Minor Temples Area - Instructions

For the discussion of general topics about the game.
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Minor Temples Area - Instructions

Post by Kelemvor » Fri Jan 11, 2008 12:05 pm

This is the final list of contributors for the uncoded deities temple area.

I will post below the instructions for submitting your designs

Any questions relating to this project should be posted in the separate thread I've created at:

http://www.gallwey.com/fk/board/viewtop ... 4171#54171
Akadi
LEA
No canon location available (1 room) Faerdale
http://www.angelfire.com/empire2/faerun ... di2nd.html

Auril
LATHLAIN
The Winter Palace (3 rooms) in Luskan
http://vnmedia.ign.com/nwvault.ign.com/ ... ea/map.jpg
http://en.wikipedia.org/wiki/Auril

Azuth
LERYTHA
The Tower of Mysteries (3 rooms) in Mulmaster
http://www.wizards.com/dnd/images/moonsea_lg.jpg
http://en.wikipedia.org/wiki/Azuth

Baervan Wildwanderer
JAPCIL
Oaksong Tower (3 rooms) in the Forgotten Forest
http://forgottenrealms.wikia.com/wiki/B ... ldwanderer

Brandobaris
LAITAINE
Brandobaris keeps no permanent shrines or temples (1 room) Hillvale, SW of Arabel
http://usuarios.lycos.es/xusromero/FR/t ... Cormyr.jpg
http://www.nwn2haze.com/wiki/doku.php?id=brandobaris

Clangeddin Silverbeard
ZYNARC
The Battle Cavern of Unquenched Valor (2 rooms) Earthfast Mountains
http://www.arioch.com/images/Impiltur.JPG
http://www.nj-pbem.com/data/Gods/dwarve ... geddin.htm

Eilastraee
KELEMVOR
Dancing Dell (3 rooms) Ardeep
http://en.wikipedia.org/wiki/Eilistraee

Gaerdal Ironhand
SINDRI
No canon location available (1 room) Golden Oaks
http://nwn2.wikia.com/wiki/Gaerdal_Ironhand

Gargauth
GWAIN
Sign of the Silver Harp Inn (2 rooms) near Proskur and the Bridge of Fallen men
http://ppwp.syntheticsapien.com/lib/exe ... onmere.jpg
http://en.wikipedia.org/wiki/Gargauth

Grumbar
VIBIUS
No canon location available (1 room) Spine of the World
http://www.geocities.com/Area51/Chamber ... umbar.html

Ilneval
KREGOR
No canon location available (1 room) Orc Camp
http://oracle.wizards.com/scripts/wa.ex ... S=&P=71400

Istishia
MELUSINE
Castle of the Singing Dolphin (2 rooms) island in the Trackless Sea
http://www.geocities.com/Area51/Chamber ... ishia.html

Kossuth
KOHADON
Flaming Brazier (2 rooms)in Bezantur
http://www.beyondtheouterrealms.com/images/Thay3.bmp
http://en.wikipedia.org/wiki/Kossuth_%2 ... Dragons%29

Lliira
MELE
Starrevel House (3 rooms) in Berdusk
http://en.wikipedia.org/wiki/Lliira

Lurue
TANDRIA
Place of the Unicorn (3 rooms) Neverwinter Hills
http://en.wikipedia.org/wiki/Lurue

Luthic
KREGOR
No canon location available (1 room) Orc Camp
http://en.wikipedia.org/wiki/Luthic

Nobanion
LARETHIEL
No canon location available (2 rooms) Shilmista
http://forgottenrealms.wikia.com/wiki/Nobanion

Red Knight
AKIREN
Citadel of Strategic Militancy (3 rooms) North-East of Baldurs gate
http://forgottenrealms.wikia.com/wiki/Red_Knight

Shaundakul
DURANAMIR
Lanthalas' Requiem (2 rooms) in the Stonelands of Cormyr
http://en.wikipedia.org/wiki/Shaundakul

