We need a shout command
We need a shout command
A yell carries over the area
A shout carries for 5 rooms in each direction
Very convenient
A shout carries for 5 rooms in each direction
Very convenient
Chars: Aryvael et all.
Because you haven't entered another AREA at that point. Another AREA would mean (I think, someone correct me if I am wrong) one of the temples not built at the same time as the rest of Waterdeep. I think. If not, then I await someone more knowledgeable than I to explain.
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
I know that yelling from the "Waterdeep temple to the gods" cannot be heard. However, Someone yelling at the South gate can be heard at the other 3 entrances...
So perhaps we are getting our "area" vs "AREA" mixed up. Being WD is split into different wards.. Dock, north..etc. They might be different in case but not in point...
So perhaps we are getting our "area" vs "AREA" mixed up. Being WD is split into different wards.. Dock, north..etc. They might be different in case but not in point...
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Actually, the "temple to the gods" is part of an area called "temples of the god" and that include all the supplicate objects and the temple of Oghma in Silverymoon.Cret wrote:I know that yelling from the "Waterdeep temple to the gods" cannot be heard. However, Someone yelling at the South gate can be heard at the other 3 entrances...
So perhaps we are getting our "area" vs "AREA" mixed up. Being WD is split into different wards.. Dock, north..etc. They might be different in case but not in point...
If you go there and yell, you'll be heard in the temple in Silverymoon, but not on the Market Square.
we are getting a bit off-topic here
anyways shout carries for 5 rooms, i guess it would be coders' discretion whether this is 5 rooms at all times or 5 rooms constrained within an area (and maybe only 2/3 rooms in wilderness)
i don't know how the code works in the game, but at least you can make a tag, have it recursively flag any room reachable in 5 movements, and then echo the shout in each flagged room. I'd suspect that there are much better methods, though.
anyways shout carries for 5 rooms, i guess it would be coders' discretion whether this is 5 rooms at all times or 5 rooms constrained within an area (and maybe only 2/3 rooms in wilderness)
i don't know how the code works in the game, but at least you can make a tag, have it recursively flag any room reachable in 5 movements, and then echo the shout in each flagged room. I'd suspect that there are much better methods, though.
Chars: Aryvael et all.
- Kelemvor
- Sword Grand Master
- Posts: 2295
- Joined: Mon Apr 11, 2005 6:14 pm
- Location: The Fugue Plain within the Crystal Spire
The problem inherent with the current Yell command is that it becomes less realistic the larger an area is.
Someone yelling within a temple or small building and being heard by all in that temple or building is perfectly feasible.
Someone yelling at the South gate of Waterdeep being heard by the entire city is probably not.
Further complications come when a coded area is split across more than one geographical location and a Yell made in a room in Shadowdale is heard in Skullport.
Adding a new command which worked on the basis of range to the shouter would I think not avoid these problems.
Shouting 5 squares in the wilderness is equivalent to 150 miles, whilst only being heard within 5 squares of a room in a small building would not make sense.
Trying to splice IC realism and OOC code is sometimes a lost cause and this is perhaps one instance.
Someone yelling within a temple or small building and being heard by all in that temple or building is perfectly feasible.
Someone yelling at the South gate of Waterdeep being heard by the entire city is probably not.
Further complications come when a coded area is split across more than one geographical location and a Yell made in a room in Shadowdale is heard in Skullport.
Adding a new command which worked on the basis of range to the shouter would I think not avoid these problems.
Shouting 5 squares in the wilderness is equivalent to 150 miles, whilst only being heard within 5 squares of a room in a small building would not make sense.
Trying to splice IC realism and OOC code is sometimes a lost cause and this is perhaps one instance.
...never send to know for whom the bell tolls,
it tolls for thee.
it tolls for thee.
Besides the games of annoying "Yell Tag" that happen now and again....
Why does it matter how far the yells carry?
The only time I can think of that it -might- matter is when your character is getting rolled by another character and you yell to try to get help. If you are in a wilderness section and do that, you still are as above... could be miles and miles away from whomever heard you. And in that case, before you go charging in to IC save the day....
there is this nice little command called otell. And you can otell each character and see if they would feasibly allow you to be closer to join the RP.
Otherwise..... I really don't see what the big deal is that you can hear the dock masters yelling from one side of waterdeep to the other.
Why does it matter how far the yells carry?
The only time I can think of that it -might- matter is when your character is getting rolled by another character and you yell to try to get help. If you are in a wilderness section and do that, you still are as above... could be miles and miles away from whomever heard you. And in that case, before you go charging in to IC save the day....
there is this nice little command called otell. And you can otell each character and see if they would feasibly allow you to be closer to join the RP.
Otherwise..... I really don't see what the big deal is that you can hear the dock masters yelling from one side of waterdeep to the other.
Confusion heard his voice, and wild uproar Stood ruled, stood vast infinitude confined;
Till at his second bidding darkness fled, Light shone, and order from disorder sprung.
--John Milton
Till at his second bidding darkness fled, Light shone, and order from disorder sprung.
--John Milton
I'd suggested reducing the yell radius for wilderness, but in total realism it would probably be hard to even carry one square. Even indoors room difference in different areas can mean different things. There is a point where conformity to realism must bend around reason.
Anyways I've played this MUD which has cry, yell, and shout commands carrying respectively 5, 10, and 20 rooms, and causing varying amounts of stamina (Movement) and thirst. Shouting once may turn you from bloated to fairly thirsty.
Anyways I've played this MUD which has cry, yell, and shout commands carrying respectively 5, 10, and 20 rooms, and causing varying amounts of stamina (Movement) and thirst. Shouting once may turn you from bloated to fairly thirsty.
Chars: Aryvael et all.
Coming from experience in real life, how would shouting cause thirst? Though I would admit, if it is alcohol, shouting may be thirsty work.Isolrem wrote:Shouting once may turn you from bloated to fairly thirsty.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.