The reason I am posting here is specifically for luck. The Help file outlines Luck as the following:
Before I begin, I want to say that I agree with the decision to make Luck a stat that cannot be trained anymore. I never understood that to begin with. However, this raises a couple of issues:Help Luck wrote:Luck (LCK in your 'score') represents the tendency of a character to succeed or prosper through chance or good fortune. As in life, the exact extent of this factor remains and will always remain shrouded in uncertainty...
Also as in life, however, it can be said with surety that its influence on a
character is pervasive. Though it affects some aspects of life here in a very direct manner, it can affect nearly every aspect to at least a degree.
Please note that luck, unlike other stats cannot be trained at a trainer. It has been decided that luck is a gift/curse from the Goddesses of Luck.
The only way to raise or lower luck is with the use of spells from these Goddesses or with equipment. The reason for our decision is it made no sense for it to be trainable. Its not like doing strength exersises to raise strength, or studying to raise your intelligence and so on.
- Luck is innate. It's something that you're born with. Is there a reason, upon character creation, that we cannot put points into Luck? Agreed, it should not be possible after creation aside from equipment or spells, but the creation is 'character birthing' process.
- If you look at any of the other helpfiles, there is a direct link between stat and affect. I understand that IC a character would not know for sure they're lucky. Besides, no one is _always_ lucky, but is it possible to have that OOC information available?