Thanks for the report, Dapher. Some bug corrections were made to mounts and mounted speeds, and it looks as though they had a follow-on effect with PC speeds. Please allow a bit of time for further investigation and debugging.
If others observe the same phenomenon (a few of you, at any rate) please confirm it here; please indicate if you have the sneak skill.
I don't have a PC with sneak, but I was able to confirm that at speeds hop and crawl, one remains hidden while moving. That'll do for now, I hope!
Mount Speeds
The max speed you used to supposed to be able to get on horseback was sprint. The fastest it can get now is gallop, which is no faster than when you run on foot. Can we please put sprint back in as a mounted speed option?
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Morning
What about speed fly? It seems way slow now Flying cretures normally are faster than walking or even galloping creatures.
best regards
What about speed fly? It seems way slow now Flying cretures normally are faster than walking or even galloping creatures.
best regards
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
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This is now in Bugzilla - alas, as is often the case with code, fixing a problem in one place causes new ones to pop up elsewhere. The coders are working on it, so please be patient!
Edit: I think Mask has fixed the delay on movement speeds, and the TROT -> GALLOP autoconversion problem. FLY has been adjusted to be a slower speed than it was previously. Plans are in place to add SOAR as a faster, more tiring flying speed.
p.s. Please note that once these issues are all settled, this forum posting will move to "Dead Bug Reports." If that happens to a bug report you post, please understand that it means that your bug is in the system, and will soon be fixed (if it isn't already!)
Edit: I think Mask has fixed the delay on movement speeds, and the TROT -> GALLOP autoconversion problem. FLY has been adjusted to be a slower speed than it was previously. Plans are in place to add SOAR as a faster, more tiring flying speed.
p.s. Please note that once these issues are all settled, this forum posting will move to "Dead Bug Reports." If that happens to a bug report you post, please understand that it means that your bug is in the system, and will soon be fixed (if it isn't already!)