Witch light
Oh ok, I understand I believe. Then would all casters get the same options for effects but they would simply be in different colors? I just am saying this because I wouldn't want certain people to be left out of a certain effect just because of bad luck.
I hope I am getting my point across here. If you would like, I can try and explain it a bit better?
I hope I am getting my point across here. If you would like, I can try and explain it a bit better?
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Ever fought someone with fireshield? :} Nearly immune (and even immune if it's not high enough) do nothing. Still take full damage.Glim wrote:This is wrong, I believe. Resistances are on a number scale. Resistant and nearly immune are pretty large areas. Resistances usually do not make a spell hit or miss, but they will reduce the damage done from that spell. Also, immune seems to be misleading as it doesn't actually make you immune, just reduces the damage done more than resistant or nearly immune.
I have seen no code on this and it is just from my personal experiences.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Re: fighters vs wizards.
Honeslty, I do not care a bit about it. FK is not a PK game where characters battle each other. Nor is D&D/d20. That's a common misconception, that I have seen both on here and in Neverwinter Nights forums. The game is not balanced for one-on-one combat; the game is supposed to challenge a group of adventurers of various classes.
The good question is not "if my fighter fights a cleric, who is going to win?" but rather can we all complement each other to overcome obstacles? While the answer to this question used to be "yes" for fighters and mostly "no" for wizards, it has now changed so it is "yes" for everybody now. Or at least I believe so.
Honeslty, I do not care a bit about it. FK is not a PK game where characters battle each other. Nor is D&D/d20. That's a common misconception, that I have seen both on here and in Neverwinter Nights forums. The game is not balanced for one-on-one combat; the game is supposed to challenge a group of adventurers of various classes.
The good question is not "if my fighter fights a cleric, who is going to win?" but rather can we all complement each other to overcome obstacles? While the answer to this question used to be "yes" for fighters and mostly "no" for wizards, it has now changed so it is "yes" for everybody now. Or at least I believe so.
As far as the balance system goes...there is no "total" class balance (whether or not that's a good thing I don't know). If you wanted to go to the far end of the scale, you'd have priests on the far end (heavy armor, healing, several attacks, attack spells, all spells can be GMed).
I'm not sure how this compares with high level wizards/fighters/priests/etc. in FR. If Cadderly and Blackstaff got in a fight, who would win, that sort of thing. I think I remember one DM who added extra feats for epic level fighters because he thought they didn't get as many options/as much "power" as high level wizards/priests. Would that be the sort of thing you'd like to see, Selveem?
I'm not sure how this compares with high level wizards/fighters/priests/etc. in FR. If Cadderly and Blackstaff got in a fight, who would win, that sort of thing. I think I remember one DM who added extra feats for epic level fighters because he thought they didn't get as many options/as much "power" as high level wizards/priests. Would that be the sort of thing you'd like to see, Selveem?
This brings up something I wanted to discuss, but this isn't the place. I'll start another thread.Dalvyn wrote:The game is not balanced for one-on-one combat; the game is supposed to challenge a group of adventurers of various classes.
As for the ideas regarding witch light, I would add one small thing to the idea: make the light itself permanent, but the effect last only a certain amount of time. As it is, continual light does the same thing as witch light, and can be placed on any item, which makes witch light virtually pointless by comparison.
Just let the light thats created be permanent, and any affects added after the fact can have durations of varying levels.
This would make continual light somewhat pointless in turn - why have a glowing item when you can have a permanent light that will also give you a stat/resist boot for a while?Aegir wrote: As for the ideas regarding witch light, I would add one small thing to the idea: make the light itself permanent, but the effect last only a certain amount of time. As it is, continual light does the same thing as witch light, and can be placed on any item, which makes witch light virtually pointless by comparison.
Just let the light thats created be permanent, and any affects added after the fact can have durations of varying levels.
I'd rather see the forms of light stay at their durations:
Witch light - limited duration (but under this new system, having certain benefits that make it useful)
Continual light - permanent duration, but no other benefits
That way, both would have roles.
Edited to fix quote marks.
Question...
On several characters, I use the current color changing option in an RP aspect; druid makes it green or brown, a follower of Shar turns it grey or similar 'dark' shade. If this idea went live, would it remove the coloring option until you found/learned/studied the special abilities per color?
On several characters, I use the current color changing option in an RP aspect; druid makes it green or brown, a follower of Shar turns it grey or similar 'dark' shade. If this idea went live, would it remove the coloring option until you found/learned/studied the special abilities per color?
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
I like this concept. The components for this spell are reasonably priced, under 2 platinum I think. Lanterns and torches are still considerably cheaper, even if they do use up one hand. Young casters have little coin due to all the spell training. Because of this I know I generally don't use it. This would make witch light worth memorizing and using more often, and justify the expense better.
If the colors are not set the same for all casters perhaps a caster could assign a spell of their choosing to each color? This way their favorite color could coincide with their favored spell? At the same time, it would make an opponent unsure what effect was affecting the character using the witch light.
If the colors are not set the same for all casters perhaps a caster could assign a spell of their choosing to each color? This way their favorite color could coincide with their favored spell? At the same time, it would make an opponent unsure what effect was affecting the character using the witch light.
I'm definitely for this. I think it'll get the spell a lot more use. Franky, my stance on lights is to save and use continual light once. After that, I have no need for witch light. Adding a bonus advantage is definitely going to get me to use it a TON more, not just for myself, but for other characters (in fact, I'd probably use it MORE for other characters). Furthermore, I love the idea of the color/benefit table being generated randomly for each caster. This will not only confuse others as Liandria pointed out, it also forces everyone to experiment with their spell instead of one person doing the experimenting and passing it along to all their friends. PLUS...I think it should encourage more interaction, not really because it's a way to get a little boost (plenty of other spells let you do that) but because it's something new to play with. It's literally been at least 8 months since anyone has asked my wizard to "spell them up" and I think this might give that mentality a boot back into gear and get wizards that "supporting role" they can be so good at.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks