Those have been very good suggestions, yet there should some code-backup in order to provide a full roguish experience, certainly you don't need it for a pure RP character like a con-artist, diplomat, merchant or beggar just to name a few, all can be roleplayed.
But those others that could greatly further RP like spies, scouts, investigators and so, aren't possible since a rogue is unable to detect a hiding rogue and a rogue will be always detected when a spellcaster wishes. cast 'true sight' --> all those rogues who might be hiding and all those that would enter the room for X minutes will be automatically detected with a success rate of 100%.
Is for that I propose a revamp of the "stealth system" in which those spells who can't detect hidden characters wouldn't (ie True sight), some that don't detect a character if he is hiding would do it now (ie Magic mirror) and those who reveal all those characters that are hidding in a single instant but no after the spell cast has casted, and in D&D do it would remain the same way (ie Faerie Fire)
Also a spot skill would be needed, all classes would have it, but it would be something special:
This skill could be trained by everyone up the way to GM, but it would have "special features",
assuming that all the classes have the skill at GM still would be differences.
Rogues would have use of their full score in spot no matter where they are.
Rangers and druids would have their full score in spot in places considered "wylds", but when elsewhere they would have a hidden penalty to their spot skill (not noticeable when typing score just hidden when doing the check)
Those classes who haven't spot skill in D&D would have it, but with a hidden penalty no matter where they are, this penalty would be likely higher than the druids/rangers for being in places not considered "Wylds".
Also a feat could be created that would reduce (just a bit) the hidden penalty of those classes that haven't spot as class skill but that it still such skill might be a must for them, ie: A fighter helmite watchman, a cleric of mask.
Personally I think that this would give much to FK, since it might bring in consideration stealth, and having measures against such (Like creating a lawful *thief* Tyran investigator

), and I would really like to help towards it if given the opportunity.
And thanks to you if you have managed to read so far
