The World of Warcraft clan syndrome

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Kelemvor
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The World of Warcraft clan syndrome

Post by Kelemvor » Sun Apr 08, 2007 7:40 pm

I nearly added this to my 'joined at the hip post' since it has some problems in common. In the interests of a wider discussion I decided to give it a new thread though.

Same waver as before, I am merely commenting about a trend or pattern I am not targetting specific individuals.

What have I spotted this time, then? I could just as easily have called it the 'birds of a feather' syndrome. It's where a faith suddenly becomes over-whelmingly popular. Every second character that's created seems to be aiming towards that faith and they're all running together in a sweet little flock.

It can happen when a faith suddenly gains a full-time Faith Manager, or when a faith's deity returns or is appointed. It can happen when a particularly knowledgeable/experienced/kindly/twinked/in-the-know (*delete as appropriate) player returns to play.

Is this man never happy? Doesn't he want to see more people playing, look how high we are in the charts! Why on earth does it matter how many people are together, isn't that to be rewarded? (This could get to be a habit, but hey.. I know how players think ;)

I must have been Chauntea in a previous life, but it comes back to balance again. To not intimidating new or inexperienced players, to not trying to create a little clique or WoW guild that only the leet are allowed to join.

As Imms, what we want is to be rewarding individual roleplay, or to be creating events for mass roleplay, or to give players who contribute and help the game just that little bit extra in return. Be it renames, special applications, new races... we'd all much rather be rewarding than punishing. But such 'gangs' make us turn away or suspect player motives, instead of seeking ways to reward we are looking for reasons to be suspicious.

So here I am again asking what the playerbase thinks. Am I a just a doomsayer who you're all beginning to suspect is slightly paranoid ;)? Or is this flocking and leetism something we should be trying to actively curtail?

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Post by Amalia » Sun Apr 08, 2007 8:25 pm

First, I'd like to note I really have no idea what's going on here. Being only a player of "normal" characters, only one of which is even fully faithed, I haven't seen any flocking going on. I'm sure an IMM gets a very different picture.

That said, I'd say the best thing to do would be to observe the behavior of the characters who appear to be "flocking." If such observation suggests that it's happening in a nonconstructive way, then action should be taken to break up a clique or counter whatever negative effect is occurring. However, if people flocking to a particular faith seems instead to enhance roleplay because people have connections, or if it is at the very least not harmful to a character's willingness to "make friends" and roleplay with characters of other appropriate faiths (or lack of faith), I wouldn't call it a problem.

Finally, I should note that frustration, rather than a simple desire for power, is quite probably at least some of the motivation for people running to a faith with an active manager or visible deity. It's very discouraging to wait months real-time for every meeting with the only character who can advance your own character faith-wise. Many players have plenty of time to RP appropriate growth for advancement in a week or two real time, and much as simple, codeless RP is fun, coded growth does support it in my opinion. Trying to avoid stagnation when it takes that long to advance, especially through transitory stages such as Inquirer, Questee, and Quested-to-Initiate can be difficult.
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Post by Selveem » Mon Apr 09, 2007 2:18 am

Now, here is a subject very near and dear to my own heart. Having been an experienced player (who came back a complete n00b - "Where the hell is Bradigans again?) who left for three years and suddenly returned, I was approached by countless characters who said that they had been waiting a looooong time for their character to even be quested. It is the assumption, many times of players who are not 'in the know' that because they see 'Ooo, hey, high ranking Tempurian' translates to also include 'who can likely faith me finally!' Now, I don't know who's a God, who the faith managers are, or if certain faiths have active Gods... But, having had characters myself who have waited well over 2 years (yes, years) to be admitted to faith, it is overly frustrating and I would go as far as to admit rather annoying.

Now, we as players often understand - Hey, there's limited staff. There are some Gods who simply do not even have regular players. There are some who are simply not even logged.

If you see an influx of players, likely it is because they have wanted to create such characters and toyed with the idea and then found out there is finally someone to faith them.

This is just my opinion, however. I am still rather new-to-coming-back.
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Post by Shabanna » Mon Apr 09, 2007 3:52 am

With all due respect. As a player who has been here for 3+ years.. watching the comings and goings of Imms... Faith managers etc... I find Kelemvor's post to be rather offensive...

I think it is a tad presumptious for someone to assume that because a faith has a sudden influx of players it is because of some WoW lemming behaviour. In all honesty it is also a bit naive for one to assume that cliques do not presently exsist that cross faith lines! In my time here, I have personally seen people RP relationships with faith enemies and hang together in packs that would no more be IC than I can fly ( just because they are friends ooc) and I have never seen any one do a thing about it. ( sorry...I'm a tad upset about this post) Cliques on this game are not just a "Inner circle" faith thing ( though THAT has existed for a while as well with no mention.)

I am sorry if I seem a tad upset... but I think perhaps instead of questioning the player base's desire to play an IC connection in a faith that has some MOVEMENT in it... one might question some of the faiths that are being ignored by the folks in the pantheon.
I love this game... but I think we all have a boiling point when it comes to rude comments... and this one hit mine. :( I am offended at the mention of rewards to people who do this and that for the game, as if somehow if one plays here... it is not enough. I think it sets people up to feel that if they are not *kissing up* ( and yes I have heard it called this) they are not important. It just adds momentum to the cliques that have existed in this game for years. SO if you are going to say that the sudden influx in a faith is motived only by the urge to get ahead, you might go so far to say, so is the sudden influx of people who wish to build or work for the game ... and I think it is incredibly rude to those who are here to play and have fun and do what they can to make it a better community.

Sorry if I seem out of line. But this makes me SOOoooo angry! What sort of image do you think it sets up to people who are new and innocently following a faith they find interesting who see this post? Will they be wondering if they are being watched? disliked? I think if that if more time were focused on how we can help out with the overworked imms and admins on the game, or even tried to expand the imm staff so that there were not so few trying to be spread across so much, we would not see faiths languish for YEARS and players pile up alts waiting for the return of the prodigal son... So this perception would not be an issue.

