[Skill] Parry
[Skill] Parry
I'm curious if Parry is supposed to work well.
I am apprentice and I have parried twice since having trained it up to Apprentice (this is accurate, I actually searched through the entirety of my logs).
Since training it, I've spent the better part of my time catching up on all the different TV series I watch and randomly hitting 'kill mob.' This has amounted to almost a full OOC day's worth of training thanks to as many episodes as I am behind.
More than anything, I wanted to see Riposte work. Of course, I don't think I'll ever see Riposte skill work because I almost never see Parry work. I was curious if others are seeing this as well?
I am apprentice and I have parried twice since having trained it up to Apprentice (this is accurate, I actually searched through the entirety of my logs).
Since training it, I've spent the better part of my time catching up on all the different TV series I watch and randomly hitting 'kill mob.' This has amounted to almost a full OOC day's worth of training thanks to as many episodes as I am behind.
More than anything, I wanted to see Riposte work. Of course, I don't think I'll ever see Riposte skill work because I almost never see Parry work. I was curious if others are seeing this as well?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Re: [Skill] Parry
It's been toned down a lot.
I'm not privy to the reasoning. But the way I see it, is that it isn't a staple in pen and paper, and in my mind, therefore, unimportant. I don't think it's terrible for flavor seeing it now or then, but I don't think it should be as prevalent as it use to be. I remember parry being so often done that mundane weapons stunk because you'd parry them into oblivion.
I guess my point is, AC already reflects parry/dodge/shieldwork - and I'm not really heartbroken that they have been lessened with the advent of this new AC system that seems to work very well.
But yes. It ain't your daddy's parry!
I'm not privy to the reasoning. But the way I see it, is that it isn't a staple in pen and paper, and in my mind, therefore, unimportant. I don't think it's terrible for flavor seeing it now or then, but I don't think it should be as prevalent as it use to be. I remember parry being so often done that mundane weapons stunk because you'd parry them into oblivion.
I guess my point is, AC already reflects parry/dodge/shieldwork - and I'm not really heartbroken that they have been lessened with the advent of this new AC system that seems to work very well.
But yes. It ain't your daddy's parry!
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
Re: [Skill] Parry
Hm, but the problem is it's almost impossible to train Riposte then.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Horace
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Re: [Skill] Parry
With passive skills this, at least for me, is less of a concern than things like disarm. Where you literally have to work at it. I get what you're saying though.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
Re: [Skill] Parry
I personally would not mind seeing dodge / parry removed. As stated, anything that has to do with defense in combat comes from armour class. It is considered all encompassing.
If its a balancing issue, perhaps we could find some small way to work around it?
If its a balancing issue, perhaps we could find some small way to work around it?
Erwyth
Feraael
Halafae
Feraael
Halafae
Re: [Skill] Parry
I find that almost all of this category of skills (parry, dodge, shieldwork, riposte) work fine, but at a reduced chance of success then they might have previously functioned at. Riposte is the exception in my experience. I do not believe it to be case that a lack of successful parries limit your opportunity - I think it's just broken. (For a long time you riposted against yourself when an opponent parried.)
Contrary to Erwyth's opinion that these skills could be removed: If any change were to make sense for this category of skills ( again parry, dodge, shieldwork, riposte) it would be to change riposte away from a riposte (which applies, in this case, to only thrusting weapons) to counterattack. The traditional mantra of the German school of "historical armed combat" (this is what we're calling swordplay and the use of weapons from the Middle Ages and Renaissance these days) is attack, parry, counterattack. This is seen throughout the manuals by men like Hans Talhoffer and Johannes Liechtenauer. Skills like this contribute to balancing the classes by enhancing the melee combat abilities of those classes for whom they are available.
