a silver helm.
This is because you are only changing the name of the item, not what shows when an object is appraised, examined, identified or used.
See the builders lesson on spell pouches for examples of how a generic item is renamed. This is one instance of renames that are used in areas. Spell pouches have to be restrung by the mobs that sell them because their effects are hard coded in one item's vnum.
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- Sword Grand Master
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1 - Items loaded by mobs during a quest (as opposed to items always loaded, as, for example, items sold in a shop) can come from any area. Now, for simplicity's sake, it's easier if all the items related to a quest are defined in the same area. So... it's better if you make this item in your area, in this case.
2 - Renaming an object from Limbo is fine... but it's not really the best solution, for the following reason: When, in a quest, an item must be given to a mob, we use a give_prog that triggers when the right item is given. How do we check if it's the right object? By its vnum. For example,
>give_prog i1661~
will trigger when an object vnum 1661 is given to the mob. Now, if you just rename an object "ration" from Limbo into "stew", any "ration", whether renamed or not, will work for the program, and PCs do not have to get it "the hard way" anymore. That's why it's better to use specially made items, in your area, for this kind of things.
2 - Renaming an object from Limbo is fine... but it's not really the best solution, for the following reason: When, in a quest, an item must be given to a mob, we use a give_prog that triggers when the right item is given. How do we check if it's the right object? By its vnum. For example,
>give_prog i1661~
will trigger when an object vnum 1661 is given to the mob. Now, if you just rename an object "ration" from Limbo into "stew", any "ration", whether renamed or not, will work for the program, and PCs do not have to get it "the hard way" anymore. That's why it's better to use specially made items, in your area, for this kind of things.
It is simpler to make it your own item. Although, if you were to build a quest to deliver say, a generic item from *this particular* shop, and it is a standard object in the game, it can be done, using the value5 of the object, but then life gets more complicated.
This is usually limited to being done on objects, though, that have another funtions in the game that you want to preserve (ie, you want feathers that come from *this particular* bird, but you still want the feathers to be useable in fletching, which requires the standard feather, for example)
In the end, it requires more progging work on both the giver and the receiver mobs, and should not be used as simply a way to stretch your vnums. Your vnums can be conserved in much more simple means, such as loading your innkeepers' resets with standard limbo food and drink, or your shopkeepers with a mixture of unique to your area items and mundane limbo items.
This is usually limited to being done on objects, though, that have another funtions in the game that you want to preserve (ie, you want feathers that come from *this particular* bird, but you still want the feathers to be useable in fletching, which requires the standard feather, for example)
In the end, it requires more progging work on both the giver and the receiver mobs, and should not be used as simply a way to stretch your vnums. Your vnums can be conserved in much more simple means, such as loading your innkeepers' resets with standard limbo food and drink, or your shopkeepers with a mixture of unique to your area items and mundane limbo items.
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Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Right... thanks for all the replies so far. I'm just going to ask, this. When you are using OLC, I assume that putting "travellers rations" for example, into your area is a relatively simple thing. However, when you are doing it offline, how do we go about augmenting our own items with various limbo things like travellers rations?
I've looked in OBJECTS lessons, and have seen the "sample items". Would we just use them? Or do we just ask a helpful builder for the vnum of the original item, and slot that in?
Thanks in advance! (and sorry for stupid questions)
~Ol
I've looked in OBJECTS lessons, and have seen the "sample items". Would we just use them? Or do we just ask a helpful builder for the vnum of the original item, and slot that in?
Thanks in advance! (and sorry for stupid questions)
~Ol
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
- Japcil
- Sword Grand Master
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You can use the listing of the vnums is the limbo area file that is posted in the help files: http://www.forgottenkingdoms.com/builde ... tslist.txt
To add the item to your area just put it in the reset section on a given mobile. (G 1 8032 200; Traveller's Ration in Jeremy's Outfitters) Note this reset goes under the mobile reset that will be selling the item.
To add the item to your area just put it in the reset section on a given mobile. (G 1 8032 200; Traveller's Ration in Jeremy's Outfitters) Note this reset goes under the mobile reset that will be selling the item.