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Post by Selveem » Mon Apr 09, 2007 5:44 am

While I can most certainly understand Shabanna's anger, I believe the more likely question is 'Why would you care?' Is it not enough that more players are looking to roleplay together? Do you believe that these 'Cults of Cyric (or whatever)' are truly a detriment to this game? Further, is there some rule of the game that has not been published in the help files stating that doing anything other than sitting in the Market Square is detrimental to the game?

Please, do not get me wrong. I am all for new people. I love meeting new people as stated previously. However, with all of this talk of "Is this really in the best interests of..." really necessary? Further, who specifically is being harmed?

Unfortunately, questions such as the one you have proposed only deepen the 'Us (being Imms) versus Them (being general players)' seed that has been commonly felt by a multitude of players throughout my stay here. (I know because I have been friends with many who have left because of that 'feeling.')

Since I have been back, I must admit that much of that feeling seems to have been addressed and carefully avoided. This has very much impressed me because I felt that was a negative impact on Forgotten Kingdoms as a whole.

However, when you question something like above, it gives the sense of foreboding punishment for 'the players involved' who are flocking to the faiths/classes/whatever. That is not a good thing when our pbase has just started climbing again.
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Post by Oghma » Mon Apr 09, 2007 5:46 am

Shabanna, first off I would remind you that the forums are here for constructive posts and constructive criticism. Sometimes you will see things posted that you do not neccesarily agree with but are still valid points of view based on observations. As Kelemvor stated, Imms can hear more and observe more things gamewise than most other pc's so different viewpoints can collide. Take everything with a grain of salt and try not to take posts as personal attacks against you, because they are not. Nor is this post an attack against any players, it is an open forum to discuss opinions on a trend and gain responses. I do not see anywhere in the original post any kind of player being singled out specifically. As you stated about things being missed in the past I see this topic as a way to catch up with current concerns and work towards a viable solution to benifit everyone in some way.

Now, my view on the topic. I have always felt that faiths wane and wax with the seasons (a bit cheesey eh?) Meaning they will grow at certain times depending on if they have an active fm or a temple or are just popular currently. Resurgences in highly ranked members of faith often causes an up surge in hopefuls but it varies on a case to case basis. Cliques I find do not mix well with ic faiths but there could be instances where someone oocly asks or tells another person to make a pc of a certain faith. I am fine with this myself personally, as long as there is an ic rp to join, not just ooc intentions. What I look for in a follower is someone that is dedicated to the rp to join, not someone joining for stats or items.
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Post by Kelemvor » Mon Apr 09, 2007 8:51 am

offensive, presumptious, rude and naive... I certainly achieved a lot in one post :)

I guess I didn't make the waver bold enough, or that in not giving explicit examples I managed to imply something I had not intended.

Please remember that I am a player as well as an Imm. I have played for approaching six years and I have experienced all the highs and lows that everyone else has. My one goal as an Imm is to make the game enjoyable for players.

I think you misunderstood some of what I wrote, so I'll try to be more clear.

The flocking issue was not meant to be a reflection on faiths gone adrift that folk have waited patiently to join. My concern is when a number of players specifically set out to create a character to join that faith when it becomes clear that there is a gain to be had from it.

As to the notion of rewarding contribution, I think your take on that was a little simplistic. Contribution to the game does not mean only building or coding or posting on the forums. To me, it means playing well, playing considerately, roleplaying to the best of your ability. Anyone can do that and I will reward anyone who does.
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Post by Dalvyn » Mon Apr 09, 2007 11:50 am

I guess I risk making the debate even hotter by pouring some more oil on it, but well... that's the place for speaking your mind, isn't it? :)


I would like to first start by saying exactly what I have in mind when I hear the "WoW guild" comment, because perhaps not everybody interprets it in the same way. Is it wrong to get people playing together? Heck no, that's one of the goals of a multiplayer game in my opinion: incite people to gather up, interact, and do things together. When does it become wrong then?

As Shabanna wrote, it becomes wrong when people get together for something else than IC reasons. A prime example is OOC friendship. Hey, my rogue of Tymora just died, can you bring your priest of Beshaba online to ress me? Hey, my wizard of Mystra wants to do the Darkwalker quest but he can't kill him on his own, can you bring in your fighter of Cyric to help me? Those are blatant examples, but there are more of them, perhaps less obvious. I'm not giving names - but people might recognize themselves I guess - a priest of Lathander (rebirth, creation) happily training along with a wizard of Talos (destruction) ? a fighter of Tempus (honour in combat, fair fight) backing up a priest of Lolth (trickery, poison).

UnIC gatherings because of OOC friendship is one thing, but I have also noticed another trend recently: constructing a "guild" around yourself by equipping other characters. I have seen level 20-25 characters with equipment better than several "regular" level 40-50 characters, most of them "bestowed" upon them by friends. And that is what I would call the "WoW guild" behaviour: making other characters (or even players?) loyal to you or your group by equipping them.

And I am really wondering whether this is good or not for the mud. At first glance, it can seem to be all pretty IC: we are banding together. At a second glance, it can quickly degenerate into things much less savoury: "Hey, go train there, fastest exp around!", "I'll go help you do that quest and you'll give me the reward since you can't use it; I'll give you this nice sword in exchange", ...

I think it's at least worthy of a discussion.
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Post by Mariela » Mon Apr 09, 2007 5:00 pm

All right. Here we go....


1) Faith Managers Make or Break a Faith
If there is a really strong role play FM, they are going to get a flock of people. Both of people who know them, but also because of other people who have heard the great times to be had. Especially if that FM is someone who constantly logs and constantly has ways to give the followers something to work on, to do, and to associate with them. If the FM never logs, they don't have a way to make sure everyone in the faith feels included, they are going to have defectors. So faiths balloon out and then die down.

2) People play with their Friends
It's an evil people can't get over. You play with the people you think is fun. That is the point of coming online. FK isn't a job, I get to pick and choose who I associate with. So no offense, I am not putting up with people who are jerks and drive me crazy oocly just cause my character needs something from them. Forget that. I don't have enough willpower to be stressed out over a game. As much as I try to keep it in character, there are a few on the game that I have talked to oocly and discovered I did not appreciate the way they RP'd, the method, or just their overall personality. And I stopped going out of my way to get them involved in my character's existance. I still RP with them, but no one wants stress. So it's direct, to the point. Is it fair? Maybe not, but again, who wants stress?