Contrary to Erwyth's opinion that these skills could be removed: If any change were to make sense for this category of skills ( again parry, dodge, shieldwork, riposte) it would be to change riposte away from a riposte (which applies, in this case, to only thrusting weapons) to counterattack. The traditional mantra of the German school of "historical armed combat" (this is what we're calling swordplay and the use of weapons from the Middle Ages and Renaissance these days) is attack, parry, counterattack. This is seen throughout the manuals by men like Hans Talhoffer and Johannes Liechtenauer. Skills like this contribute to balancing the classes by enhancing the melee combat abilities of those classes for whom they are available.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: [Skill] Parry
Shieldwork does nothing, as far as I have been told, since the update on defence and AC. Either you are using a shield, and it adds to your AC, or you aren't and it doesn't.
It would be nice to see a higher shieldwork skill giving you a higher bonus from shields.
It would be nice to see a higher shieldwork skill giving you a higher bonus from shields.
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Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
- Horace
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Re: [Skill] Parry
It changed again recently (maybe 2 months?) where now you get blocked attacks again.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
Re: [Skill] Parry
Yes, of late, shieldwork does work (you see the old "You take your opponents attack on your shield" echo).
It works at the decreased chance of success much like other defensive skills but it does work.
It works at the decreased chance of success much like other defensive skills but it does work.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: [Skill] Parry
The turn-out of this thread hasn't been anything like what I'd expected, but I guess that's fine all the same.
Re: Original question:
Does parry even work now?
Re: Skill removal:
If you take away parry and riposte (sub of parry) and add counter-attack, that'd be far stronger IMO. You really want a greatblade wielding Centaur or Wemic smacking you when you try to attack them? I don't know about you, but I don't. Ow. Personally speaking, I think people should concentrate less on the removal of things as a whole.
Re: Original question:
Does parry even work now?
Re: Skill removal:
If you take away parry and riposte (sub of parry) and add counter-attack, that'd be far stronger IMO. You really want a greatblade wielding Centaur or Wemic smacking you when you try to attack them? I don't know about you, but I don't. Ow. Personally speaking, I think people should concentrate less on the removal of things as a whole.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Horace
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Re: [Skill] Parry
Yes, it works. Just much slower than what you're use to.Does parry even work now?
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
Re: [Skill] Parry
No reason to remove passive skills just because they were reduced in usage in response to the new AC system.
Parry does work, Gilain parried 3 times yesterday. *shrug*
Parry does work, Gilain parried 3 times yesterday. *shrug*
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: [Skill] Parry
For clarity: I do not want anything removed. And the suggestion to modify riposte is nothing anyone needs to focus on. That was just food for thought. I believe there to be many more important issues than this.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: [Skill] Parry
"Being the bad guy": I don't care if it stays or goes, I'm just going off of core rules. I was not seeking to get it removed. But, this goes back to the age old, FK vs FR rules. I joined this mud believing it was a D&D 3.5 mud, as stated on TMC.
Like I said, if parry, shieldwork, dodge are balances issues then what are we balancing against? Rogues vs Warriors vs Rangers ? The overwhelmingly powerful cleric also gets dodge / parry as well?
"On topic": Maybe parry could have a feat introduced? Improved statistics.
Like I said, if parry, shieldwork, dodge are balances issues then what are we balancing against? Rogues vs Warriors vs Rangers ? The overwhelmingly powerful cleric also gets dodge / parry as well?
"On topic": Maybe parry could have a feat introduced? Improved statistics.
Erwyth
Feraael
Halafae
Feraael
Halafae
Re: [Skill] Parry
I'm not so sure those two parry attempts I got were even from the skill.
I've noticed that it is possible to parry an attack even as a class without the skill.
Just today, my Cleric (who I should add doesn't have parry) parried an attack.
I've noticed that it is possible to parry an attack even as a class without the skill.
Just today, my Cleric (who I should add doesn't have parry) parried an attack.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: [Skill] Parry
Unless I am totally off, all characters have basic ability to do several passive skills. They have a very, very, small percentage of success though. Parry, dodge, and haggle for example. *shrug*Selveem wrote:I'm not so sure those two parry attempts I got were even from the skill.
I've noticed that it is possible to parry an attack even as a class without the skill.
Just today, my Cleric (who I should add doesn't have parry) parried an attack.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.