[Skill] Parry

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Selveem
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[Skill] Parry

Post by Selveem » Fri Nov 21, 2008 9:39 pm

I'm curious if Parry is supposed to work well.

I am apprentice and I have parried twice since having trained it up to Apprentice (this is accurate, I actually searched through the entirety of my logs).

Since training it, I've spent the better part of my time catching up on all the different TV series I watch and randomly hitting 'kill mob.' This has amounted to almost a full OOC day's worth of training thanks to as many episodes as I am behind. :P

More than anything, I wanted to see Riposte work. Of course, I don't think I'll ever see Riposte skill work because I almost never see Parry work. I was curious if others are seeing this as well?
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Re: [Skill] Parry

Post by Horace » Fri Nov 21, 2008 9:54 pm

It's been toned down a lot.

I'm not privy to the reasoning. But the way I see it, is that it isn't a staple in pen and paper, and in my mind, therefore, unimportant. I don't think it's terrible for flavor seeing it now or then, but I don't think it should be as prevalent as it use to be. I remember parry being so often done that mundane weapons stunk because you'd parry them into oblivion.

I guess my point is, AC already reflects parry/dodge/shieldwork - and I'm not really heartbroken that they have been lessened with the advent of this new AC system that seems to work very well.

But yes. It ain't your daddy's parry!
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Re: [Skill] Parry

Post by Selveem » Fri Nov 21, 2008 9:56 pm

Hm, but the problem is it's almost impossible to train Riposte then.
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Re: [Skill] Parry

Post by Horace » Fri Nov 21, 2008 10:24 pm

With passive skills this, at least for me, is less of a concern than things like disarm. Where you literally have to work at it. I get what you're saying though.
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Re: [Skill] Parry

Post by Erwyth » Fri Nov 21, 2008 10:31 pm

I personally would not mind seeing dodge / parry removed. As stated, anything that has to do with defense in combat comes from armour class. It is considered all encompassing.

If its a balancing issue, perhaps we could find some small way to work around it?
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Re: [Skill] Parry

Post by Harroghty » Sat Nov 22, 2008 12:27 am

I find that almost all of this category of skills (parry, dodge, shieldwork, riposte) work fine, but at a reduced chance of success then they might have previously functioned at. Riposte is the exception in my experience. I do not believe it to be case that a lack of successful parries limit your opportunity - I think it's just broken. (For a long time you riposted against yourself when an opponent parried.)
Contrary to Erwyth's opinion that these skills could be removed: If any change were to make sense for this category of skills ( again parry, dodge, shieldwork, riposte) it would be to change riposte away from a riposte (which applies, in this case, to only thrusting weapons) to counterattack. The traditional mantra of the German school of "historical armed combat" (this is what we're calling swordplay and the use of weapons from the Middle Ages and Renaissance these days) is attack, parry, counterattack. This is seen throughout the manuals by men like Hans Talhoffer and Johannes Liechtenauer. Skills like this contribute to balancing the classes by enhancing the melee combat abilities of those classes for whom they are available.
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Re: [Skill] Parry

Post by Glim » Sat Nov 22, 2008 12:30 am

Shieldwork does nothing, as far as I have been told, since the update on defence and AC. Either you are using a shield, and it adds to your AC, or you aren't and it doesn't.

It would be nice to see a higher shieldwork skill giving you a higher bonus from shields.
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Re: [Skill] Parry

Post by Horace » Sat Nov 22, 2008 12:32 am

It changed again recently (maybe 2 months?) where now you get blocked attacks again.
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Re: [Skill] Parry

Post by Harroghty » Sat Nov 22, 2008 12:52 am

Yes, of late, shieldwork does work (you see the old "You take your opponents attack on your shield" echo).
It works at the decreased chance of success much like other defensive skills but it does work.
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Re: [Skill] Parry

Post by Selveem » Sat Nov 22, 2008 1:25 am

The turn-out of this thread hasn't been anything like what I'd expected, but I guess that's fine all the same.

Re: Original question:

Does parry even work now?

Re: Skill removal:

If you take away parry and riposte (sub of parry) and add counter-attack, that'd be far stronger IMO. You really want a greatblade wielding Centaur or Wemic smacking you when you try to attack them? I don't know about you, but I don't. Ow. Personally speaking, I think people should concentrate less on the removal of things as a whole.
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Re: [Skill] Parry

Post by Horace » Sat Nov 22, 2008 1:46 am

Does parry even work now?
Yes, it works. Just much slower than what you're use to.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
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Re: [Skill] Parry

Post by Nysan » Sat Nov 22, 2008 2:09 am

No reason to remove passive skills just because they were reduced in usage in response to the new AC system.

Parry does work, Gilain parried 3 times yesterday. *shrug*
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Re: [Skill] Parry

Post by Harroghty » Sat Nov 22, 2008 2:23 am

For clarity: I do not want anything removed. And the suggestion to modify riposte is nothing anyone needs to focus on. That was just food for thought. I believe there to be many more important issues than this.
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Re: [Skill] Parry

Post by Erwyth » Sat Nov 22, 2008 8:57 am

"Being the bad guy": I don't care if it stays or goes, I'm just going off of core rules. I was not seeking to get it removed. But, this goes back to the age old, FK vs FR rules. I joined this mud believing it was a D&D 3.5 mud, as stated on TMC.

Like I said, if parry, shieldwork, dodge are balances issues then what are we balancing against? Rogues vs Warriors vs Rangers ? The overwhelmingly powerful cleric also gets dodge / parry as well?

"On topic": Maybe parry could have a feat introduced? Improved statistics.
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Re: [Skill] Parry

Post by Selveem » Sat Nov 22, 2008 4:07 pm

I'm not so sure those two parry attempts I got were even from the skill.

I've noticed that it is possible to parry an attack even as a class without the skill.

Just today, my Cleric (who I should add doesn't have parry) parried an attack.
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Re: [Skill] Parry

Post by Nysan » Sat Nov 22, 2008 10:40 pm

Selveem wrote:I'm not so sure those two parry attempts I got were even from the skill.

I've noticed that it is possible to parry an attack even as a class without the skill.

Just today, my Cleric (who I should add doesn't have parry) parried an attack.
Unless I am totally off, all characters have basic ability to do several passive skills. They have a very, very, small percentage of success though. Parry, dodge, and haggle for example. *shrug*
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