Having to rest and sleep every 4 rooms sucks, I agree. I'd be all fine with modifying the evolution of move points.
That is, if currently, the evolution is:
10 move points per level (level 1: 10 mp, level 50: 500 mp),
I'd be all fine with turning it into
200 + 6 move points per level (level 1: 206 mp, level 50: 500 mp).
Edit. I just talked with Mask about this possible change, and he's fine wtih it. So, if the opinions are mostly positive, Todd, can you Bugzilla it please?
I'm not sure about what Dalvyn was suggesting for a change in movement, because I don't know a lot of the code stuff.
I'm just wondering why stamina is related to level at all. Shouldn't it be completely dependent on Constitution? In dnd, any version, you could be level 50 and still not be able to walk very far according to your Constitution, or you could be level 1 and be able to walk or fight forever according to your Constitution.
In a different direction....
The stats in character creation were changed, so that you could not drop a stat below average and there were caps on how high a stat could go in character creation.
I was disappointed that I couldn't make my stats go below average. The cap makes perfect sense, but it would be nice to be able to make characters with below average stats, for rp purposes.
I realize that this was to keep people from maxing the "good stats" and lowering the "stat dump" (aka Charisma), then not rping a low charisma or whichever stat it was. At least, that was my impression. I am sure it was more complicated than that.
This is just my opinion. I don't know if anyone else has the same, though it would be nice to hear if some did. I'd be fine with losing stats that couldn't be placed, if that's what it came to. Personally, I enjoy rping low stats sometimes.