I'm not quite sure how poison code works, but I've always thought it'd be nice to broaden up the use of poisons. It might add some flavor to the every day thief if he could use his poisons for different purposes - of which there is a very broad extent existing in d20 standard rules.
http://www.d20srd.org/srd/specialAbilities.htm#poison
Details poison and how it works in full. I don't know how this could be coded, but I imagine it couldn't be too hard to use the effects of spells for poisons, or something to that extent.[/code]
[Skill] Poison Weapon
[Skill] Poison Weapon
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I've always wanted to see more different varieties of poisons added to the game. I would, however, prefer it to remain a thief skill. I think it makes them cool to be able to poison weapons and other people's weapons to do a little more damage. I've never really used it, often, but it's still a cool option.
Some of the poisons like those that put others to sleep (a Drow poison, if I'm not mistaken) just sound freaking fun. Imagine bounty hunting someone, putting them to sleep with a bow, then dragging their sorry selves to whatever is offering the bounty!
Some of the poisons like those that put others to sleep (a Drow poison, if I'm not mistaken) just sound freaking fun. Imagine bounty hunting someone, putting them to sleep with a bow, then dragging their sorry selves to whatever is offering the bounty!
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
There are a couple that serve varying functions. Unconsciousness would be my first pick, and then maybe the one that adds damage as a back up, if someone doesn't get knocked out. The stat-damaging ones could be based off of spells that already serve that purpose; feeblemind, weaken, fumble, stuff like that.
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