Changes to Summoning

For the discussion of general topics about the game.
Post Reply
Dalvyn
Sword Grand Master
Sword Grand Master
Posts: 4708
Joined: Tue Jul 15, 2003 9:26 pm
Location: House of Wonder, Waterdeep

Post by Dalvyn » Sun Dec 16, 2007 1:45 am

The summon spell needs to be revised anyway ... and perhaps turned into several spells, one per level, as per d20?
Image
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

Post by Duranamir » Sun Dec 16, 2007 7:17 am

Another oddity, i have currently got a wyvern following me round that has lasted greater than 30 minutes ! It shows no signs of returning to its own plane. I have managed to order it into no fight mode, but other than killing it myself i can not think of a way of getting rid of it.

Addendum: I logged off then on, it was still there and immedietly attacked me to kill !

Personally i would love multpule summons, and maybe a summon elemental spell being available. But please could at least some of them NOT be aggressive. That way they could be used in wider functions than just killing things in combat.

Duranamir
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Post by Nysan » Sun Dec 16, 2007 9:24 am

All for updating the summoning spells to a more...teired system. However, I am strongly in the mind to keep elemental summonings within the realm of our kindly druid population (and the odd faith domains). I understand the desire to have them for other classes, after all such things happen in FR. But in FK, where some things are different... this should be one of them.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Elenthis
Sword Grand Master
Sword Grand Master
Posts: 347
Joined: Fri Mar 19, 2004 3:06 am
Location: Silverymoon

Post by Elenthis » Sun Dec 16, 2007 11:53 am

Perhapse a feat that would allow elemental summons much like improved familiar?

I also am in favor of improved summon spells.
Far away and across the field, the tolling of the iron bell calls the faithful to their knees to hear the softly spoken magic spell.
Nedylene
Sword Grand Master
Sword Grand Master
Posts: 517
Joined: Mon Aug 25, 2003 2:00 am
Location: Zhentil Keep

Post by Nedylene » Sun Dec 16, 2007 5:36 pm

I would love to see summon monster turned into a level bases tiered spell. Then again I would also like to see summon nature's allie in game as well
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Post by Nysan » Sun Dec 16, 2007 10:49 pm

Elenthis wrote:Perhapse a feat that would allow elemental summons much like improved familiar?

I also am in favor of improved summon spells.
I just cannot back the idea. Improve the current monster summoning spell. Change it to 8/9 levels of spells that summon anything from a snake to minor demons is fine. But I really do not see any reason to allow any further classes access to elemental summonings than our current selection.

Maybe, maybe after druid spells are revamped so they are allowed more of their more unique and special spells that set them appart in the books I'll agree. But there is so little that sets them apart right now, I would hate to see more of their uniqueness fade away.

However! I will suggest something similar. Place mephits on the list of monsters on the teired summoning spells, one of the higher versions or something. This allows folks who want an elemental like minion access without the loss of the unique feature our current elemental folks currently enjoy. Anyone who has encountered one of our mephit types currently in-game could hardly argue the usefulness of such a summon.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Post by Kregor » Mon Dec 17, 2007 1:38 am

Actually, Nature's Ally is exclusively a druid spell. It summons woodland creatures and (at higher levels) elementals to do the druid's bidding. These are not pets, but rather limited-time minions, that go away after a set time.

Even better, druids get to cast these spells spontaneously, meaning they don't have to prepare them, just cast them whenever the occasion fits.

It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Nedylene
Sword Grand Master
Sword Grand Master
Posts: 517
Joined: Mon Aug 25, 2003 2:00 am
Location: Zhentil Keep

Post by Nedylene » Mon Dec 17, 2007 2:40 am

Kregor wrote: It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
Off topic.. I know.. but I would love to have ONE attack spell on the druid that is not an AoE
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Post by Nysan » Mon Dec 17, 2007 4:18 am

Nedylene wrote:
Kregor wrote: It is the druid's equivalent of summon monster for cleric/wizard. And yes, druids need this as well as other spells and skills to make them even close to comparable to the D&D standard.
Off topic.. I know.. but I would love to have ONE attack spell on the druid that is not an AoE
Hehe, yes. Wouldn't mind a few more spells on the old druid that I didn't have to worry about what would walk into the room if I started casting. Hmm, maybe thats why flame blade gets so much use... *shrug*

Back on topic, right, nature's ally. I hope to see it replace summon elemental if/when druid spells are revamped, similar to how monster summon will become a teired spell system.

Still do not wish to see elementals in more hands, mephits maybe. But druids are different than priests/wizards and they should maintain at least a few spells that show that, such as their ability to summon elementals.

Side thought sort of on topic, the discussion of upgrading summon monster/elemental has come up in the past regularly enough so I am hoping this has come up before. Any ideas on transition? Like, people currently with monster summon or summon elemental attain all ranks of the new spells or only some based on current level?
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Nedylene
Sword Grand Master
Sword Grand Master
Posts: 517
Joined: Mon Aug 25, 2003 2:00 am
Location: Zhentil Keep

Post by Nedylene » Mon Dec 17, 2007 4:34 pm

druids already have conjure elemental and conjure greater elemental. Summon monster and summon nature's allie should not, under any circumstances, summon an elemental.
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Post by Nysan » Mon Dec 17, 2007 6:13 pm

Nedylene wrote:druids already have conjure elemental and conjure greater elemental. Summon monster and summon nature's allie should not, under any circumstances, summon an elemental.
Summon monster most definately no (mephits maybe), but Kregor and I are talking about when druid spells are revamped, ie summon elemental removed and REPLACED by a tiered nature's ally spell system where elementals would be on the back side around level 8 or 9 spell level.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Post by Kregor » Wed Dec 19, 2007 12:26 am

Creeping doom... need creeping doom too... pheer the bugzes!
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Jharthyne
Sword Apprentice
Sword Apprentice
Posts: 60
Joined: Tue Sep 16, 2003 7:36 am
Location: Waterdeep
Contact:

Post by Jharthyne » Wed Dec 19, 2007 8:32 am

Is this thread abt:

1. Summoned monsters should be helping the summoner, not trying to kill the summoner.

2. The spell monster summoning needs to be revamped to allow more types of monsters to be summoned.

Which? Getting confused...
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Post by Nysan » Wed Dec 19, 2007 6:56 pm

Jharthyne wrote:Is this thread abt:

1. Summoned monsters should be helping the summoner, not trying to kill the summoner.

2. The spell monster summoning needs to be revamped to allow more types of monsters to be summoned.

Which? Getting confused...
More #2 now, well that and keeping elementals out of the wrong hands. :lol:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Post by Raona » Thu Dec 20, 2007 1:37 pm

The two topics have been split...so have at it regarding summoning spells.
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

Post by Cret » Fri Dec 21, 2007 1:05 am

Duranamir wrote:Another oddity, i have currently got a wyvern following me round that has lasted greater than 30 minutes ! It shows no signs of returning to its own plane. I have managed to order it into no fight mode, but other than killing it myself i can not think of a way of getting rid of it.

Addendum: I logged off then on, it was still there and immedietly attacked me to kill !

Personally i would love multpule summons, and maybe a summon elemental spell being available. But please could at least some of them NOT be aggressive. That way they could be used in wider functions than just killing things in combat.
I can summon multiple wyverns with a limit.. sometimes 5 hours or more.
To get rid of control I either killed them.. or 'dismiss wyvern' Keeps the beast there... just cant do anything
Image
Post Reply