Huge Dummies of the newbie area.

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Vibius
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Huge Dummies of the newbie area.

Post by Vibius » Sun Dec 30, 2007 11:51 pm

Could be possible being given information regarding the huge dummies like hitpoints, stats and so on?

I intend to design mobs a bit more dangerous than the mobs in the newbie area but still I don't want them to be overtely superior to the highest mob that the player had fought in the newbie area.
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Japcil
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Post by Japcil » Mon Dec 31, 2007 12:00 am

Edit by Dalvyn: Japcil, while I appreciate your help, you shouldn't post information that you get access to thanks to your privilege as a code tester on the test port, at least not without first consulting me (if it's a builder topic) or Mask (if it's a code-related topic). :)
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Dalvyn
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Post by Dalvyn » Mon Dec 31, 2007 4:03 am

Code: Select all

#10399
huge dummy~
{70}a huge dummy~
{70}A huge animated dummy is here ready to help train you in battle.
~
It has a lob sided grin, and glazed button eyes.  Straw is leaking out
of one of its arms.  In order to battle with it type "kill dummy".
~
S 5 CLASS_MONSTER RACE_DUMMY SEX_NEUTRAL POS_STANDING DEITY_NONE
ACT_SENTINEL|ACT_NOASSIST|ACT_NOCORPSE
>death_prog 100~
mpecho {70}Cloth, feathers and splinters go flying as the dummy is smashed apart.
if rand(1)
  if rand(50)
    mpoload 63
  else
    mpoload 77
  endif
endif
~
|
Here's the huge dummy code.

Note that, as a building rule, dummies shouldn't be any higher than level 10-15 at most. Dummies are not really supposed ICly to be a good source of training.
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