3) Cliques happen.
You can't control it. You cannot deny it. You play with who you like. Your friends, your family. Cause heavens knows they are going to understand what your point was oocly when you go to talk about what you were doing with 8 hours of your life on a Wednesday night. Heck, cliques happen even if you do not want them to, as levels and just time on the game makes your character more and more notorious. Some of the older characters, even -I- would not bring to them some things cause I think they are mundane and beneath their notice. Which means... I am making the older characters into a clique by virtue of the fact they are the older characters. Fair? Maybe not, but you don't go to the King for problems with a horse being lame. You take care of it. If it'st he King's prized possessions, THEN you tell him about it.

Anyways, the only problem I have with grouping with a buddy and doing the whole, "Dude, make a character with me." ist hat you need to make sure it matches. Don't play a drow or a half drow with a elven princess. Use your head! Make sure the characters match and have a reason to be together. If you are going to be evil, BOTH of you should be evil. If you are going to play good, BOTH of you should be good. And so forth.

As for the equimpent/coin. The first night I came out of the temple in Waterdeep, I ran into a guy, one of the older characters. Expressing I did not have any money, he just shelled out 50 platinum to me. I did not even know him! I've gotten clothing items from various older characters with different of my characters, and I try to pass the same sort of generosity along with new characters. Mariela gets things from quests constantly that she just gives away when she cleans out her pack. She hardly charges for such things. I think there have been a few that I would pass someone in the street and stop long enough to just give it to them. I have also given things to characters who I knew the players of. Not because they are my friends, but because.. again, I would just give things away. I don't use the items, so why should I lug it around in my pack?

I will confess. I will talk to someone on IM and be like,
Me: "Whatcha doing?"
Them: "Fking, I'm bored."
Me: *looks on questlog then says* "I have a few thing sto work on, wanna help?"
Them: "Sure! be right there! Tell me!"

Why be bored? So I would gather up as many people who were bored and take them on a wild quest just randomly. And then most of the time, someone would die cause Mariela stinks at planning and then we would have more RP about that.. and the point is... what is so wrong about doing it if you are RPing and having fun the entire time?

Why as a people do we constantly put down more and more restrictions and rules regarding RP and the process of playing on Fk? Why does it seem as time goes on, more and more of the sense of the Honor System keeps getting torn down because so and so saw this and that...

Do I agree that drows should mingle with elves iwth no penalty just cause oocly they are friends and at the time the drow is helping? Absolutely not. Use your darn head...but why should -I- be penalized for playing with my friends na dthe people I like playing with? Especially when I go out of my way to make sure that it's RPing and not just "Hey Fred, take this staff, it does +12 against drow!"

I will honestly say, all those quest items people get? To this day, there are only a handful that I know give you other bonuses to various things if you wear them. Anytime anyone asks me what this does.. I have to peer at them and says, "It's a damn skirt.. it covers my backside...duh." Why? Cause I don't really care to get the big toys and be the roaring bad a$$. I'm here for the fun. I'm here for the RP. So what's the fun in checking to make sure all my quest toys are awesome? Please. I have better things to do in my night... like question the difference between running from the Sharrans and trying tof igure out hwo to destroy them down to the last man... under the banner of law of course!

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Post by Leohand » Mon Apr 09, 2007 5:04 pm

I created two characters to follow Lathander, long time ago, but I never caught Wynne, the Mornmistress, online, until rather recently. I received my quest, and one has finished it, the other hasn't. There were also a couple other Lathanderites that turned up at the some time. This was not an influx, however, since they'd been waiting forever to meet Wynne.

Lets see. I have another character that is a quested of Tymora, never seen Lacie online since the day she gave me the quest, and that was quite a time ago. I only have one faithed character, because Gwain is online so often, but basically my other eleven characters either haven't decided on a faith yet, or can't find the FM.
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Post by Vindur » Mon Apr 09, 2007 7:52 pm

Mariela wrote: 1) Faith Managers Make or Break a Faith
I couldn't agree more with this. A well-played high ranking member of a faith is necessary to keep a faith healthy/alive. In most scenarios if a faith as a whole plans to do something would be because a high ranking member has planned something, and while keeping others busy in overall terms is more interesting playing a character that is member of that faith.

Of course not all in FK is related to faiths but since they play a major role both in FR and in FK, I understand that people would like to join one of the actives faiths or try to revitalize a inactive faith (quite hard, since I think than most players have a faith in mind when they create a character)

I think that more involved members of different faiths could make great good to the game, having players of different faiths trying to advance the agenda with all the RP associated to it, will be way more interesting that having a few faiths with a massive list of followers, anyone who has planned a player driven event I think that will agree with me.

Finally I want to encourage others to have an active role in his faith and planning events that would involve members and non-members of his faith, by having different characters with different objectives some working together and some against we could make this game even greater.
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Post by Rhianon » Mon Apr 09, 2007 9:40 pm

Understanding the frustrations of those players who have had to wait what seems like forever to achieve goals that they have for their characters is completely understandable. I myself have very frustrating times on FK. My character who plays the HP of Lathander does not show up as often as she should because RL gets in the way, and there are days I just can't work up the energy it takes to do an RP worthy of those who have waited and waited and deserve more than I can give on those days. Then there are days when she is on and there is not a single soul who contacts her. That goes with the game. I have played on FK for a loooong time, and in that time I have seen a LOT of changes, not all of them to my liking, but it isn't my game to run, so I have tried to adapt as best I could. I try to do a good job for those wishing to join, and I truly do appreciate all the patience shown by those who are still around waiting to finish tasks given or are waiting to be given. I have been "away" from the game for a while now and am quite unfamilar with all the new areas, quests, events etc. I just wish people would be a little more understanding and try not to feel as if this game is the end all and be all. It is after all just a game, even though it is leaning more toward how things are handled in RL it is still just a game. If there is an urgency to something try and get a message to Wynne and I will try and work with it as best I can. I do not wish to offend anyone with this post, and if I have, I sincerly apologize and hope we can come to some sort of understanding. Communication is more important than anything , lets keep the doors open and not get to upset with someones opinion, after all we all have one. Lets work together to get over these hurdles and make it fun for everyone.
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Post by Tavik » Tue Apr 10, 2007 1:03 am

