Area economy
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- Sword Grand Master
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Area economy
A few months ago, I went through all the areas and increased their economy (i.e., increased how much money merchants have to buy things off PCs). Do you still find it hard to find shops with enough money to buy the loot from your adventures?
- Sairaven
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I run into it from time to time, but not so much now that I've moved away from something very valuable in my hunts.
Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?"
~Despair.com
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Sairaven - Dusk Echo of Helm
Quey - The Broken Blade
Vagan Silversword, Warwizard
~Despair.com
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Sairaven - Dusk Echo of Helm
Quey - The Broken Blade
Vagan Silversword, Warwizard
I think the real problem with economy is player made items. A katana sells for.. what? 22 platinum. Now, a dwarf set on acumulating several thousand platinum for a home or what not. Will spam skill his construct weapon to make enough katana's to walk arround. sell to every merchant without a katana for sell, thus obtaining maximum $$ for his sell. This depletes the economy fast.
To keep an adventurers economy, opposed to a PC driven economy would be to institute a secondary econmy for PC made objects.
To keep an adventurers economy, opposed to a PC driven economy would be to institute a secondary econmy for PC made objects.
The only problem with that, Cret, is that there will always be people who will abuse the system. Be it looting 100 pink helms and selling them or crafting 100 katanas and selling them it still ends up with the same end result.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
- Japcil
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PC made items share vnums. Case in point if I were to construct two bracelets of different metals, they will still have the same vnum and shopkeepers base selling amount on vnums held.
As to your example, even though it was just that, revisions were made to owning pc dwellings, so it may not cost thousands any more.
As far as area economies go I think there are good where they are at, I think the mobs in golden oaks get alittle too much on resets. A wererat should give off maybe 1 electrum instead of 1 gold and 2 silver. After all there is a fair amount of them in the forest there.
As to your example, even though it was just that, revisions were made to owning pc dwellings, so it may not cost thousands any more.
As far as area economies go I think there are good where they are at, I think the mobs in golden oaks get alittle too much on resets. A wererat should give off maybe 1 electrum instead of 1 gold and 2 silver. After all there is a fair amount of them in the forest there.
I do not have trouble selling things either. But I do find it odd that the spell back values for magic items is SO low compared to say a potion. When I value a potion with the appraise skill it is in varying handfuls of platinum. A bracelet with several charges of the same or a similar spell is worth maybe a platinum or two. Shouldn't you be able to get a lot of magic items?
They are relatively rare.
They are relatively rare.
I don't think they are specifically set. I believe they go by the base cost of the actual material and base item.
I've seen plenty of highly enchanted weapons, armors, etc.. that sell for a couple gold.
As I understand it, merchants don't recognize the magical aura each item may have or the extent of the charges on them.. things like that.
I've seen plenty of highly enchanted weapons, armors, etc.. that sell for a couple gold.
As I understand it, merchants don't recognize the magical aura each item may have or the extent of the charges on them.. things like that.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Aye, NPC values are based on materials of said item (made of mithril, platinum, ect), usually ignore magical properties unless they are special items such as spellbooks, potions, or scrolls.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
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- Sword Grand Master
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Actually, very basic magical properties are also taken into account by the code (e.g., adding +1 to Strength, or adding a 3rd level spell slot), but as soon as the "magic" is done in a more complex program (e.g., objects with charges, objects with special effects, ...), the code can't determine the price. It should be up to the builder to modify the price adequately but ... it was nearly never done (the idea is that such magic items would rather be bartered between PC or kept, but not sold).