Silk/Cloth Shock-proof

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Alvirin
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Silk/Cloth Shock-proof

Post by Alvirin » Sat Nov 10, 2007 4:29 pm

Those who wear items made of these materials surely have noticed how easily are damaged/broken, but if it is in your RP wearing that particular cloth/silk piece or you don't want to wear armor there is little that you can do
about that.

What I propose is creating a spell that makes something of silk or cloth immune to damage, the components of this spell would be rather expensive.

Alternatively we could have a mob that could that for us upon paying him
a generous amount of money.
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Post by Glim » Sat Nov 10, 2007 9:00 pm

I. On one side of the coin:

I have always thought of this as the balance between armor types.

Metal armour doesn't damage as much but is more expensive.
Leather armour takes damage around the middle range and it is in the middle of expensiveness.
Cloth takes damage the most but it is the cheapest to repair.

Also, there are magical items that are made of silk and cloth that give very good effects and are very expensive to repair. This would make those items much more powerful than they are.

II. On the other side of the coin:

Because cloth is so cheap to repair, I could easily see this spell being viable and I think it would be useful for non-magical cloth. Cloth doesn't really protect you very much, so it is usually just for cosmetic purposes and so people don't see gnomes running around without pants. Because it is so cheap to repair and damages so fast, it runs a bit into the annoyance factor.

III.

So, I am not really sure about this. Those are my thoughts on it but I am a bit in the middle on this idea.
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Post by Selveem » Sat Nov 10, 2007 9:07 pm

In some ways, I agree with this. There's the other part of me, though, that would say 'But, wait - shouldn't all things magical be undamaged by weapons that aren't magical?' I think that would be far more fair than being able to have any cloth armor immune to damage. The idea of a spell seems a bit more fair than a permanent fix, but the components should be costly. Yes, it may be more expensive, but you would have to worry far less about scrapping your only headband previously worn by Midnight or whatever. On top of that, it would make long distance journeys like the one to Skullport a bit more appealing to those cloth-clad individuals.
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Post by Sairaven » Sat Nov 10, 2007 9:19 pm

Would it be possible to implement a variation of the Mending spell, from 2nd Edition? Back in my table-top days, I often would have that spell memorized as a wizard unless that slot was needed for a combat spell.

I can provide the spell details, if needed.
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Post by Nysan » Sat Nov 10, 2007 9:46 pm

In the old days, didn't we have a mend spell researched and named after one of the current wizard players? If so and I am not delusional again, then it shouldn't be hard to adapt it to a current 3ed+ spell name.
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Post by Aegir » Sat Nov 10, 2007 9:53 pm

Mending spells exist in 3E too, in fact there is a simple one that'd work perfectly well for sewing up damage in mundane clothing that is a cantrip. Theres also a more powerful one called "Make Whole" that could easily be used to repair metal items, perhaps even magical arms and armor, if to a lesser degree. Shouldn't be hard to do, the code for all this already exists, just need to make a spell that does it.

As I recall, there was at one time an "Eltsac's Mending", created by... gee, I forget.
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Post by Solaghar » Sat Nov 10, 2007 9:53 pm

The spell was Llanthyr's Mending, and it could be used on anything so far as I know, though I think success was contingent upon one's skill with the spell. Cloth is simply terrible armor, it's the equivalent of going out fighting with swords and fire in the clothes we wear nowadays. Of course they're going to get damaged. If you don't want to wear armor, then cloth is going to get damaged. If you're a mage and you can't wear armor, then that is one of the pitfalls of the class. Mages actually can wear armor, though it will interfere with their spellcasting to an extent. It's a trade-off we all have to make.

Repairing cloth is absurdly cheap, simply tedious. I don't see it being much less tedious to have to cast a spell every time you go out fighting to stop your clothes from damaging, unless you're talking about a permanent effect, in which case I don't think it's really feasible according to the way the item code works.
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Post by Nysan » Sat Nov 10, 2007 10:10 pm

Agreed Solaghar, for the most part (and thanks for pointing out the name :wink: ). The only thought that draws me to this concept is destruction protection. Wouldn't mind seeing a version of mend entering the game, short term effect granted, that would prevent clothing from becoming scraps and being lost forever.

A fant glow for visual reference (non-light giving to encourage witch light and torch usage at low levels) that lasts for maybe a day (or less, granted), game time, which prevents the clothing from going from that last step of condition over to scraps on the floor.

A level one spell to this respect would have minor balance issues, but take a bit of the worry some folks seem to be expressing in this thread and elsewhere in regards to losing clothing too fast.

My wizard folk carry around a set of leather armor for unwanted situations, however a short term spell that would save a silk cap I cannot replace easily from going from perfect to scraps in 2 rounds when something wanders into the room would be a nice addition...
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Post by Hviti » Sun Nov 11, 2007 5:15 am

Llanthyr's Mending was converted to the spell "Make Whole", a 4th level cleric spell. I have yet to see it in game.

Although the spell is a cleric spell according to d20srd, it would be much more useful for wizards; after all, clerics can wear heavy armor which won't damage so easily and have no arcane spell failure - thus, clerics almost all wear heavy armor. Therefore, make whole would generally be more useful for a wizard who needs to repair easily damaged cloths.
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Post by Nedylene » Sun Nov 11, 2007 5:25 am

Wasn't there a post at one time to make different "levels" of make whole for cloth, leather, wood, metal, energy? Or am I hallucinating
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Post by Hviti » Sun Nov 11, 2007 3:11 pm

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