Defriends?
Defriends?
I saw that there was a buff to make charisma go up, but is there a debuff for charisma to go down? Say a Enchanter is ticked at you and casts a spell to turn you uglier and hiddeous to others. Would make for some good rp
Aye, trollish vigor reduces Charisma for duration of the spell.Aesin wrote:Doesn't trollish vigor do this, I've seen Skye cast it and it says she become uglier.
Sorry Skye
-Aesin
-Evrud
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Ill fortune - Luck.Jaenoic wrote:At the benefit of raises con, however. But there does not seem to be any purely cha-debilitating spell, like there is for str(weaken) dex(fumble) con(poison, or was that for str too?) or int(feeblemind). I don't think there's one for wis either.
And poison is str and con.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Just playing the devil's advocate here: Is there enough of a need out there to warrant such a spell? If the reduced CHA is what you are looking for, does the raising of the CON make a difference? (These are honest questions. I'm not trying to maliciously attack the idea).
On the note of a WIS reducing spell, I could see a use for it.
On the note of a WIS reducing spell, I could see a use for it.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Tha was sort of what I was getting at. RP is really the only practical reason I could come up with and if that's the case, what difference does it make if it boosts their CON or not? All the other stat dropping spells can be used in combat (as well as for RP) to give you an advantage, but the only advantage in dropping someone's CHA as it pertains to combat is that they won't gain as much XP. So if you aren't using it in combat, then the CON bonus isn't really going to matter and you still get the satisfaction of making that Sunite cry.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Actually, it would cripple a bard to lose his CHA score, as that is the determining ability for their spells.Tavik wrote:Tha was sort of what I was getting at. RP is really the only practical reason I could come up with and if that's the case, what difference does it make if it boosts their CON or not? All the other stat dropping spells can be used in combat (as well as for RP) to give you an advantage, but the only advantage in dropping someone's CHA as it pertains to combat is that they won't gain as much XP. So if you aren't using it in combat, then the CON bonus isn't really going to matter and you still get the satisfaction of making that Sunite cry.
And, actually, if the feeblemind spell were coded properly, it should drop both your charisma AND your intelligence... to 1.... basically 1 step from vegetable. It would technically disable a divine caster from being able to cast either, simply because you wouldn't have the mental facility to do basically anything but sit there and drool.
Though, I wouldn't see why the coded spell couldn't be treated as a three-way penalty for all three mental stats, even if not that severe a reduction. The point of the spell should be to cripple an opponent caster.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki