Could be possible being given information regarding the huge dummies like hitpoints, stats and so on?
I intend to design mobs a bit more dangerous than the mobs in the newbie area but still I don't want them to be overtely superior to the highest mob that the player had fought in the newbie area.
Huge Dummies of the newbie area.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Code: Select all
#10399
huge dummy~
{70}a huge dummy~
{70}A huge animated dummy is here ready to help train you in battle.
~
It has a lob sided grin, and glazed button eyes. Straw is leaking out
of one of its arms. In order to battle with it type "kill dummy".
~
S 5 CLASS_MONSTER RACE_DUMMY SEX_NEUTRAL POS_STANDING DEITY_NONE
ACT_SENTINEL|ACT_NOASSIST|ACT_NOCORPSE
>death_prog 100~
mpecho {70}Cloth, feathers and splinters go flying as the dummy is smashed apart.
if rand(1)
if rand(50)
mpoload 63
else
mpoload 77
endif
endif
~
|
Note that, as a building rule, dummies shouldn't be any higher than level 10-15 at most. Dummies are not really supposed ICly to be a good source of training.