Fighter "Skill-at-arms"

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Alvirin
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Fighter "Skill-at-arms"

Post by Alvirin » Sun Nov 02, 2008 1:31 pm

In line with the current wizard spell-power in which the higher level of the wizard the more powerful are their spells, the suggested thief "backstab-power" in which the higher level of the thief his skills circle stab and backstab would get a larger increase, I propose something similar;

All weapon skills of the fighter would get an increase relative to the weapon-skill in which he had a higher level, something like all your weapon skills could be as much lower as 1/2 (or any other value to determine) as the weapon skill in which you had a higher level.
Selveem
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Re: Fighter "Skill-at-arms"

Post by Selveem » Sun Nov 02, 2008 2:34 pm

Personally speaking, I don't agree with it.

Yeah yeah, I know what you're all thinking: OMG, Selveem AGAINST something that would make fighters a little stronger?

Psh, fighters unlike wizards and priests gotta WORK for their bread and butter. ;)

The primary reason for my disagreement is simply because hitroll is already in the game. You already get a "to hit bonus" (for those that don't know mechanics, it means that you hit opponents easier as you level higher) for leveling up.
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Nysan
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Re: Fighter "Skill-at-arms"

Post by Nysan » Sun Nov 02, 2008 7:35 pm

Hey, Selveem and I agree on something! And its against adding something to fighters! Quick, are pigs flying?
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Harroghty
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Re: Fighter "Skill-at-arms"

Post by Harroghty » Sun Nov 02, 2008 8:05 pm

Yes, I "third" the disagreement.

Weapon skill should be improved by using weapons, not levelling. While I would certainly enjoy the extra bonus, I believe that this would -more importantly- encourage reckless levelling without attention paid to role-play or improving skills.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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