[Spell] True sight

For the discussion of general topics about the game.
Post Reply
Vibius
Sword Grand Master
Sword Grand Master
Posts: 433
Joined: Mon Nov 12, 2007 12:35 pm
Location: Waterdeep

[Spell] True sight

Post by Vibius » Fri Nov 14, 2008 7:50 pm

Changing its range to touch so:

a) other's character can be affected by it (which would be nice)
b) it can't be persisted.
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: [Spell] True sight

Post by Selveem » Fri Nov 14, 2008 8:37 pm

Can only be persisted by Priests.

Personally, being a character that plays a fighter AND rogue, I don't want every single class easily being able to spot me at any time without even a check.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: [Spell] True sight

Post by Nysan » Fri Nov 14, 2008 9:12 pm

All detection spells are self only; invis, hidden, magic, chaos, evil, good, ect ect. True sight should stay with the pack.

There already is a way for non-casters to use most detection spells: potions. *shrug*
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Alvirin
Sword Grand Master
Sword Grand Master
Posts: 255
Joined: Mon Jun 04, 2007 7:20 pm
Location: Streets of Waterdeep / On the road

Re: [Spell] True sight

Post by Alvirin » Fri Nov 14, 2008 10:22 pm

Fair enough, then we remove for those spells that shouldn't be able of doing so the capacity of detecting hidden characters and we are all set :D
Post Reply