This seems to be very much a recurring point on this board. I don't know how widespread the "grind to 50" is, but I know from 35 and up, most of my leveling (on my only 50) was coincidental-- and I imagine I'm not entirely alone in this. However, if having characters without a solid RP basis at level 50 is a problem, or is becoming one, I'd like to throw out a few possible solutions for discussion.Dalvyn wrote:Most often, being level 50 just means that you have ground enough mobs to get the experience to level to 50, nothing more than that.
1 - Make partying mechanically much more important at high levels. That paired with the Undermountain Incident concerning a party that was doing nothing but killing mobs might have some impact.
2 - If/when the RP-XP system is instituted, add in a "system of diminishing returns" whereby one's XP is optimized by a combination of the two ways of gaining it, with the balance tipping in the favor of the RP side as one reaches higher levels.
3 - XP from improving at skills/trades is already in game, at least to some degree. I know I've heard the teaching system is under review, so this could make that a more powerful way to gain XP without grinding-- especially if the teachers get XP/skill improvement as well, which I could certainly see being reasonable-- I know I tend to gain a deeper understanding of many things I already know well when I find myself needing to teach someone else.