Siamorphe
JAENOIC
The Chapel And Chalice of the Divine Right (2 rooms) Street of the Singing Dolphin
http://www.nwn2haze.com/wiki/doku.php?id=siamorphe

Valkur
GRENWYN
The Temple of Endless Waves and Wind (2 rooms) Dragonisle, Sea of Fallen Stars
http://www.geocities.com/Area51/Chamber ... alkur.html

Velsharoon
NEDYLENE
Order of One Thousand Nightmares (2 rooms) Fields of the Dead
http://www.wizards.com/dnd/images/rt_wheart.jpg
http://forgottenrealms.wikia.com/wiki/Velsharoon
...never send to know for whom the bell tolls,
it tolls for thee.
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Post by Kelemvor » Fri Jan 11, 2008 4:27 pm

1)
Looking over the list above, you've each got a little snippet of information which is your starting point for this project.
Azuth
LERYTHA
The Tower of Mysteries (3 rooms) in Mulmaster
http://www.wizards.com/dnd/images/moonsea_lg.jpg
http://en.wikipedia.org/wiki/Azuth
The name of the deity you've asked to work on
Confirmation that it's your task
The canon name (where possible) of the temple or shrine ; how many rooms (ie vnums) it should consist of; and a rough idea of it's location.
A link to the deity in question
And (if I could track one down) a link to a map of the area where it can be found.

Where possible, please use the canon sources and references available to you; though for some deities this is limited, so feel free to improvise; and be sure to take into account the location/surrounding area.

2)
Your submission needs to include descriptions for the rooms, NPCs and items which relate to your temple or shrine.

Taking the example above 3 vnums = 3 rooms, 3 NPCs and 3 items for you to play with.

You DO NOT have to use all of them, if you describe three rooms, elect to have only one NPC in the area and can only think of two items for them to sell or wear - that's fine.

BUT do not submit descriptions for extra rooms, NPCs or items unless you've checked in advance that I can squeeze them in.

a) Rooms
#QQ05
Bilgor's general store~
{30}Built of the same rough wood and cut stone mix as the other buildings in
Triel, this home's interior is somewhat different from the rest. The
store's wood-work is decorated with all manner of trinkets, trash and
things brought home by the owner of the house. Crates and barrels line
the walls and free-standing shelves filled with simple goods stand in
the middle of the store room. A big tree trunk serves as counter and a
sign over the main door reads {90}Bilgor's general store.{30} To your left as
you enter, half hidden behind stacks of cut wood, is a low door leading
outside.
~
0 ROOM_INDOORS SECT_CITY 0 0 0
DDIR_SOUTH
dusty cobblestone road~
~
0 -1 QQ04 0
DDIR_WEST
out the back~
low door~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_XSEARCHABLE -1 QQ06 0
E
low door outside stacks cut wood west~
{80}The handle of this low dark door is obscured by the cut timber stacked
all around it and you may need to search for the latch.
S

This is a fully coded room with extra descriptions and links to the surrounding rooms.

If you are familiar enough with building to use this format, that's great it will save me some work later.

If you don't feel confident enough to do this or are feeling lazy, though, DON'T WORRY!

Just give me the

- room name
- the room description (colorised if you would. See HELP FERALCOLOR)
- some idea of how it links to any other rooms in your submission

so, using the example above
- Bilgor's general store
- {30}Built of the same rough wood and cut stone mix as the other buildings in
Triel, this home's interior is somewhat different from the rest. The
store's wood-work is decorated with all manner of trinkets, trash and
things brought home by the owner of the house. Crates and barrels line
the walls and free-standing shelves filled with simple goods stand in
the middle of the store room. A big tree trunk serves as counter and a
sign over the main door reads {90}Bilgor's general store. {30}To your left as
you enter, half hidden behind stacks of cut wood, is a low door leading
outside.
- The street is to the North and there is a garden to the West
Room descriptions should be limited to less than 70 characters per line and be between 4 and 10 lines long

