Teaching - GM necessity and Level teachable to

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Glim
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Post by Glim » Mon Nov 05, 2007 1:59 am

Gah, should probably get back to the topic of teaching or Dalvyn is going to come along and imm smite me for hijacking the thread again. :oops:
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Leohand
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Post by Leohand » Mon Nov 05, 2007 3:26 am

Alright, to help Glim out, I'll try my best to state, I think, the general idea we've reached so far. The general idea is we'll be able to teach skills at lower levels and such, refer to Dalvyn's chart, and the teacher feats could reduce the experience needed to teach and be taught. Rather then making it work both ways, so you can seek out someone with it to teach you, it would be better if it helped you to teach others, less experience for you, but them the same. And it helps you to learn from other Player characters, costing you less there. In that way it only benefits the person that knows it. Well, add to that if you want to.
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Post by Tavik » Mon Nov 05, 2007 8:35 am

On the note of experience as it applies to teaching, I've always been curious as to why there is a cost for the teacher. I understand it completely for the trainee, but why the trainer? The problem I've come across is that I run through a very lengthy RP (I've written up lessons for teaching various things...) and at the end, when I get to the actual teaching part, I can't because I don't have enough XP. I should have checked that before, yes, but it pretty much destroyed that RP and I really don't understand why. If anything it should give you MORE experience, or work towards skilling up that skill/spell. After all, one of the most effective ways to learn something is to teach it to someone else. Just something I thought I needed to bring up.
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Leohand
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Post by Leohand » Mon Nov 05, 2007 1:37 pm

Well, Tavik has a good point there, but speaking for the other side, they don't want teachers sitting around going teach this and that unendingly. They want us to RP out teaching people, and they are afraid if there is a zero requirement on the part of the teacher it will be abused. But then, someone will find a way to abuse every rulo my conclusion is I still like your idea.
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Post by Tavik » Mon Nov 05, 2007 6:03 pm

Those teachers wouldn't really be able to teach unendingly. Bear in mind, I still support an XP cost for the trainee. They will eventually run out of XP and the teaching stops. Furthermore, the character I spoke of has an apprentice and is trying to get another one. I know plenty of others have this RP as well. If we (the teachers) are required to spend XP, AND we have multiple apprentices, we're going to end up having to go monster bashing fairly frequently so that we can facilitate our apprentices.
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Post by Dalvyn » Mon Nov 05, 2007 7:43 pm

The discussion is still going on "behind the scene" at the same time, but one thing that everybody agrees on (I think) is that teachers shouldn't have to spend experience.

There might be some sort of restrictions, like a limited number of uses of the command "teach" per day, or a timer, or some such, but no experience cost for the teacher. If anything, the teacher should gain experience from it and a small boost in the skill he has been teaching.
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Leohand
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Post by Leohand » Mon Nov 05, 2007 9:19 pm

You could say that they can only teach every 2 minutes. That way they have the time between teach uses to role-play giving more pointers. Is that what you meant by a timer?
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Velius
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Post by Velius » Thu Nov 08, 2007 12:39 am

Bumping I guess...

What are we going to do about teaching, and when will these changes be implemented?
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