Keeping the Mystery Alive after Death

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Selveem
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Keeping the Mystery Alive after Death

Post by Selveem » Sat Sep 06, 2008 3:38 pm

Currently, there is a code restriction when you've died requiring those you to reveal your true name to those who are rescuing you.

Any aliases you have are now void and your name is known to any and all who've rescued you as well as anyone else they may come into contact and spread the word to.

Personally, I find this code restriction frustrating as I've two characters who go by aliases and one who has forfeited his name in disgrace.

I am curious how others have handled this or if they, too, were forced to forgo their character's IC responses in lieu of code requirements.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Nedylene
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Re: Keeping the Mystery Alive after Death

Post by Nedylene » Sat Sep 06, 2008 4:06 pm

This restriction does not apply to raise dead. You can use adjective/race .. It just applies to ressurection
Selveem
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Re: Keeping the Mystery Alive after Death

Post by Selveem » Sat Sep 06, 2008 4:12 pm

Hm, not even when an NPC is being used?

Well, that certainly makes it easier. :)
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Nedylene
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Re: Keeping the Mystery Alive after Death

Post by Nedylene » Sat Sep 06, 2008 8:27 pm

Uhm.. Well.. *coughs* yeah think you have to use "name" when a PC is used. But I do not see it as a bad thing if you use "ooc" knowledge to do it... For example...

Player A brings dead person B to priest
Player A tells priest that dead person player B's name is Bob
Player A then uses the raise dead <true name> command while rping the name as Bob
?

I don't know. It is edging I just know what a PLAYER uses the raise dead spell you do not need the person's name
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Oghma
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Re: Keeping the Mystery Alive after Death

Post by Oghma » Sun Sep 07, 2008 2:11 am

Just like when you raise someone and it is possible to see a formerly concealed symbol on the corpse it is also possible to make an ooc choice to accept that icly the game would have allowed you to use that alias or the game would have not allowed you to look in the folds of clothing without removing the item itself. I like to play by ear and to take into consideration the ooc concerns over information like that. So if I was asked by someone to raise them, I would accept if they asked or informed me oocly that I could forgo knowing their name. However, some may not accept that, mostly because they might icly demand a name. In that sense it could mean telling them that you will use someone else or going to an npc priest. I won't give a definitive answer because it is a very minor ooc issue and most people on this game are good chaps about things like that. So it could go either way, it is up to you to find a viable solution.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
Selveem
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Re: Keeping the Mystery Alive after Death

Post by Selveem » Sun Sep 07, 2008 5:31 am

I've had some positive experiences on good sportsmanship, but plenty others.

Like the time when one of my thieves attempted to steal from a mob and it yelled '<insert name> is a thief!' when there's no way the mob or anyone else for that matter'd know his unaliased name. That person then proceeded to give out the name ICly and considered it fair.

I'm not trying to be arguementative, just stating that it isn't always the case.

Those who generally don't give out their name often don't know a lot of people who are willing to put their neck out for them to retrieve their corpse.. much less pay their resurrection on good faith that their money'll be returned. It isn't like if someone like that dies you have all the players currently online itching to help the rogue (or otherwise aliased/unnamed character).

If the mobs and spells (aside from the one aforementioned spell by Bonnie) don't require their true name, then I suppose that's more than good enough.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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