I do think a lot of the faiths/classes/groups experience the massive grouping as is presented here from time to time. For example, I remember a few years back when 60% of the players online were wizards. It led to a bit of a controversy, I believe, as to the mandating of charging for spells. People would just "shop" around until they found a wizard who didn't charge for the spells they wanted. This only took a few minutes because there were just so many wizards. Anyone seen many wizards these days? In my experience recently, the who list consists of less than 10 percent of wizards. It happens. The reverse seems to be true for rogues. I can remember when there were usually only 2-3 online at any given time and now you can't walk two steps without running into one. Is this bad? I don't think so.

What I do think is bad is what has been outlined here. Using OOC relationships to gain IC benefits. I think most people are of this thinking. This alone is what needs to be regulated.

But Tavik, the IMMs are busy people and can't be expected to regulate this their whole time online and still carry out RPs and work on additions to the game! Very true, but this is what the complaint email addy is for. The IMMs shouldn't have to watch for all this when we have so many players. If you see something bad going on, report it. Don't run to your IM buddies and tell them about it and stir up more OOC, inter-player tension. Just report it. The IMMs aren't going to punish you for it (unless you abusing it) and they aren't going to tell everyone that you ratted someone out. If players think they are going to be observed doing something bad and reported, they are far less likely to do it.

We shouldn't have people fearful of grouping together with people they know. I play with my little brother all the time and we talk as we play, but we keep things IC. For example, our conversations while exploring an area go something like: "Dang it, I need a magical weapon to hurt these things. You have one I can borrow?"

"Uhh, not sure, ask me IC and I'll check"

Or: "Player X tells me over Yahoo! that he needs a spell of flight. What do you want me to tell him?"

"Does he know any wizards on at the moment?"

"No."

"Then tell him to start asking the people he does know if they know any wizards that would be willing to help him out." What's wrong with those? Sure, I'm communicating with him OOC, but we're still keeping everything IC and we're both having a good time doing so. Yes, he may borrow some of my equipment, and in exchange, I hold him to an IC favor in return, but that's IC as well. Now, if I asked him to get on his LG uber-warrior to bail my evil thief out of a tough location, then we would have a problem.

Basically, what I am getting at is that I like RPing with my little brother. I will get rather angry if someone tells me that I can no longer do so because we know each other. If we do something that is against/manipulation of the rules, then by all means, call us on it and punish us for it. I won't make any objection. All that said, I think a lot of players are the same way. They like playing with their friends and will jump through the IC hoops to do so. There isn't anything wrong with that. But of you see people abusing their relationship, then help the IMMs out and report them.

Cliques are a very good thing if dealt with correctly and I would not do anything to discourage legitimate IC groups. If you feel left out in regards to cliques and RPs, PM me and I'll help you get more included into some of my RPs by IC means.
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Post by Dalvyn » Tue Apr 10, 2007 7:31 am

Tavik wrote:... This alone is what needs to be regulated ...
Just a comment here.

The clique thing is perhaps one of the hardest (impossible ?) things to regulate, because it is ALWAYS possible to come up with some sort of IC justification that cannot be proven wrong, with a little creativity (or none at all).

- Player A is seen giving out 100 plat, 3 magical swords, a complete set of magical armour and 5 other quest items to a newbie who has just come out of the training temple. IC justification: pick one.

a) My character stumbled upon a generous character when he left the temple, so I'm trying to pass around the generosity. [I'm not saying that it is wrong to do so, but the 100 plat, 3 swords, armour suit, and 5 quest items might be too much for regular generosity; yet, we can't prove that it was done out of OOC friendship for sure.]

b) My chararcter is an evil selfish schemer. He gives out things that he can't use so people feel like they owe him something. *cackle* And soon, I shall come and reap the rewards of my investments.

c) Oh... this guy reminded my character of him when he was young and freshly coming out of the training temple, so he really got on my character's soft side. So, my character felt that it was fine for him to give him all those things; you know... to help him start.

And they are just a few examples I came up with without thinking much :) But they show that it's always possible to find up some quick IC cover-up for OOC actions.

And, once again - before I get a flock of angry answers - I'm not saying that generosity is ALWAYS bad. I'm saying that fakely IC generosity entirely based on OOC friendship can easily be covered up with some IC justification if an imm catches you, so it's more or less impossible for imms to regulate that "fairly".
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Post by Ceara » Tue Apr 10, 2007 11:32 am

Well I have to leave for work in 15 min and have only had one coffee so bear with me :)

As for the original post, I was an imm for years on another mud. It was fairly small maybe 25 - 30 players at a time. Though I did notice the influx Kelemvor is talking about. It seemed to be a pattern. One faith would have an influx of players for whatever reason. Then in a few weeks another faith and the first faith would drop down. Then in a few weeks it would change again. This pattern didn't really seem to falter. It may have been partially because of cliques though for the most part it was a few players wanting to try something new, make a new character of that faith and players who liked to rp with them because they are good at rp followed suit. I didn't really see that as a bad thing.

Eventually it fairly evened out when some of those players found a faith or character of their own that they wanted to stick with.

I have seen the same sort of thing happen on FK and just shrug. I think it is the same thing happening. It also seems to happen with classes. I didn't see many bards, I made a bard and now there are tons. I also know that many of them won't stick it out and stick around. It's just the way of things.

As for ooc cliques, I unfortunately have been accused of being one of those myself. It happens that I tend to get along with most people. If one wants to accuse me of being part of a clique then they can accuse me of being part of several because I don't stick to just one circle typically. I tend to circulate in almost all of them. I get along with people until they do something oocly to hurt me. Does this affect the game? No it doesn't, I will still rp with them just as I always have because my characters are not me.

