Thieves lack RP. I don't like the idea of stealing, but thats what thieves do and I think it dumb to take away the ability to steal just because players hate being in the situation. Does anyone know what a thief is? The only problem I see is that too many people abuse this PRIVELAGE and anger others. I think that it would definately be a great idea to make a skill for counter-stealing. I also think that thieves shouldn't be able to steal large/weighty items either. Back to the point though, stealing should not be this limited, and should not be blocked off by a config option.Horace wrote:I guess I don't understand what good being allowed to steal from PCs, whose players aren't interested in that sort of role play, brings to the game. For everyone who goes away thinking "boy i loved that role play of getting my stuff back" there has to be many more players who just find it a nuisance without a whole lot of value. Player's have things they need to do, real life obligations that often times interrupt out of no where scenes they weren't prepared for.
With PK'ing - a general rule of etiquette is to give the player an opportunity to leave from the scene, and to also provide engaging role playing prior and up to the event. So if a PK scene, which is a scene that eventually leads to code between two PC's determining a conflict, requires both players consent - why wouldn't stealing?
The argument of "that's what my character would do" - has been the cornerstone of all role playing venues to allow the lowest common denominator players to do whatever the hell they want to. Because to do whatever they want to, they just need to make a character who would do whatever the player would want to do. Backwards reasoning IC reactions to situations is a breeze, anyone can do it. Walking into a situation where you as the player have to maneuver your characters motives and personality in a way that both retains the characters identity, personality, and depth, but is also an action made from an OOC perspective that lends empathy to the other player - is a sign of mature role playing, and ultimately leads to the most enjoyment for all involved.
With the config option everyone on this thread who so much enjoys this form of role playing, can leave it open to engage in the role play. And those who don't enjoy it, can shut it off and not become involved.
The idea that another player would enjoy forcing another player's character into a scene they weren't interested in playing out, is just ideologically ill.
I wish in real life a thief would warn me before he stole from me, but thats not how things work. Although I also think that thieves should play more responsible in this game, as Horace said before 'thats what my character would do' isn't a good excuse...
I think that a couple people should volunteer to watch out for people using the steal command.
I've an idea that might be able to stop this whole ideal, but I'll have to tell you all a bit later