b) NPCs
#QQ32
Gurt net mender~
{70}Gurt~
{70}Gurt the Net Mender is here.~
{70}He is of average height and a little overweight. His hands are large,
but work nimbly on the nets he mends and makes. His face sports a
stubbly beard and mustache that seem to be roughly trimmed around the
edges. His trousers are cut off at the knee and his shirt looks worn
and faded. His overall appearance suggests that he may have once been
a fisherman as well.
~
S 35 CLASS_WARRIOR RACE_HUMAN SEX_MALE POS_STANDING DEITY_NONE
ACT_SENTINEL|ACT_NOSHOVE|ACT_CITIZEN
% 10 4 Ropes~
>greet_prog 50~
sayto $n If it's made of rope, I can likely
sayto $n be fixing it for you.
~
|
Again, this is a fully coded mobile, but the novice builders just need to provide

- a short description (usually the name or an adjective style description)
- a long description (what you see when you enter a room or use the look command)
- a full description (what you see when you look at the NPC)
(All of the above should be colorised)
- a brief note on what class and race they are
- what they can train (this is not mandatory)
- if you want them to give a greeting or offer a particular service
- if you want them to sell or wear certain items (Have a look through the limbo objects list for details of items which can be worn or sold that do not have to be coded in the area)

eg
- {70}Gurt
- {70}Gurt the Net Mender is here.
- {70}He is of average height and a little overweight. His hands are large,
but work nimbly on the nets he mends and makes. His face sports a
stubbly beard and mustache that seem to be roughly trimmed around the
edges. His trousers are cut off at the knee and his shirt looks worn
and faded. His overall appearance suggests that he may have once been
a fisherman as well.
- human warrior
- trains use of ropes
- can repair rope weapons
- sells nets and ropes
The NPCs full description should be limited to less than 70 characters per line and between 4 and 8 lines long.

Your priest or temple guardian does not have to train or sell anything so don't feel that they have to.

c) items
#QQ18
black scalemail hauberk~
{80}a black scalemail hauberk~
{80}A pile of black scalemail armour lies in a bundle here.~
~
ITEM_TYPE_ARMOR
0
CAN_WEAR_TAKE|CAN_WEAR_BODY
ITEM_QUALITY_HIGH MATERIAL_STEEL COND_PERFECT SIZE_MEDIUM
0 0 LAYER_ARMOR ARMOR_TYPE_SCALE_MAIL 0 0
E
black scalemail hauberk~
{80}A knee length hauberk made of many overlapping steel plates, the whole enamelled with a heavy black lacquer.
~
Item creation can be complicated, with different Item Types using different flags and values. So long as you provide the following detail I should be able to code a finished product.

- a short description (what you see if the object is part of a 'doing' command)
- a long description (what you see if the item is on the ground and you enter a room or use look)
- a full description (what you see if you look at or examine the object)
Again, be sure to colorise the descriptions.
- what kind of item it is (jewelery, clothing, armour type, a weapon, a container or sheath etc) and what it is made of
- any ideas for programs on the item (not mandatory)

eg
- {80}a black scalemail hauberk~
- {80}A pile of black scalemail armour lies in a bundle here.~
- {80}A knee length hauberk made of many overlapping steel plates, the whole enamelled with a heavy black lacquer.
- scale mail armour made of steel
If you have just one vnum to play with you will probably want to describe something unique or carrying the symbol of the deity in question.

If you have more than one vnum to play with, try to make any additional items more general. That way I can spread them around the area to add colour and flavor to the other deities' temples

That is:
{30}a {F0}silver-bladed {30}fransisca
or
{70}a sturdy chainmail hauberk
could be worn and sold by different NPCs in several different temples across the area.
Whereas,
{30}a {70}silver-bladed {30}fransisca bearing {e0}Valkur's symbol
or
{70}a sturdy chainmail hauberk emlazoned with {F0}two crossed axes
could only be sold or worn in their respective temples.

Do not feel that you have to create weapons and armour, anything that fits with the deity or which might be present in your or another contributor's temple setting is as good, if not better.