I tend to gravitate and look for roleplay with people I think roleplay well.
If someone doesn't like to roleplay and prefers just to hack and slash, I won't avoid them but I don't go looking for them either.

It has been suggested that I do not rp with people who I know oocly, unfortunately that would eliminate most of the mud and most of the experienced roleplayers. In my opinion this is just as much using ooc information icly. I refuse to do it.

I have also noticed that it is generally one group being singled out. Perhaps I have just not heard of the others but I also think this is wrong. Unless someone is doing something blatantly out of character then they should be left alone.

However! I do agree that there should be a limit to gifts given to newish characters. Ceara will give 10-20 platinum to any wizard she meets because of a promise she made to Dalvyn when she was a kid. This is any wizard, most of the time she doesn't know them. So if a person is giving things to new characters to help out without discrimination I think that is fine. I refuse to give quest items or powerful armour to any low level character though. It is unfair to the rest of the players it can also be detrimental. New player thinks hey I have all this uber stuff I can kill a giant. A few minutes later they land in the realms of the dead from being decapitated. (This has happend)

I think the best way to help a new character is to just give them a few coins which they desperately need and nothing more. It allows them to explore and earn things themselves.

So perhaps some rules on what you give to low level characters rather than looking for oocly relationships with said characters?
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Post by Selveem » Tue Apr 10, 2007 1:56 pm

I personally do give out various weapons/armors or coin to people I meet IC. Especially those who are becoming fighters. Not just to Tempurians. I know exactly how hard it is to start off. I know how much it costs to train a single stat point or to get at least some 'decent' armor that won't damage every single hit. I know the cost of repairing said items. I know the cost of training skills. It is extremely hard on a new person! Now, with the increased difficulty with even getting to level 10, it is even harder on those people. Not to mention if they die. Ouch. To me, 10 platinum and Or an unenchanted weapon or a (meaning 1) slightly enchanted magical weapon/armor to help them plod along is sufficient.

I don't feel this is so bad.
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Post by Laitaine » Tue Apr 10, 2007 2:30 pm

I think I'd be wary of saying that flocking must necessarily mean 'leetism' and the forming of a clique that only the uberest of the uber can join. Certainly, for those who haven't already pre-planned what faith they'd like to follow, seeing a whole bunch of active people can be a big draw. Maybe that's the 'reward' they're after, rather than any OOC twinking or so on. Of course I'd like to see more balance between the population of the various faiths, but the fact of the matter is that some just aren't as attractive an option as others and I don't think people should feel as though they're being bad players for choosing a popular faith that they could really connect with over a less populated one that they just don't 'feel'.

I feel the discussion is moving away from 'is this a problem' and into 'is it bad to help newbies out with gifts' and that's not, as far as I can see, the point of this thread. It's a problem to twink up your mates with a flimsy IC reason, it's not a problem to ICly give reasonable gifts/help to other players - whether you know them or not - if it would make sense for your character, or at least that's how I see it.

If it's IC for people to join a faith, if they're roleplaying that faith well and it's all believable then I personally don't see a problem with it so long as that faith doesn't then develop a mob mentality, (For example: 'Hey there's five of us online and only one of our faith enemy, let's go find them!' There are, of course, many more NPCs we should infer are around, but that's another discussion for another time. ;)) or start excluding others. Because that, as previouslly discussed, rather defeats the object of having a multiplayer game that's open to all, rather than a private game for you and your mates.

If people are joining for an OOC reason? Well, how do we prove that in any case? I suppose the best thing that can be done is to watch out for people not roleplaying their faith realistically and ICly.
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Post by Lathander » Tue Apr 10, 2007 6:51 pm

Alright, grab a cup of joe or whatever else you might enjoy and please take some time to read these thoughts. It has taken me almost four hours to get through it all, but I really wanted to address the comments each of you has made thus far. Heh, every time I have been ready to post, someone else beat me to it and I went back to update my response to include the latest addition.

Amalia:
I'd say the best thing to do would be to observe the behavior of the characters who appear to be "flocking." If such observation suggests that it's happening in a nonconstructive way, then action should be taken to break up a clique or counter whatever negative effect is occurring.
The behavior has been observed over time. Coin and magic equipment gained from completing quests were seen given to PCs of less than L20 with very few hours on that PC (most new PCs observed were not new players). Advice was observed being given by one PC to another on where to purchase powerful minions and how to make themselves and those minions more powerful. These discussions were between PCs that had very little IC history prior to the exchanges.

The current action being taken to counter these negative things is to bring to the attention of our players the types of things that are being observed (without singling out those involved) for the purpose of having all of us deal with it. The alternative is for imms to handle the situation without approaching the entire FK community. The usual progression to the conversation that arises when an imm steps in to directly deal with a questionable situation is this...

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1. Imm states what has been observed and why it is not good.
2. Player "justifies" the actions with either an IC argument that is rarely strong enough to counter the OOC unbalancing aspects of the activity; or, player offers OOC that he/she knows at least 5 other people who do the same thing.
3. Recipients of the IC gifts and/or OOC friends of the player back the argument of the player because of said gifts or because of friendship.
4. Back and forth disccussion of varying levels of politeness take place.
5. The imm makes a decision on the spot or comes back after discussing with other imms at a later time and posts "policy."
6.If that policy sanctions the player or is against the player's desire, the player claims that he/she is ALWAYS singled out, that imms are out to get him/her, and that we don't care about the thoughts of the players. And the circle continues.
Posting, as Kelemvor has done, allows everyone to be at least somewhat aware of what is happening so you can post your views and so that when an imm action DOES take place, you all have some prior knowledge of what happened so that step 6 above will be less insiduous.
However, if people flocking to a particular faith seems instead to enhance roleplay because people have connections, or if it is at the very least not harmful to a character's willingness to "make friends" and roleplay with characters of other appropriate faiths (or lack of faith), I wouldn't call it a problem.
Neither would I.
Finally, I should note that frustration, rather than a simple desire for power, is quite probably at least some of the motivation for people running to a faith with an active manager or visible deity. It's very discouraging to wait months real-time for every meeting with the only character who can advance your own character faith-wise. Many players have plenty of time to RP appropriate growth for advancement in a week or two real time, and much as simple, codeless RP is fun, coded growth does support it in my opinion. Trying to avoid stagnation when it takes that long to advance, especially through transitory stages such as Inquirer, Questee, and Quested-to-Initiate can be difficult.
Duly noted. The FM concept itself was devised to address just this issue and it works better than the old way. All faiths will eventually have multiple FMs who log in frequently - or so we would all like. More players will help that as well. It has not reached its planned destination, but the faith system is at least on the right track now.

