Changes to Summoning
Another oddity, i have currently got a wyvern following me round that has lasted greater than 30 minutes ! It shows no signs of returning to its own plane. I have managed to order it into no fight mode, but other than killing it myself i can not think of a way of getting rid of it.
Addendum: I logged off then on, it was still there and immedietly attacked me to kill !
Personally i would love multpule summons, and maybe a summon elemental spell being available. But please could at least some of them NOT be aggressive. That way they could be used in wider functions than just killing things in combat.
Duranamir
Addendum: I logged off then on, it was still there and immedietly attacked me to kill !
Personally i would love multpule summons, and maybe a summon elemental spell being available. But please could at least some of them NOT be aggressive. That way they could be used in wider functions than just killing things in combat.
Duranamir
All for updating the summoning spells to a more...teired system. However, I am strongly in the mind to keep elemental summonings within the realm of our kindly druid population (and the odd faith domains). I understand the desire to have them for other classes, after all such things happen in FR. But in FK, where some things are different... this should be one of them.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
I just cannot back the idea. Improve the current monster summoning spell. Change it to 8/9 levels of spells that summon anything from a snake to minor demons is fine. But I really do not see any reason to allow any further classes access to elemental summonings than our current selection.Elenthis wrote:Perhapse a feat that would allow elemental summons much like improved familiar?
I also am in favor of improved summon spells.
Maybe, maybe after druid spells are revamped so they are allowed more of their more unique and special spells that set them appart in the books I'll agree. But there is so little that sets them apart right now, I would hate to see more of their uniqueness fade away.
However! I will suggest something similar. Place mephits on the list of monsters on the teired summoning spells, one of the higher versions or something. This allows folks who want an elemental like minion access without the loss of the unique feature our current elemental folks currently enjoy. Anyone who has encountered one of our mephit types currently in-game could hardly argue the usefulness of such a summon.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Actually, Nature's Ally is exclusively a druid spell. It summons woodland creatures and (at higher levels) elementals to do the druid's bidding. These are not pets, but rather limited-time minions, that go away after a set time.
Even better, druids get to cast these spells spontaneously, meaning they don't have to prepare them, just cast them whenever the occasion fits.
It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
Even better, druids get to cast these spells spontaneously, meaning they don't have to prepare them, just cast them whenever the occasion fits.
It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Hehe, yes. Wouldn't mind a few more spells on the old druid that I didn't have to worry about what would walk into the room if I started casting. Hmm, maybe thats why flame blade gets so much use... *shrug*Nedylene wrote:Off topic.. I know.. but I would love to have ONE attack spell on the druid that is not an AoEKregor wrote: It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
Back on topic, right, nature's ally. I hope to see it replace summon elemental if/when druid spells are revamped, similar to how monster summon will become a teired spell system.
Still do not wish to see elementals in more hands, mephits maybe. But druids are different than priests/wizards and they should maintain at least a few spells that show that, such as their ability to summon elementals.
Side thought sort of on topic, the discussion of upgrading summon monster/elemental has come up in the past regularly enough so I am hoping this has come up before. Any ideas on transition? Like, people currently with monster summon or summon elemental attain all ranks of the new spells or only some based on current level?
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Summon monster most definately no (mephits maybe), but Kregor and I are talking about when druid spells are revamped, ie summon elemental removed and REPLACED by a tiered nature's ally spell system where elementals would be on the back side around level 8 or 9 spell level.Nedylene wrote:druids already have conjure elemental and conjure greater elemental. Summon monster and summon nature's allie should not, under any circumstances, summon an elemental.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Is this thread abt:
1. Summoned monsters should be helping the summoner, not trying to kill the summoner.
2. The spell monster summoning needs to be revamped to allow more types of monsters to be summoned.
Which? Getting confused...
1. Summoned monsters should be helping the summoner, not trying to kill the summoner.
2. The spell monster summoning needs to be revamped to allow more types of monsters to be summoned.
Which? Getting confused...
Teck's Treehouse
http://teck78.blogspot.com/
http://teck78.blogspot.com/
More #2 now, well that and keeping elementals out of the wrong hands.Jharthyne wrote:Is this thread abt:
1. Summoned monsters should be helping the summoner, not trying to kill the summoner.
2. The spell monster summoning needs to be revamped to allow more types of monsters to be summoned.
Which? Getting confused...
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
I can summon multiple wyverns with a limit.. sometimes 5 hours or more.Duranamir wrote:Another oddity, i have currently got a wyvern following me round that has lasted greater than 30 minutes ! It shows no signs of returning to its own plane. I have managed to order it into no fight mode, but other than killing it myself i can not think of a way of getting rid of it.
Addendum: I logged off then on, it was still there and immedietly attacked me to kill !
Personally i would love multpule summons, and maybe a summon elemental spell being available. But please could at least some of them NOT be aggressive. That way they could be used in wider functions than just killing things in combat.
To get rid of control I either killed them.. or 'dismiss wyvern' Keeps the beast there... just cant do anything