Just to emphasise, I am happy to answer questions on any of the above. Feel free to post to the thread or PM myself with any questions you might have.

3)

Once you are happy with your submission, PM it to me and I'll update the details in the list posted above.

I don't like to give deadlines when I'm asking folk to help out voluntarily, but if you can all aim to have your efforts with me in the next 4 weeks that would be great.

Above all, enjoy the experience
...never send to know for whom the bell tolls,
it tolls for thee.
User avatar
Kohadon
Sword Novice
Sword Novice
Posts: 38
Joined: Tue Jul 31, 2007 12:42 am
Location: Ardeep
Contact:

Post by Kohadon » Fri Jan 11, 2008 7:39 pm

Just wondering where Thay is exactly? Not too far in the FR books, so a lot of locations are still a bit unknown
User avatar
Horace
Sword Grand Master
Sword Grand Master
Posts: 546
Joined: Tue May 22, 2007 2:22 am
Location: Ankeny, Iowa
Contact:

Post by Horace » Fri Jan 11, 2008 7:46 pm

http://koti.mbnet.fi/~cerberus/kuvat/fo ... 20full.jpg

Look at the text for "Sea of Fallen Stars" and then follow directly east.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Post by Kelemvor » Fri Jan 11, 2008 8:30 pm

Which part of
Any questions relating to this project should be posted in the separate thread I've created at:

http://www.gallwey.com/fk/board/viewtop ... 4171#54171
wasn't clear... :)
...never send to know for whom the bell tolls,
it tolls for thee.
User avatar
Kohadon
Sword Novice
Sword Novice
Posts: 38
Joined: Tue Jul 31, 2007 12:42 am
Location: Ardeep
Contact:

Post by Kohadon » Fri Jan 11, 2008 8:40 pm

Project? What project? I just randomly sought to investigate Thay..:p
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Post by Kelemvor » Mon Jan 21, 2008 10:15 am

Just a reminder, I'll need your submissions by February 8th.

Ten days gone and I've only received one submission so far ;)
...never send to know for whom the bell tolls,
it tolls for thee.
User avatar
Japcil
Sword Grand Master
Sword Grand Master
Posts: 1143
Joined: Fri Jun 17, 2005 5:32 pm
Location: Golden Oaks
Contact:

Post by Japcil » Mon Jan 21, 2008 8:43 pm

And here I was going to email it today, but since I have until the 8th.... :twisted:
Image
Nedylene
Sword Grand Master
Sword Grand Master
Posts: 517
Joined: Mon Aug 25, 2003 2:00 am
Location: Zhentil Keep

Post by Nedylene » Tue Jan 22, 2008 4:37 am

Mine will be in by Friday
User avatar
Japcil
Sword Grand Master
Sword Grand Master
Posts: 1143
Joined: Fri Jun 17, 2005 5:32 pm
Location: Golden Oaks
Contact:

Post by Japcil » Fri Feb 01, 2008 5:04 am

Im almost done with mine... Im having a lack of creativity on designing the mobs for my area.
Image
Lea
Sword Journeyman
Sword Journeyman
Posts: 130
Joined: Sat Aug 09, 2003 5:52 pm
Contact:

Post by Lea » Fri Feb 08, 2008 8:11 pm

I am finishing up a few minor last minute details and I will get it sent to you.
Mele
Staff
Staff
Posts: 5932
Joined: Sat Aug 09, 2003 2:24 am

Post by Mele » Fri Feb 08, 2008 9:17 pm

I'm going by I have until the stroke of midnight my time. >.>

It will be in by then.
Beshaba potatoes.
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Post by Kelemvor » Wed Feb 13, 2008 5:32 pm

Akadi
LEA
Submission received

No canon location available (1 room) Faerdale
http://www.angelfire.com/empire2/faerun ... di2nd.html