Shabanna:
With all due respect. As a player who has been here for 3+ years.. watching the comings and goings of Imms... Faith managers etc... I find Kelemvor's post to be rather offensive...

I think it is a tad presumptious for someone to assume that because a faith has a sudden influx of players it is because of some WoW lemming behaviour. In all honesty it is also a bit naive for one to assume that cliques do not presently exsist that cross faith lines!
As a player of more than 3+ years myself, I find Kelemvor's post informative to players. I would much rather have a dialogue over a perceived problem than handle it heavy-handedly and increase any notion that we are "out to get" any specific player(s). Kelemvor, nor I for that matter, presume that an influx in any given faith is due to lemming behavior. It is a specific case with other observable behaviors thrown in. The faith point should not be taken in isolation. We are not so naive as you believe us to be and have not stated that we believe cliques to only exist within a given faith.
I have never seen any one do a thing about it.
You haven't seen anyone do anything about it for two reasons:
1. We don't always catch it. We don't sit in chat rooms or in living rooms and monitor people outside the game. Our pervue is in-game. In fact, our attention was brought to this instance because we witnessed the sharing of eq and coin in what seemed an inappropriate manner.
2. Most dealings with these kinds of things are done by imms behind the scenes and with only the players involved. By shedding some light on the act (without naming those involved) we can all discuss it openly.
instead of questioning the player base's desire to play an IC connection in a faith that has some MOVEMENT in it... one might question some of the faiths that are being ignored by the folks in the pantheon.
No one is questioning the desire to play an IC connection in a faith. If anyone would like a discussion on faiths that they feel are being "ignored" by those of us in the pantheon, please start a thread with that header and we can all go from there.
I am offended at the mention of rewards to people who do this and that for the game, as if somehow if one plays here... it is not enough.
I think you are offended because you misunderstand the sentiment. Playing here IS a contribution. It is enough, provided it is done so without giving oneself or one's friends an uppper hand over others. I reward good rp whenever I see it. So do Kelemvor and the other imms. Applications are approved or denied based soley on merit, game balance, suitability for FK's theme and our ability to implement the idea. Whether someone is a staff member, builder or coder does not enter into the equation. Many applications have been approved for those who simply play. The only overt reward directly related to non-playing activity of which I am aware is the policy allowing a player to obtain a dwelling without cost in exchange for the building of a complete area to be added to the game. And even that policy may not still exist. We also spend an inordinate amount of time watching situations we suspect might be detrimental to the mud or offer an undue advantage. Contribution to FK by players can take many different angles, one of which is simply playing by the rules and making the game enjoyable for those with whom you play.
What sort of image do you think it sets up to people who are new and innocently following a faith they find interesting who see this post?
I would be very glad to learn that those folks are taking the time to read this post. I think it sets up the image that innocently following a faith is welcomed and encouraged but that choosing one faith/guild/race/clique over another because that group or individual hands out overbalancing gifts is not what our community wishes to see.

[Continued]
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Post by Lathander » Tue Apr 10, 2007 7:13 pm

Selveem:
However, with all of this talk of "Is this really in the best interests of..." really necessary? Further, who specifically is being harmed?
It is only necessary if the players want to be involved in the process. If they don't, we can go back to having the imms discuss it all behind the scenes and pronounce our decisions without the input of those who play. The question of whether or not something is in the best interests of FK is the primary one we imms dicuss/debate. It is the single most important thing we do, and it is the driving force behind every decision from whether to allow an application or whether to ban a player. The person being harmed is the brand new player who does not know anyone outside the game or in it. The person who comes here because they heard good things, reads the room descriptions in the newbie temple, explores the areas one room at a time and meets people as they come into the life of the PC. This person struggles to have coin to repair armor and sword, has to explore to find the component shops that carry what is needed, has no idea where a particular road will lead and WANTS to experience the gradual maturation of a PCs development. This person is NOT playing on the same field as the one who is given a sword that does magical damage and needs no repair, whatever armor/clothing can be bought with the gracious amounts of platinum gifted to him/her, told of which shops sell the best minions, given items to equip those minions, and then pointed in the direction of quests that will be of the most benefit.
Unfortunately, questions such as the one you have proposed only deepen the 'Us (being Imms) versus Them (being general players)' seed that has been commonly felt by a multitude of players throughout my stay here. (I know because I have been friends with many who have left because of that 'feeling.')
As there are more and more comments such as these, perhaps we need to question whether our concept of bringing these discussions to you, the players, is a good idea. This may be grounds for yet another spin-off thread. If simply proposing the questions deepens the "Us vs Them" fiction, would it be better to not propose the question and revert to having imms discuss it among ourselves without this dialogue? As for your friends who quit, I can only respond in two ways:
1. Please note that this concept of sharing imm observations and thoughts with the players on the forums did not exist when those friends left, we did it all behind the scenes as an imm team. So you are creating a "damned if you do, damned if you don't" scenario for imms by saying it is wrong for us to post these thoughts, and that your friends left when we didn't post them.
2. "Us vs Them" is a myth. It always has been and it always will be. Imms have no desire to screw over players. We are motivated by "what makes the mud better for EVERYONE." And since everyone is an inclusive term, someone here or there will feel that his/her specific idea of how things should happen aren't happening and then take the illogical step to conclude that we imms must be against that person. We are stewards of the game.
Since I have been back, I must admit that much of that feeling seems to have been addressed and carefully avoided. This has very much impressed me because I felt that was a negative impact on Forgotten Kingdoms as a whole.
Thank you. I really mean that. We have spent a lot of time addressing this issue and working to dispel the myth. I do need to express my confusion between this statement and your previous one. Perhaps I am misreading something, they seem contradictory to me.

