Detect Hidden For Grouped Thieves

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Travis
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Detect Hidden For Grouped Thieves

Post by Travis » Sun Jan 20, 2008 12:31 am

As some of you may know, Travis has been my only active character. This being so, I've spent a lot of time playing out the Thief Class. One thing that I have noticed is that ever since the discern skill stopped detecting hidden, it has been exceedingly difficult to adventure and pull jobs with just other thieves.
I'm pretty sure that there has been some meantion of a 'spot' skill, or something similar, but I'm talking about something different here. I figure that if you are grouped with another thief, and you are both breaking into a house, the chances are you're probably going to know where your partner is... despite the fact that you are both hidden. More often than not you might even be hiding relatively close to each other, just so that others cannot see you. With the current skills available, a hidden thief is just as invisible as an invisible thief to another thief (I hope that makes sense).
Right now it's a serious OOC hassle to not be able to follow your partner in crime, speak with them in the cant, or pass things off to each other just because you're both hiding.

I'm not ruling out having some sort of 'spot' or 'detect hidden' feature be added to the thief class if that's what is deemed appropriate, this is specifically referring to grouped thieves or other classes with the hide skill.
Last edited by Travis on Mon Jan 21, 2008 3:06 am, edited 1 time in total.
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Sairaven
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Post by Sairaven » Sun Jan 20, 2008 12:47 am

I have to say, I do like this idea.

All the table-top games I've run in thieves' campaigns (I used to run a dedicated thieves' guild campaign), the players would be able to at least know where one another was. Maybe not see them, but at least know.

So I support this idea, in some shape.
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Travis
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Post by Travis » Sun Jan 20, 2008 12:55 am

Aye, I'm not sure how it would be implemented code wise.
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Kregor
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Post by Kregor » Sun Jan 20, 2008 9:44 pm

I think the solution is a simple IF in code:

when it checks for whether you can see someone, IF char is AFF_HIDE, IF char is in group with looker, then true, IF not, then FALSE.
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