Auril
LATHLAIN
Submission received

The Winter Palace (3 rooms) in Luskan
http://vnmedia.ign.com/nwvault.ign.com/ ... ea/map.jpg
http://en.wikipedia.org/wiki/Auril

Azuth
LERYTHA
The Tower of Mysteries (3 rooms) in Mulmaster
http://www.wizards.com/dnd/images/moonsea_lg.jpg
http://en.wikipedia.org/wiki/Azuth

Baervan Wildwanderer
JAPCIL
Submission received

Oaksong Tower (3 rooms) in the Forgotten Forest
http://forgottenrealms.wikia.com/wiki/B ... ldwanderer

Brandobaris
LAITAINE
Submission received

Brandobaris keeps no permanent shrines or temples (1 room) Hillvale, SW of Arabel
http://usuarios.lycos.es/xusromero/FR/t ... Cormyr.jpg
http://www.nwn2haze.com/wiki/doku.php?id=brandobaris

Clangeddin Silverbeard
ZYNARC
Submission received

The Battle Cavern of Unquenched Valor (2 rooms) Earthfast Mountains
http://www.arioch.com/images/Impiltur.JPG
http://www.nj-pbem.com/data/Gods/dwarve ... geddin.htm

Eilastraee
KELEMVOR
Submission received

Dancing Dell (3 rooms) Ardeep
http://en.wikipedia.org/wiki/Eilistraee

Gaerdal Ironhand
SINDRI
Submission received

No canon location available (1 room) Golden Oaks
http://nwn2.wikia.com/wiki/Gaerdal_Ironhand

Gargauth
GWAIN
Submission received

Sign of the Silver Harp Inn (2 rooms) near Proskur and the Bridge of Fallen men
http://ppwp.syntheticsapien.com/lib/exe ... onmere.jpg
http://en.wikipedia.org/wiki/Gargauth

Grumbar
VIBIUS
Submission received

No canon location available (1 room) Spine of the World
http://www.geocities.com/Area51/Chamber ... umbar.html

Ilneval
KREGOR
Submission received

No canon location available (1 room) Orc Camp
http://oracle.wizards.com/scripts/wa.ex ... S=&P=71400

Istishia
MELUSINE
Submission received

Castle of the Singing Dolphin (2 rooms) island in the Trackless Sea
http://www.geocities.com/Area51/Chamber ... ishia.html

Kossuth
KOHADON
Submission received

Flaming Brazier (2 rooms)in Bezantur
http://www.beyondtheouterrealms.com/images/Thay3.bmp
http://en.wikipedia.org/wiki/Kossuth_%2 ... Dragons%29

Lliira
MELE
Starrevel House (3 rooms) in Berdusk
http://en.wikipedia.org/wiki/Lliira

Lurue
TANDRIA
Submission received

Place of the Unicorn (3 rooms) Neverwinter Hills
http://en.wikipedia.org/wiki/Lurue

Luthic
KREGOR
Submission received

No canon location available (1 room) Orc Camp
http://en.wikipedia.org/wiki/Luthic

Nobanion
LARETHIEL
Submission received

No canon location available (2 rooms) Shilmista
http://forgottenrealms.wikia.com/wiki/Nobanion

Red Knight
AKIREN
Submission received

Citadel of Strategic Militancy (3 rooms) North-East of Baldurs gate
http://forgottenrealms.wikia.com/wiki/Red_Knight

Shaundakul
DURANAMIR
Submission received

Lanthalas' Requiem (2 rooms) in the Stonelands of Cormyr
http://en.wikipedia.org/wiki/Shaundakul

Siamorphe
JAENOIC
Submission received

The Chapel And Chalice of the Divine Right (2 rooms) Street of the Singing Dolphin
http://www.nwn2haze.com/wiki/doku.php?id=siamorphe

Valkur
GRENWYN
The Temple of Endless Waves and Wind (2 rooms) Dragonisle, Sea of Fallen Stars
http://www.geocities.com/Area51/Chamber ... alkur.html

Velsharoon
NEDYLENE
Order of One Thousand Nightmares (2 rooms) Fields of the Dead
http://www.wizards.com/dnd/images/rt_wheart.jpg
http://forgottenrealms.wikia.com/wiki/Velsharoon

Time to round up those submissions so I can plan out my vnums :)

Still waiting on:

Azuth
Llirra
Valkur
Velsharoon

I'm aware that Nedylene has PC problems currently, but if the rest of you can let me know how you're getting on that would be great.

