Trade Modifiers

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Dalanna
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Trade Modifiers

Post by Dalanna » Sat Dec 22, 2007 12:13 pm

The mining modifiers were changed to (Lck,Lck) which seems logical, as mining should be based somewhat on luck, but it really turns out bad when its put into practical use. (Str,Lck) was much better, is there any chance of getting mining changed back?

Also Armour Smithing and Weaponsmithing have both been given (Lck,Dex) whereas it used to be (Str,Dex) These trades are a big part of the Dwarven race, making their crafting rely on luck and dexterity (which is not something dwarves pride or excel in) really makes the smithing of inferior items that much worse.

My character generally trades metals with people in waterdeep. He currently has a couple people who even request metals from him, even more now with the addition of the Make Whole spell. Its great for RP and trading, even though the metals really don't give him much income.

As a novice at mining I used to be able to get 3-4 ores from about 20 attempts, and it was mostly iron the last few times before the change, now the same mining locations are only giving me tin, and that's only when I am extremely lucky, here's a chunk of my log.

Edit: Gave it another run to see if it was just just a fluke, from a grand total of 51 attempts I got 1 tin ore. 1/51 attempts produced ore. I can't even imagine how many it would take someone who was still inept. MIning used to take long before, but this is horrible.
<100%hp 0m 32%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 27%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 22%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 17%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 12%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 7%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 38%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 33%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 28%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 23%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 18%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 13%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 8%mv>
You hear the sound of footsteps below.

<100%hp 0m 55%mv>
You feel vibrations caused by something tunneling nearby.

<100%hp 0m 91%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 95%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 90%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 85%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 80%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 75%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 70%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 65%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 60%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 67%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 62%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 57%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 52%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 48%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 43%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 38%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 33%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 28%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 23%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 18%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 13%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 8%mv>
Here's the next round
<100%hp 0m 100%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 95%mv> mine
You start mining a piece of tin ore.

<100%hp 0m 85%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 80%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 75%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 70%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 65%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 60%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 55%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 50%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 46%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 41%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 36%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 31%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 26%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 21%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 16%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 11%mv> mine
You pick at the rock but fail to find anything.

<100%hp 0m 6%mv>
Brydin
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Post by Nedylene » Sat Dec 22, 2007 3:06 pm

They seemed to have changed alot of checks to luck primary which makes it difficult in application as there are no trainers for luck. Instead of changing all of these primaries around, how about someone putting in a quest for a NPC to train a character's luck? Would this be a viable option? I could think of a few NPC priests that would be IC to teach it.
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Dalanna
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Post by Dalanna » Sat Dec 22, 2007 3:20 pm

But mining using the Luck modifier twice, still seems a bit much.
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Post by Orplar » Sat Dec 22, 2007 3:21 pm

Im not sure but I think something possibly happened in an update to all skills/trades/weapons/ect.. that changed the attributes that they rely on. Im not sure if it was intended or not but I know other posts have been made and its being looked at.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
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Post by Kelemvor » Sat Dec 22, 2007 4:58 pm

What appears to have happened is that all skills and trades which used strength as a modifier for success have been replaced with Luck.

As noted, the change came about as a result of another unrelated update and is being looked at.

In the meantime, feel free to roleplay and explore instead of fighting and working on trades.
...never send to know for whom the bell tolls,
it tolls for thee.
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Post by Rawlys » Sun Jan 20, 2008 8:19 am

It still appears that all the skills that were affected by your attribute of STR are still affected by Luck. Just a 'heads up'! ;)
You may believe in luck and misfortune, but you are not governed by them - Learaso of Westgate
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Post by Cret » Mon Jan 21, 2008 2:58 am

Note, with minning. Even an Immortal with GM skill levels and such.. do not succed often. I learned this early in my carrear when I looted Feindra's shop of all her ore. Mystra at the time took me in and showed me why stealing from a PC shop was considered not good.

So. GM at minning does not mean total success. You will be lucky to get it 1/2 of the time.
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