Hit Point Totals

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Amalia
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Hit Point Totals

Post by Amalia » Sun Jun 24, 2007 9:14 pm

I hope this hasn't been covered before, but I couldn't find it-- about how many hit points does your average level 50 character have? I'm looking to seriously injure but not kill (or put at 0 hp) a party with mpmadd currhp, but I don't really know what sort of numbers I should be looking at to do that. Also, does mpmadd currhp actually kill a character if they go below 0?
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Kelemvor
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Post by Kelemvor » Sun Jun 24, 2007 9:59 pm

Total hitpoints for a level 50 character will vary from 200 to 700 depending upon class and constitution bonus.
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Japcil
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Post by Japcil » Sun Jun 24, 2007 11:55 pm

They should die if they go below 0. Try percenthp - Sets the percentage of the current hitpoints of a PC or mobile. It does not affect the maximum hitpoints.

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mpmset $i percenthp 50
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Dalvyn
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Post by Dalvyn » Mon Jun 25, 2007 6:03 am

Are you sure this mpmset works?

I know that there is an if-check based on hp percentage... but I am not sure that you can actually set the percentage (currently).
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Japcil
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Post by Japcil » Mon Jun 25, 2007 6:37 am

Yes.

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Log: Derax: mpmset puff percenthp 75

Name: dragon female puff m1
Hps:    123/164 
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Dalvyn
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Post by Dalvyn » Mon Jun 25, 2007 7:32 am

Ah, interesting. Good to know.
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Japcil
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Post by Japcil » Mon Jun 25, 2007 6:34 pm

The only downside is that the hitpoints are not always divisible so it may not equate to exactly the number you want. Like I tried 80% with puff and turned out to get 77%.
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Amalia
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Post by Amalia » Mon Jun 25, 2007 11:49 pm

Much like the wimpy issue, where it doesn't always put it right where you type it in-- but it's generally close, and at least for me that'll work great :D
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Kregor
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Post by Kregor » Wed Jun 27, 2007 4:26 pm

I believe that is because the actual percentage that gets set is a fuzzy number. As a result, just make certain you don't set the hitprcnt TOO low, or you might end up killing the person anyway. One of my first quests had to be edited several times because setting the hitprcnt to less than 10% would sometimes cause the quest mob targeted by it to pop in unconscious or die, therefore making them quite unable to complete the program :)
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