The temporary mail for sending building applications is: dalvyn@gmail.com.Kirkus wrote:Some solutions I would propose: More evil areas, more evil hometowns. Go buy or at least look at a FR campaign setting, there are tons of towns and areas we don't have yet. Many of these could easily serve as either low leve evil training grounds or a starting town.
Don't worry about hidden alignment. Nobody does. It's currently not used at all.Kirkus wrote:One of my biggest problems is training. Its hard because of this question, since I am evil is it ok to kill goblins and what not, other non-human creatures that are evil? Now I get favour for killing somethings but I am afraid that sometimes I might be lowering my hidden alignment at the same time.
I am not in favour of putting in training areas full of good character-like creatures for evil to slaughter though. Just like I do not plan to add areas full of evil character-like creatures for good to slaughter. Raiding an area full of villagers or the orc camp for example might be fine for specific roleplays (e.g., a faith-based roleplay), but those are not to be used to regular training areas.
There aren't many good-aligned monsters, but evil can perfectly train on evil or neutral mindless critters. Being evil does not mean that you can only kill good. That's the core misconception that creates many problems. Good opposes evil, that's true. Evil does not oppose good; evil opposes everything but him/her-self. That's what Yzelle wrote above, with other words.