Appropriate mob classes

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Argentia
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Appropriate mob classes

Post by Argentia » Thu Aug 10, 2006 5:15 pm

For random citizens/people of the realms who ICly would have no training as any normal class(warrior/rogue/wizard/cleric) what is an appropriate class to give them?

In a related question, what exactly is CLASS_NONE? Is that appropriate to use for such mobs?
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Dalvyn
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Post by Dalvyn » Thu Aug 10, 2006 10:36 pm

You can use CLASS_WARRIOR for those.

That would give them weak fighting skills.
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Argentia
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Post by Argentia » Fri Aug 11, 2006 2:07 am

Hmm, then what would CLASS_NONE be, if you don't mind my asking?
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Post by Dalvyn » Fri Aug 11, 2006 3:30 am

Technically, just a synonym for CLASS_WARRIOR if I remember correctly. Both end up being replaced by the same value when the area file is read by the mud.
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Tyr
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Post by Tyr » Tue Sep 19, 2006 5:37 pm

You should really used CLASS_MONSTER. This essentially gives the mob no class and only uses stats from it race.

Tyr
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