Oghma:
the forums are here for constructive posts and constructive criticism. Sometimes you will see things posted that you do not neccesarily agree with but are still valid points of view based on observations.
Well said.

Kelemvor:
My one goal as an Imm is to make the game enjoyable for players.
I can't state it any more simply or strongly. I really believe that everyone needs to accept that not all players play the same way, but that we still need some rules. Not every rule is going to make everyone happy because everyone has different styles. Still, the playing field needs to be as level as possible for everyone and it is part of our responsibility to you the player, for your enjoyment, that some folks don't get undue advantages over others.

Dalvyn:
...incite people to gather up, interact, and do things together. When does it become wrong then? ... UnIC gatherings because of OOC friendship ... constructing a "guild" around yourself by equipping other characters. Level 20-25 characters with equipment better than several "regular" level 40-50 characters, most of them "bestowed" upon them by friends. ..."WoW guild" behaviour: making other characters (or even players?) loyal to you or your group by equipping them.
I agree, it isn't wrong to gather up, interact and do things together. It is the other activities that are detrimental to the mud because they create an undue advantage for others. OOC friendships are fine. We like to play with the people with whom we are comfortable, it's normal. It becomes a problem only when someone(s) decides to play Santa Claus for the rest of the group. Taken to another extreme, if we as a community of imms AND players decided that this behavior is accceptable, what would be wrong with the following scenario?

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Kel16: Hey Lath, sup? Wanna oinvoke some cool stuff for my new wannabe Lathanderite? Maybe a glowing golden +2 sword and some neat armor to match? I'll send you an IC prayer, you give me the Faerdale quest and then pop down to give me an extra reward, cool?
Lath22: Sure man, and you'll hook up my new death priest with a FM soon right?
Kel16: No problem.
Admittedly, it's an EXTREME example. But we have the ability to do that, just like some players have vast stores of eq and money to hand out. Yes, we imms have a responsibility not to abuse the system in such a way. Shouldn't players have the same responsibility?

Mariela:
1) Faith Managers Make or Break a Faith
I agree with your point on this, but it doesn't really address the topic at hand. The issue is not that there is an influx in any given faith. If it were, we would consider the old policy of closing faiths to promote balance. The issue is the OBSERVED activity of giving away eq, coin, quest locations, etc. to those who are joining the faith. It could just as easily be a guild as a faith.
2) People play with their Friends
Agreed also. There is no issue here either. While we do encourage and want people to meet new friends and interact more globally in the FK community, it is not requried of anyone to do so. The issue is not so much WHO plays with whom, but how. And to some degree, why. If the "why" is because they are friends, there is no problem. If it is because someone is bribing them with unbalancing advantages others don't get, it is a problem.
3) Cliques happen. You can't control it. You cannot deny it.
Yes they do. I think the mere fact that Kelemvor started this post is evidence that we do not deny it. We cannot completely control it. Nor do we really have the desire to do so. It is a game and we don't want to tell people with whom they have to play. That is never our goal. However, we can at least make a good faith effort to not allow any one clique to make the game unfair for any other individual or clique.
As for the equimpent/coin. The first night I came out of the temple in Waterdeep, I ran into a guy, one of the older characters. Expressing I did not have any money, he just shelled out 50 platinum to me. I did not even know him!
That is excessive. Whatever happened to a pair of pants? Or enough coins to trade that plain sword in for a black-handled one? Or some food? Or an invitation to a reasonable adventure where you split the loot?
I will confess. I will talk to someone on IM and be like,
Me: "Whatcha doing?"
Them: "Fking, I'm bored."
Me: *looks on questlog then says* "I have a few thing sto work on, wanna help?"
Them: "Sure! be right there! Tell me!"
Nothing wrong with that. I will take this opportunity to tell you a sad consequence to OOC decisions though. One of my favorite things I recall from my first months on FK as a player were the times when poor WD would get infested with something (trolls, giants, rats, undead, etc.) and those in the city would band together, create small groups and go hunting. We'd usually get some appropriate reward from the city. Good mindless fun that created hours of chat-style rp later on. Now, I've tried to run the same thing several times since I've been an imm and eventually gave up. I'd wait for a bunch of lower level PCs to be around and start something only to have a good number of them quit and log in more powerful PCs. Or, more to the point, all of a sudden have an insurgence of people who were offline come running to WD. Those kinds of OOC arrangements are problematic in my opinion. I'll stop talking about this issuee though, in fact I probably did too much anyway, since such OOC communication topics are the thrust of many many other threads. My apologies, even I'm getting off point!
Why as a people do we constantly put down more and more restrictions and rules regarding RP and the process of playing on Fk? Why does it seem as time goes on, more and more of the sense of the Honor System keeps getting torn down because so and so saw this and that...
We are not endeavoring to put more restritctions on rp here, we are exploring, with player input, the process of playing and the possibility of adding restritctions there. Again, the rp surrounding the increase of any faith/guild/race is not an issue. Rp is good, we like rp. The issue is the OOC clique behavior of sharing information, eq and coin among members of a specific group for the undue benefit of those involved. Your latter question answers itself. It is precisely because these behaviors are being observed that the Honor system is, sadly in my opinion, eroding. The observation of the behavior is evidence of players not playing honorably.

[Continued]
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Post by Lathander » Tue Apr 10, 2007 7:27 pm

Leohand:
I don't see how your comments address the topic at hand.

Vindur:
I understand that people would like to join one of the actives faiths or try to revitalize a inactive faith
I do too; however, that's not the central issue in this discussion.

Rhianon:
I have played on FK for a loooong time, and in that time I have seen a LOT of changes, not all of them to my liking, but it isn't my game to run, so I have tried to adapt as best I could.
There have been a lot of changes with the intent to make the game more fair and better for everyone. As you state, not all changes will be to a given person's liking. By the simple fact that everone comes to FK with a different mindset, it is impossible to be everything to everyone. We need to follow the example you provide and adapt as best as we can and enjoy the game within the rules. A considerable majority of the changes that have taken place over the years have come from player suggestions or involved player input.
Lets work together to get over these hurdles and make it fun for everyone.
Hear hear!

