Post
by Solaghar » Mon Jun 11, 2007 12:31 pm
It tends to depend entirely on the area and the purpose of the mobs. It's not that the more likely the the mob is to equip it, but the simple fact that if there are more than the number you've put there on the game, whether sold at other stores, carried in anyone's inventory, etc at any one time, it simply won't be available in your shop or it won't load for your mob to wear.
Now as you're creating a merchant who hopefully isn't someone that players will be killing, in theory his reset values shouldn't need to be that high. But also you should note that you're selling in this shop, very standard gear which is available at numerous shops everywhere in the game, so those values should be suitably high to ensure they show up there. More than 20 waterskins for instance, will most likely be in the game at any moment so you'd probably do well to set that value higher if you want people to be able to purchase them there.
The grappling hook, bedroll, compass you sell are your own creations and wouldn't be available anywhere else obviously, so however many reset values you have there is how many you think should be available in the game at any time. If you see no reason to make these things rare, then set the value higher than 20 to something like 50 or 100. At 100 with an item like that, you'd most likely never run out, but as these goods aren't things people would tend to hoard nor do they have a particularly tangible benefit outside of RP use, there's no reason to make them scarce.
For mobs who will be killed who have equipment like armor or weapons, especially valuable equipment, you might want to insert programs which will most of the time destroy the goods so that people can't simply use them as money machines, or change the values of the goods themselves to reflect a lower value. For instance in a 50 room fighter's guild in Skullport, I had the value for weapons resets set at 50. So after there are 50 of those weapons dropped, the mobs will no longer be equipped with weapons and will be much easier for people to kill, while giving the exact same amount of exp. So this is something you need to watch for, the difficulty of mobs with equipment and especially weapons is much higher than for those without, so think of how difficult you want the areas to be when you do the resets for mobs, and how rare yo uwant the items to be when you do resets for shops.