Enchanting Trade for the Enchanters guild

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Alaudrien
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Enchanting Trade for the Enchanters guild

Post by Alaudrien » Wed Sep 06, 2006 8:44 pm

I was thinking the otehr day and talking to a friend about this. It would be cool if it was a two fold thing. Such as when people make things they have a chance for it to come out masterwork. Like Masterwork Rings, armour, weapons, and leather goods. When these items are made they are then able to be enchanted permanently by an enchanter with the trade in this. Such as they can make it more durable or hit slightly harder. Or like Keen raise its critical threshold larger by 1 or was ir doubled. Which can only be done. Im not saying make it cheap. Throw in components for the permanncy spell. And have to expect the paying for such things is expensive. Since if you read the FR books magical things are pricey to pay for and only well todo merchants or Nobility and adventurers pay for them. It would be cool to have the aspect of Vorpal blades or blades that are cold damage or fire would rock. Smiths would have to work together with mages to get them to! Also ..for dwarves..the idea of this would also let them make one item of power but that'd be like when they are GM and they lose the will to make w eapons again after they make it I think ^^ I dunno I just had to post this idea!
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Post by Harroghty » Wed Sep 06, 2006 11:51 pm

I hate to start anything with the line, "In another game.." but... I used to play and work as an admin. for a popular Simutronics game and it had a similar feature to what you're suggesting here. Spellcasters could take an item to a special workshop (usually the more wealthy social guild houses would offer the facility in addition to actual spellcasting guilds having them) and spend a considerable amount of real time and effort to enchant an item. It required special, expensive components and a very high level of skill but it could be done. It added some interesting flavor to the game by forcing players seeking that kind of work to petition the archmages floating around to do the work (and pay them handsomely!).
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Post by Alaudrien » Thu Sep 07, 2006 6:40 pm

Cool! I was reading my DnD books and thought to suggest it when I was reading up on item creations. I love playing an enchanter that does work making it while roleplaying it^^
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Post by Selveem » Fri Jan 19, 2007 8:50 pm

A long time ago, before I quit, I believe I found out that this spell is actually in the game but unfortunately only a couple mortals are gifted with this ability. The reasoning behind this is that this is a very powerful ability and from the way I understood it many Immortals were not too keen on just giving out the ability to just anyone. Now, if I remember correctly, a player actually finished the area where this ability was to be implemented into the game, but the area was never transposed. I have always been curious about this as occasionally in game we come across a really pretty weapon that may even have sucky damage but looks/sounds so very cool that you just want to use it all the time. Obviously, since they do less damage than other counterparts that are not enchanted, these weapons are likely not 'masterwork quality' anyhow. Perhaps, along with enchant weapon spell being released, it would be nice also for very skilled blacksmiths to 'turn a weapon' into masterwork quality using the previous weapon as a template. Perhaps after this masterwork quality version is made due to having to take multiple components out of the original itself, the original has to be destroyed/melted down.

Just an idea.
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Post by Dalvyn » Fri Jan 19, 2007 9:42 pm

(I'm a bit grumpy, so take this with a pinch of salt.)

1) All areas that have been completed and have gone through the whole review process have been put in the game. Don't start saying that some areas were completed but not put in the game. Some areas are still waiting on the test port because their builders have left or never submitted their areas for review, but once an area has been approved for building, it will eventually come into the game (unless the builder leaves for an extended period of time).

2) Enchanters are people who focus on enchantment and charm spells. Enchantment and charm spells are spells that "play with their victim's mind". They are not spells that "enchant items", so this should not be related especially to enchanters.

3) Options to enhance weapons found in game, to make them unique, and to associate them to your characters are being studied. It is quite likely that all those things are going to cost glory points (so, those who did not heed my warning not to spend all their glory points on stat/feat points now know what they are going to be able to spend their glory points on). This includes: naming your weapon as Excalibur, adding special qualities to the weapon, making it chargeable with various spells, and so on.
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Post by Lathander » Fri Jan 19, 2007 11:12 pm

[Self-deleted this post]
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Post by Selveem » Sat Jan 20, 2007 4:15 am

Dalvyn wrote:(I'm a bit grumpy, so take this with a pinch of salt.)

1) All areas that have been completed and have gone through the whole review process have been put in the game. Don't start saying that some areas were completed but not put in the game. Some areas are still waiting on the test port because their builders have left or never submitted their areas for review, but once an area has been approved for building, it will eventually come into the game (unless the builder leaves for an extended period of time).

2) Enchanters are people who focus on enchantment and charm spells. Enchantment and charm spells are spells that "play with their victim's mind". They are not spells that "enchant items", so this should not be related especially to enchanters.

3) Options to enhance weapons found in game, to make them unique, and to associate them to your characters are being studied. It is quite likely that all those things are going to cost glory points (so, those who did not heed my warning not to spend all their glory points on stat/feat points now know what they are going to be able to spend their glory points on). This includes: naming your weapon as Excalibur, adding special qualities to the weapon, making it chargeable with various spells, and so on.
Didn't mean to step on any toes. I was just reading through the board. The information was what I believed to be true from having talked to the player in the past. I haven't talked to her in some time, so the chance that my memory simply fails me is probably correct.

I didn't mean anything disrespectful or even to sound ungrateful for what is already in the game. The Imms bust their butts for us and I already realize this. I was simply curious.

As for using glory, that's an awesome idea. I was curious if this would ever happen, but to be honest I figured it would be such a drain on IMM time I thought it would be just an IC thing for characters to find other characters.

I am, however, overjoyed to hear this and will be eagerly awaiting this new, delicious tidbit to be in place! :)
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Post by Zilvryn » Sat Jan 20, 2007 5:43 am

Dalvyn wrote:3) Options to enhance weapons found in game, to make them unique, and to associate them to your characters are being studied. It is quite likely that all those things are going to cost glory points (so, those who did not heed my warning not to spend all their glory points on stat/feat points now know what they are going to be able to spend their glory points on). This includes: naming your weapon as Excalibur, adding special qualities to the weapon, making it chargeable with various spells, and so on.
Alright, don't think i'm raining on anyone's parade here, or not appreciating the work that's being done.

But here's my opinion on this, if there are going to be options to rename weapons and charging them with spells, etc, I'd like to see it cost a -lot- of glory and platinum.

This is not so older players can get a monopoly on these new cool items (using myself as an example, none of my chars have more than 15 glory to spend, lol), but firstly I think it devalues the quest rewards already ingame, and two, if everyone's running around with a (flaming) uberswordofpwnage, what makes them special?

Items such as this should be really rare in my eyes..

Perhaps just renaming a weapon, yeh, that's cool. Everyone names their weapons, my machine gun (at work) is called Natalie...

But to give them magical powers and the like, now that should cost some serious glory and coin.

Feel free to pwn my opinions where ever you want, that's what free speech is all about.

;)

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Post by Dalvyn » Sat Jan 20, 2007 10:40 am

If all the problems related to this system had already been fixed, it would already be public. :)

I hear you, yes, that's something that needs to be thoroughly thought out before it is put in effect.
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Post by Zilvryn » Sat Jan 20, 2007 3:41 pm

Of course Dal, sorry I was just voicing my thoughts =)
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