Tavik:
What I do think is bad is what has been outlined here. Using OOC relationships to gain IC benefits. I think most people are of this thinking. This alone is what needs to be regulated.
That is the main discussion. The aspect of an influx in a particular faith is getting time in this dialogue only because it is being used as the (IMO thin) IC vehicle to bestow those benefits.
If you see something bad going on, report it. Don't run to your IM buddies and tell them about it and stir up more OOC, inter-player tension. Just report it. The IMMs aren't going to punish you for it (unless you abusing it) and they aren't going to tell everyone that you ratted someone out. If players think they are going to be observed doing something bad and reported, they are far less likely to do it.
That would be the honorable thing to do. It would help put the Honor System mentioned earlier back on track. However, it is not as easy as it sounds. Few people want to report their friends for giving out goodies, especially if they are the recipients of those gifts.
Basically, what I am getting at is that I like RPing with my little brother. I will get rather angry if someone tells me that I can no longer do so because we know each other.
Not going to happen.
I would not do anything to discourage legitimate IC groups.
Neither would we. However, and this is an aspect that has not yet been mentioned. It takes an approved application to start an IC organization (e.g. Fellowship of the Undermountain). Might the activity being discussed be considered a veiled attempt at thwarting that policy? I'm not sure of my own opinion on that yet, but it is food for thought.

Dalvyn:
The clique thing is perhaps one of the hardest (impossible ?) things to regulate, because it is ALWAYS possible to come up with some sort of IC justification that cannot be proven wrong, with a little creativity (or none at all)...(and all of the examples that he provides)
Well said! When Dalvyn states this, it is not because he THINKS people will do this, it is because time and again they do. We aren't openly accusing any individuals here, just stating facts. Please see my "progression of discussion" sample at the beginning of my contribution to this thread.

Ceara:
As for the original post, I was an imm for years on another mud. It was fairly small maybe 25 - 30 players at a time. Though I did notice the influx Kelemvor is talking about. It seemed to be a pattern. One faith would have an influx of players for whatever reason. Then in a few weeks another faith and the first faith would drop down. Then in a few weeks it would change again. This pattern didn't really seem to falter. It may have been partially because of cliques though for the most part it was a few players wanting to try something new, make a new character of that faith and players who liked to rp with them because they are good at rp followed suit. I didn't really see that as a bad thing.
Neither do we.
I have also noticed that it is generally one group being singled out. Perhaps I have just not heard of the others but I also think this is wrong. Unless someone is doing something blatantly out of character then they should be left alone.
In this instance, it is one group that has been observed. We see this gifting of eq, coin and information in exchange for service to a particular faith (it could easily be a cause, guild, race etc) as out of character and motivated by OOC intent. It is, as Dalvyn states above, possible to find some IC way to "justify" a behavior. Rampant pkillers, rampant thieves who log off immediately, those who used to kill others mounts whenever they found them alone, even those who have used PCs in an account belonging to other players ("I wanted him to be possessed so I let my friend play him for awhile") have come up with IC justifications. So we need to draw a line at what constitutes, in using your term, "blatantly" out of character. In our opinion, doing things that give someone a distinct advantage over other players, particularly at the formative levels of a character's development, is unfair and should not be allowed. But it is not always easy to classify the activity as "blatant." We aren't saying that the people who act this way aren't smart, they just don't play fair. Thus they try very hard NOT to be blatant in their OOC arrangements.
However! I do agree that there should be a limit to gifts given to newish characters. Ceara will give 10-20 platinum to any wizard she meets because of a promise she made to Dalvyn when she was a kid. This is any wizard, most of the time she doesn't know them. So if a person is giving things to new characters to help out without discrimination I think that is fine. I refuse to give quest items or powerful armour to any low level character though. It is unfair to the rest of the players it can also be detrimental.
I find this line of thinking to be very constructive. Not that I completely agree with the specific amount of coin or items sited in the example, I haven't really thought through that part. What I find constructive here is that, taken along with an earlier post discussing the giving of 50 platinum to a new PC, we are beginning to agree that there need to be limits and are now starting to think of what those limits should be.

Selveem:
I personally do give out various weapons/armors or coin to people I meet IC...I know exactly how hard it is to start off. I know how much it costs to train a single stat point or to get at least some 'decent' armor that won't damage every single hit. I know the cost of repairing said items. I know the cost of training skills. It is extremely hard on a new person!
We ALL know how hard it is to start off. We've all experienced that; well, all of us except those who receive gifts that completely eliminate the experience. That experience adds, pun fully intended, character. Your admitting to giving gifts to those you meet IC confrims my previous statement addressing Ceara's comments - we seem to be agreeing that the practice of helping out others is acceptable, we need now to address where the line is to be drawn separating "helping" from providing "undue advantage."

Laitaine:
...seeing a whole bunch of active people can be a big draw. Maybe that's the 'reward' they're after, rather than any OOC twinking or so on.
Yes, it can be a big draw and there is nothing inherently wrong with that. As for the speculation that such is the reward they are after, I have yet to observe anyone turn down the offered gifts. That is only my observation though, other imms may have witnessed more altruistic actions.
I don't think people should feel as though they're being bad players for choosing a popular faith that they could really connect with over a less populated one that they just don't 'feel'.
Nor do we. That is not at issue here.
It's a problem to twink up your mates with a flimsy IC reason, it's not a problem to ICly give reasonable gifts/help to other players - whether you know them or not - if it would make sense for your character.
Agreed. I would emphasise your choice of the word "reasonable." It is every attorney's favorite word because it can be argued on every side for eternity. The next step, IMO, is to decide what is reasonable and hold everyone accountable to that standard.
If people are joining for an OOC reason? Well, how do we prove that in any case?
One of the prime questions of the day. To paraphrase the U.S. Supreme Court's reference to pornography as an answer to your question - We can't really define it, but we know it when we see it.
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