Someone I agree with wrote:As I have already stated in several other threads, I don't think it's a good idea to spend too much "zots" on underground areas, simply because we don't have the player base to sustain 3 major centers of roleplay (sustaining 2 of them is already hard). And the thinner you spread your jam, the less tasty it is.
As for drow easily joining the surface, it is going to lead to drow doing all the things that surface-dwellers do (mainly visiting trainers and completing quests). In the end, we'll end up with just another race of black-skinned elf-like evil surface characters called "drow" but with no relation to the real "drow".
There is currently a place where surface dwellers and drow can meet. It simply takes two or three high level surface dwellers to go down to Skullport and meet drow. There can be regular meetings there, there can be plotting, there can be trades between surface and underdark goods, and it is not used. Why would a way from below to the surface be used more? For only one reason ... because it would allow drow to complete surface quests and peruse surface trainers. But that would not add roleplay (roleplay can already be had with a little effort).
I do not believe in the "Let's add quest areas and goodies in the underdark, so surface dwellers are attracted down there to roleplay with the drow", because it's already been tried before; it's called Undermountain. What happens? Surface dwellers go down there once, complete the quests, then hardly come back at all. Adding more goodies down there will perhaps make them come down yet another time, but that's all.
Let drow reach the surface and we'll see a big increase in the number of drow. Will they look like drow? Will they behave like drow? Will they be special and rare like drow? No, they will just be (for the most part - there are exceptions) evil guys that have black skin and pointed ears and white hair and purple eyes ... oh, and +2 Dex and innate levitation and other stat bonuses. Drow will be undistinguishable from characters created in Zhentil Keep ... most will behave the same, wear the same things and do the same quests. Think it through and I'm sure you will agree.
I've never thought that "Drow on the surface could try to emulate Drizzt" to be a compelling argument
There's more than just drow emulating Drizzt. There's the big buzz about "how kewl" it is to play a drow that would incite people to create drow and then play them like your average evil guy with nothing "drowish" about them. By allowing drow to the surface, we tell them "Go do the same things as those from the surface" while by supporting an underground drow community (which will only be possible once the player base is large enough), we can actually have drow who behave like drow (complete with treacherous matrons, inter- and intra- house struggles, and so on).
I can understand wanting to keep the number of drow on the surface down to a reasonable level. I think a drow on the surface should require an application and experience playing evil characters.
Applications as to who get to reach the surface or not is opening a big can of worms. It will get ugly quickly and there will be many flags with "Favouritism!" raised again.
I really, really, really want to see a drow at night, in a forest, surprising my character. Or everyone's character. I really, really, really want to see powerful drow from Menzoberranzan engaging in alliances and manipulations with the already-established "surface villains". I really, really, really want to get a chance to roleplay with some of those big baddies down there.
That might really, really, really be fun the first and perhaps the second time. Then you'll see drow clad in surface-made armour that barely makes sense for them to wear; you will see them using quest rewards from rewards that make no sense for them; and you will not see anything drowish about them. Allow drow to the surface and they'll lose their drow identity.
That being said, I'm fine with having imm-run events happen where drow can get to the surface. That is all fine, as long as it is rare.
At the moment, however, characters have very little reason to actually visit Skullport.
I'm fine with hearing suggestions that would incite people to go down and meet up/trade with drow. Drow could be the unique provider for something, maybe even some spell components.