It was a still, chill, snowy night that brought us together upon the plains overlooking Daggerford, a mix of anticipation and foreboding in our guts. This was an important venture - but we harbored no illusions that 'twould be easy. Spaki arrived first, his owlish glance meeting my own - appropriately enough, at the stroke of midnight. Longstrider was camped in the hills to the north, not one for mingling patiently with what we hoped would be a crowd. As the moon began to peek through the fading flurries, the flurry of arrivals quickened - Siria, Sindri, and Larethiel; Noreak and Aveline together. It would be a spell afore Tanduil could join us, but when he did, that would be the lot of us. Whilst we awaited his coming, Felgolos came into our midst, and formally asked Siria to travel with us. As a child of the human Moon, he explained, she might well converse with Aloevan with an empathy that the rest of us could not.
Felgolos then inquired as to our preparations. We related the tale of Torghatar and the portal to the House of Stone hidden in his throne room in Torstultok, and Spaki shared with us his research on the matter of the transport of souls. The Mithrandir Gwain, Deathlord of Kelemvor, had told Spaki that the requirements were three: first, a summoner, to perform the transferal; second, a vessel, typically a flawless gem; and finally, a living host, this final requirement being what separates such form of transport from the evil phylactery of a lich. Seemingly satisfied, Felgolos nodded his approval. With a slight scowl at the rising sun, he wished us good luck...and before our eyes, transformed into a copper-hued dragon and took wing. We assembled around Tanduil, trusting him to wisely lead us to and in the former home of his kin.
We broke our fast under the rising sun, debating the nature of honour in battle against dishonourable foes. Our repast, as well as Noreak's answering soliloquy, were interrupted by an odd intrusion - the attack of a baby wyvern. This was an unusual encounter to have in the plains southeast of Ardeep, and we decided to break camp and continue our journey, concerned that we were somehow being watched. A fast march (particularly for Sindri...less so for Longstrider) brought us to the Forlorn Hills, and the well-hidden path into Torstultok that Torghatar himself had shown us. On our last approach, orcish scouts had spotted us lingering, and sounded alarm; so we were keen to ensure that the same did not occur on this occasion. Longstrider took measure of the tracks, spotting signs of orcs and trolls, travelling together, their numbers uncertain. We decided to make a quick approach to the gates, passing a bleached human skull along the way, perhaps demarking the limit of some barbarian tribe's claim.
Afore us rose a massive stone building, the craftsmanship clearly dwarven, and of the finest quality. Eons of time had taken their toll upon it, however, and a few of its massive battlements had tumbled to the ground. There they joined the leavings of a great battle, or perhaps many - signs suggesting at least one siege, long and bloody. Our survey of the fortress' perimeter suggested the best means of gaining entry without detection would entail scaling the wall - tough doing under ordinary circumstances, but all the more so in light of a family of wyverns having made their home somewhere atop the battlements. Now we knew where the baby wyvern had come from... We debated strategy options for a time, until Longstrider took the initiative and climbed the wall afore us, Spaki floating up after him with the aid of Midnight's gift. The rest of us readied bows and bolts, in hopes of dissuading any of the wyverns that might spot the two in their ascent. Our concerns were not manifested, however, in that the two reached the wall's crest and clambered o'er before they were engaged by two baby wyverns.
They must have fought as wild cats, for it was but moments afore a rope lolled down over the side of the wall, and we took it in turns to clamber up. We found ourselves amongst the battlements of the old fortress, broken ballistas lying about in disrepair, a massive hole in the roof of the fortress, and more wyverns circling above. Another massive tower grew from the level of the battlements, clearly home to more wyverns, but we opted to descend into the fortress itself, down a ramp that had been used for the transport of the ballistas we saw atop, and similar heavy weapons. Orcs defended this area, dressed in patchwork hide and unorganized - it seemed Tymora was on our side, and no alarm hadst been raised.
The ramp ended in a smashed set of double doors and a wide corridor, so I set to mapping (see below). Here the stonework was of incredible quality, the fitted grey stones cut to square angles and fit tightly together. We advanced along the corridor, finding several old bedrooms and encountering some trolls along the way. To our right, we found rooms used in the training of warriors, inhabited by far more powerful orcs, backed by one of their foul shamans. Perhaps they had put the training space to use, for these were hardened warriors, and this battle quickly grew ugly. One of the large orcs lopped off Tanduil's head, leaving him rent in two, dead. Aveline fell soon after, before this very same orc, who then bashed me to the ground and took off an arm and a leg afore I came to. I awoke dazed, and crawled off, to my shame, only to return to find Siria had lost her arm to the beast as well, before it was finally felled. We hunkered down to salve our wounds, a trembling Siria returning Tanduil to us, her prayer offered with the one arm remaining her. Despite her wounds, Siria's first prayer of raising in her years on Faerun reached Selune's ears, and was not spurned. Once Tanduil had recovered his strength, he channeled Moradin's blessing to aid the rest of us, returning the limbs that Siria and I had lost, and returning Aveline from Helm's protective embrace. After a rest we continued on, a bit shaken but not deterred.
The end of this first corridor brought us to a dark shaft milled into the stone, its purpose unknown. To its left was a small triangular hole, about the size of one's thumb. We could find naught to fit into the hole, and so explored the two rooms at the corridor's terminus, a small square room and a room that looked to have been used for drawing up and debating plans of battle. We backtracked to where the corridor had split, and began an investigation of the other branch, coming first underneath the massive hole in the roof that we had spotted from above, where the battlements were. We passed next to a statue of the dwarven Lady of the Fray, Haela Brightaxe, and the front entrance hall of the fortress, and continued to another wide corridor parallel to the first.
Through a door flanking this one's left side, we found first a small gathering room, with a rusty metal table arrayed with a nauseating assortment of gory orc and troll trophies - elevn ears, human heads, and dwarven hands. 'Twas on our way there that an orc shaman set a curse upon me, and after that battle my mind was naught but dark thoughts. On seeing the table, I urged despair on my fellows, and sought every opportunity to leave the place until Tanduil gathered in what had occurred and set me to rights again. My face reddened on realizing the less than valorous words I had uttered, but my fellows seemed to understand 'twas nay meself speaking.
Further along the hall there was a destroyed smithy and an old storage room, and on our right the entrance to a large hall of worship, populated with the head and battle gods of the dwarven, gnomish, elven, and halfling pantheons. Here we also re-encountered Torghatar, who explained that this was his resting place in death, and if we wished, it could be ours in life, as he would see to our safety whilst here we slept.
On the far side of the hall of worship, we encountered another wide corridor, and upon the far side of that, a smaller, oblique hall with a mound of metal shards, seemingly destroyed weapons and armour, heaped into a pit at its center. This was clearly a gathering place of some sort, with a dais at its center, next to the pit, and the floor curving upward away from the pit as if to provide an audience with a fair view. The southern terminus of this room led east, to a wide circular staircase that we did not explore. Instead, we returned to the entrance chamber and departed, to repair and regroup afore returning.
Code: Select all
Torstultok, Ground Level
DS
|
SB -- WC -- TR OSR -- WC -- HW -- HW -- WC -- HS
| | | | |\* |
OB -- WC -- ATR DSM -- WC HW -- HW WC WC HS+
| | | | | | |
DB -- WC ATR SGR -- WC HW -- HW WC -- HS ?Tower?
| | | | | /
Ramp to Roof -- WC -- WC -- WC -- WC -- WC -- WC -- WC -- BSC
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Legend: EH
WC = Wide Corridor | DB = Destroyed Bedroom
DS = Dark Shaft WS EH = Entrance Hall
HW = Hall of Worship | HS = Hall of the Spawning
OB = Old Bedroom PFH SB = Small Bedroom
TR = Tactics Room WS = Wide Stairs
ATR = Ancient Training Room
BSC = Base of a Wide Circular Staircase
DSM = Destroyed Smithy
OSR = Old Storage Room
PFH = Path in the Forlorn Hills
SGR = Small Gathering Room