Mele, you indicated above that you were sending yours in... if my inbox has managed to eat it, apologies and can you send it again.

The descriptions I've received so far are of a really high quality so well done and thank you to you all.
...never send to know for whom the bell tolls,
it tolls for thee.
Mele
Staff
Staff
Posts: 5932
Joined: Sat Aug 09, 2003 2:24 am

Post by Mele » Wed Feb 13, 2008 6:38 pm

No, sorry! Hallmark holiday means busybusy work and tiredtired me! I'll do it asap, but tonight is the night before the holiday so will be psycho.

Sorry!
Beshaba potatoes.
Lerytha
Sword Grand Master
Sword Grand Master
Posts: 989
Joined: Fri Mar 19, 2004 8:37 am
Location: Waterdeep

Post by Lerytha » Wed Feb 13, 2008 11:13 pm

My computer time is very, very limited. If its vital/urgent I can try to get it done in a few days. If not, might be two weeks before I can get it in. Very sorry.
If you have knowledge, let others light their candles with it.

--Sir Winston Churchill

"This place is boring, I'm gonna go eat whatever I can find laying on the ground"

-- Hoildric

Cacie asks Larethiel 'Did that air just bow to you?
User avatar
Kelemvor
Sword Grand Master
Sword Grand Master
Posts: 2295
Joined: Mon Apr 11, 2005 6:14 pm
Location: The Fugue Plain within the Crystal Spire

Post by Kelemvor » Thu Feb 14, 2008 7:14 am

I'll work around you for now, not to worry. The main thing was to know that there was a delay.

Anyone had any word from Grenwyn's player? I don't think I've seen them around in the last month.
...never send to know for whom the bell tolls,
it tolls for thee.
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Minor Temples Area - Instructions

Post by Gwain » Tue Feb 02, 2010 3:42 pm

Attention!

This contest has been started again. Because of the inability to recover the files associated with this from the previous Administrative Patron, I will be reopening this contest. First, to settle the fact that it has lain dormant for almost two years. Players that previously applied and submitted will be given first choice of the areas they originally worked hard on and submitted. (Edit: Please note that some of the temple locations will be changed to maintain the current geography of the mud and to accommodate finished areas already in the game)
Akadi
LEA
No canon location available (1 room) Faerdale
http://www.angelfire.com/empire2/faerun ... di2nd.html

Auril
LATHLAIN
The Winter Palace (3 rooms) in Luskan
http://vnmedia.ign.com/nwvault.ign.com/ ... ea/map.jpg
http://en.wikipedia.org/wiki/Auril

Azuth
LERYTHA
The Tower of Mysteries (3 rooms) in Mulmaster
http://www.wizards.com/dnd/images/moonsea_lg.jpg
http://en.wikipedia.org/wiki/Azuth

Baervan Wildwanderer
JAPCIL
Oaksong Tower (3 rooms) in the Forgotten Forest
http://forgottenrealms.wikia.com/wiki/B ... ldwanderer

Brandobaris
LAITAINE
Brandobaris keeps no permanent shrines or temples (1 room) Hillvale, SW of Arabel
http://usuarios.lycos.es/xusromero/FR/t ... Cormyr.jpg
http://www.nwn2haze.com/wiki/doku.php?id=brandobaris

Clangeddin Silverbeard
ZYNARC
The Battle Cavern of Unquenched Valor (2 rooms) Earthfast Mountains
http://www.arioch.com/images/Impiltur.JPG
http://www.nj-pbem.com/data/Gods/dwarve ... geddin.htm

