Wasn't sure if this topic should go here or another place but since it's a combination of things, I'll stick it here till someone decides to move it.
I did a little searching around and wasn't able to uproot anything that dealt much with brawling, but I had some concerns for it. Brawling does deal some damage IRL but not much in comparison to swords, axes, etc. That also seems to be the way it is in FK, which is fine, good.
I was wondering if there could be a feat that would improve your brawling. I know there is 'improved brawling' but as far as I can tell, all that allows you to do is reduce an attack of opportunity when fighting against an armed opponent. It doesn't actually increase your 'to hit' chance or your ability to do any additional dammage.
Understood, there are probably items in game (physically worn) that will increase your ability to do damage while brawling, but any item that I've seen says that it's armor and not a weapon. Who knows, possibly a misinterpretation by myself.
When swinging your fists, you use two and not only one. Maybe there could be an option to where you could treat combat with fists as dual wielding vs. a single 'weapon'. A feat maybe and then use dual wield as a skill to train it up?
While brawling is not a major part of combat in FK, it would be nice to see it increased or available to be increased especially if there was another class added called a monk. But now that I've thought about it, maybe that's why we have punch and kick...
Suggestions? Corrections (for myself)? Thanks
EDIT: I'm a knucklehead and posted this in the wrong area... please move? Thanks!
Brawling
Hmm. Their are items in game you have to search for em but you use them as weapons and they use brawling as the weapon type. I myself wish there where like spiked gauntlets and the like. I remember reading about a dwarf..who used enchanted gauntlets and only used his fist. Or like in another book..the dwarf had metal studs embedded in his knuckles that he could change out to spikes and other goodies!
You ask 'What is a tri-force?'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Remember to include the link to the actual forum. In this case, the note was made in late 2003/04 and was placed in an archive which may have made it outdated or hard to locate. As such I can see that this posting in the forum might have been waranted. I'd call it a bump more or less.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
A different question about Brawling (and, for that matter, all weapon skills).
Brawling (and all weapons) shows up on my display with a notation next to it: (Str, Dex)
I assumed that this would mean those skills are dependant upon my Str and Dex attribute scores. However, I have some problems with that assumption - maybe someone could clarify how it actually works? Here is what I have noticed...
The help files on attributes seem to indicate that only Str has an affect on hit and damage.
I experimented with a character that had low Str and high Dex. Even with a pathetic weapon skill, he would occasionally hit. However, he NEVER hit with brawling. The exception was critical hits. Does brawling have an inherent penalty built in that the weapon skills do not?
(I took improved Brawling and boosted my strength a bit. Even after gaining a few skill levels in brawling, it was still inferior to any weapon skill).
Is the Dex notation on Brawling and weapon skills an error, or related to an old sytem?
Brawling (and all weapons) shows up on my display with a notation next to it: (Str, Dex)
I assumed that this would mean those skills are dependant upon my Str and Dex attribute scores. However, I have some problems with that assumption - maybe someone could clarify how it actually works? Here is what I have noticed...
The help files on attributes seem to indicate that only Str has an affect on hit and damage.
I experimented with a character that had low Str and high Dex. Even with a pathetic weapon skill, he would occasionally hit. However, he NEVER hit with brawling. The exception was critical hits. Does brawling have an inherent penalty built in that the weapon skills do not?
(I took improved Brawling and boosted my strength a bit. Even after gaining a few skill levels in brawling, it was still inferior to any weapon skill).
Is the Dex notation on Brawling and weapon skills an error, or related to an old sytem?
The truth cant hurt you its just like the dark
It scares you witless
But in time you see things clear and stark
It scares you witless
But in time you see things clear and stark
Sorry for the really, really late response:
http://www.gallwey.com/fk/board/viewtop ... =iron+fist
Post by Paxos.
http://www.gallwey.com/fk/board/viewtop ... =iron+fist
Post by Paxos.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights