When a thread opened with the explicit request for constructive suggestion, and the topic digresses to criticism and bickering, then yes, it's petty. Insults in the thin veil of a tactful request are also petty. I will leave the topic of pettiness at that, however, and not respond with like pettiness.Selveem wrote:Please be less offensive and more patient. Especially when there is a good cause for the griping, thus defining it as reasonable instead of petty.
The issues with the combat system, and the perceived flaws of armor and such already have another thread, we could have kept them there. This thread, I believe, was intended to pull other suggestions for skills, code, devices, and the like that would help fighters feel like they were more useful in a group. As Christophe's starting post was quite explicit. What could have been a clean, concise thread is now a 4-page morass of taking sides on the issue of what's broken.
Now that we've addressed this, let's not turn it into yet another digression of taking sides on the virtues and rudeness of players who don't agree with everything we think, and try to stick to topic, k? And that said...
Again, a thread for "fix"ing the AC is already in place, it's not here. It's tangential, but not directly related to the topic. Regarding the feat trees themselves, I think Whirlwind would be a very useful tool for those fighters who would choose to take it. Simultaneously hitting the opponents against your party means being able to take them out quicker, reducing damage taken for ALL members of the party, ultimately.I love, love the idea of feat trees. Whirlwind has limited use here, but when you CAN use it it would be very fun to have. Maybe not powerful, but fun nonetheless. Unfortunately, though, AC needs to be fixed for this to really work. A warrior tanking 5+ mobs in an area designed for those of his caliber generally will find this extremely detrimental to his health and labor-intensive on the poor Cleric of the party. You will find that the intelligent players of said parties would still rather have a wizard or priest tank with stoneskin and an offensive shield as it's far more efficient.
Some of the cited benefits of the caster, that are reflected as "shortcomings" of the fighter class are not an issue of code, or balance, but rather party tactics. We need to break out of the box beyond the PvP or solo player mentality and think as a party. It will help with coming up with constructive suggestions that are more party oriented, rather than simply sounding like pleas to make the fighters more powerful (another qualifier stated in Christophe's first post).
Almost every damage reduction spell, like stoneskin, and every deflection shield a caster can cast are castable upon others. This is done for a reason. These same wards can be cast just as easily on the fighters in the group, rather than the caster first, who should be concerning themselves with buffing the party and warding the warriors and trusting them to protect them. Did you know, one cast of (mass) bulls strength will practically guarantee a warrior to make at least one additional of their extra attacks? The fighter who has stoneskin cast on him has BOTH the benefits of the AC of the heavy armor AND a damage reduction of 10 points! Any caster who doesn't first ward and buff their warriors in combat is either a selfish bastard, or doesn't properly understand party tactics.
Yes, this, like anything, has to have the discussion, and some component has to be the horse, and the other the cart. Would the extra points be beneficial to come first, perhaps, because there might be some existing feats that could be taken with a few of them, in anticipation for the rest. Also such new feats would probably be a gradual roll-out.I don't know if the extra 11 feats fighters are supposed to get are going to help until the other feats are coded, but it's definitely a step in the right direction, in my opinion.
Seeing as we still have the Improved Trip on trainers about, I don't know what happened to the trip skill and why, though I think it would be nice to bring back. I also wouldn't mind seeing a rendition of the Neverwinter Nights Knockdown feat, one of the fighter class mainstays on that game.I would also recommend the addition of trip as a feat (provoking attacks of opportunity for the attempt without 'improved trip as well as the attack of opportunity for picking yourself up off the floor.
Let me shake your hand on this one, I've said many a time it's counter-productive to encourage group RP and adventuring, when the main role of a cleric is trivialized by the ability to sit down and regenerate like a troll. Not a fighter mainstay suggestion, but a suggestion for encouraging group play in general.I actually would like to see automatic healing disabled, but think of the affect on our new players and low level characters. Those braving Howling Peaks and the like. However, this would make priests far more important instead of priests clamoring for "RP opportunities" that are granted via returning the dead to life.