Eilastraee
KELEMVOR
Dancing Dell (3 rooms) Ardeep
http://en.wikipedia.org/wiki/Eilistraee

Gaerdal Ironhand
SINDRI
No canon location available (1 room) Golden Oaks
http://nwn2.wikia.com/wiki/Gaerdal_Ironhand

Gargauth
GWAIN
Sign of the Silver Harp Inn (2 rooms) near Proskur and the Bridge of Fallen men
http://ppwp.syntheticsapien.com/lib/exe ... onmere.jpg
http://en.wikipedia.org/wiki/Gargauth

Grumbar
VIBIUS
No canon location available (1 room) Spine of the World
http://www.geocities.com/Area51/Chamber ... umbar.html

Ilneval
KREGOR
No canon location available (1 room) Orc Camp
http://oracle.wizards.com/scripts/wa.ex ... S=&P=71400

Istishia
MELUSINE
Castle of the Singing Dolphin (2 rooms) island in the Trackless Sea
http://www.geocities.com/Area51/Chamber ... ishia.html

Kossuth
KOHADON
Flaming Brazier (2 rooms)in Bezantur
http://www.beyondtheouterrealms.com/images/Thay3.bmp
http://en.wikipedia.org/wiki/Kossuth_%2 ... Dragons%29

Lliira
MELE
Starrevel House (3 rooms) in Berdusk
http://en.wikipedia.org/wiki/Lliira

Lurue
TANDRIA
Place of the Unicorn (3 rooms) Neverwinter Hills
http://en.wikipedia.org/wiki/Lurue

Luthic
KREGOR
No canon location available (1 room) Orc Camp
http://en.wikipedia.org/wiki/Luthic

Nobanion
LARETHIEL
No canon location available (2 rooms) Shilmista
http://forgottenrealms.wikia.com/wiki/Nobanion

Red Knight
AKIREN
Citadel of Strategic Militancy (3 rooms) North-East of Baldurs gate
http://forgottenrealms.wikia.com/wiki/Red_Knight

Shaundakul
DURANAMIR
Lanthalas' Requiem (2 rooms) in the Stonelands of Cormyr
http://en.wikipedia.org/wiki/Shaundakul

Siamorphe
JAENOIC
The Chapel And Chalice of the Divine Right (2 rooms) Street of the Singing Dolphin
http://www.nwn2haze.com/wiki/doku.php?id=siamorphe

Valkur
GRENWYN
The Temple of Endless Waves and Wind (2 rooms) Dragonisle, Sea of Fallen Stars
http://www.geocities.com/Area51/Chamber ... alkur.html

Velsharoon
NEDYLENE
Order of One Thousand Nightmares (2 rooms) Fields of the Dead
http://www.wizards.com/dnd/images/rt_wheart.jpg
http://forgottenrealms.wikia.com/wiki/Velsharoon
So you have until Saturday February 6th to resubmit. If you don't want to participate or have lost to the original area files you made, please pm me. Otherwise just pm the original files to me as soon as possible. On Sunday February 7, I will be opening the contest again to all interested parties.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

Re: Minor Temples Area - Instructions

Post by Duranamir » Tue Feb 02, 2010 4:08 pm

Will find my original files for Shaundakul and resubmit


Duranamir
User avatar
Larethiel
Sword Grand Master
Sword Grand Master
Posts: 910
Joined: Sat Jul 22, 2006 4:10 pm
Location: Mt. Whateverest

Re: Minor Temples Area - Instructions

Post by Larethiel » Tue Feb 02, 2010 6:27 pm

Oh man, I already submitted that, and it's on my old computer, it might take me a bit longer than 6th February, is that going to be alright? If not, I'll just shake up something new.
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Minor Temples Area - Instructions

Post by Gwain » Tue Feb 02, 2010 7:01 pm

Its fine to pm or inform in the forum if you have your previous documentation available still for future submission. If you can't retrieve it before February 7th, just post that you are still interested in doing the area and I'll reserve your spot.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Post Reply