Again, If you were kicked in any part of the body, and you decide that it does not really hurt you, you can choose not to damageself, as this is a self applied damage. No one is forcing it on you. No one says that you MUST damage yourself when you get kicked, or hit by a hailstone, or just because you were pelted by some raindrops.
The Thwap can be seen in different lights. I see it as a friendly slap on the back, or a knock on the head to get the character's attention. It is to the person behind the screen on how he wants to roleplay his character to receive/dodge the blow, and to apply the damageself ability.
For the abuse of guard part, find out IC about some characters who got punished IC for that. This is just to say that IC actions will result in IC consequences.
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What I like about the idea, personally, is the fact that it would indeed come to be very useful to things like smoted fights, various smoted RP scenes that, if anyone has ever seen my character's description, must realize I have participated in. I know I, myself, often update my character's description with, more often than not, a new scar or some such thing. In the RP scene where that scar comes to form, something like this damageself idea would be add a lot to the RP. Sure, I can smote the damage just as well, but actually lowering the health percentage would force me to take the time to heal. I know, then, that some people would despise this idea for that very reason. In such cases, the damage could, again, simply be smoted without use or benefit of this command.
I admit to some bias in all this, however, as I do play a Lovite character. The idea is wonderful for such Faiths. But also for a Cyricist, I would think, who may not be sadomasochistic, but they are a tad demented. Or Tempurians, as they could add a great deal to their battles amongst each other or other PCs. The command could even become humorous in this sort of case:
(Forgive me. Sunites are just easy picking to me.)
Sunite slaps Isaldur (We've all seen that before.)
Sunite breaks a nail.
Sunite damages self.
Sunite cries as she glares at her broken nail.
What I'm basically trying to say is that, while this command can indeed be used for some of the more mature RPs that are almost required of certain characters and their Faiths (You really can't have an innocently RPed Lovite, or Cyricist), and battle would be where the command comes in most use, humor can also be implemented. Or, say, a pesky gnome has dropped some marbles in the Square...you walk in, fall on your arse, and take damage. (I honestly forget if damage is automatically given, but I don't think so.)
Anyway, those are my thoughts, such as they are.
I admit to some bias in all this, however, as I do play a Lovite character. The idea is wonderful for such Faiths. But also for a Cyricist, I would think, who may not be sadomasochistic, but they are a tad demented. Or Tempurians, as they could add a great deal to their battles amongst each other or other PCs. The command could even become humorous in this sort of case:
(Forgive me. Sunites are just easy picking to me.)
Sunite slaps Isaldur (We've all seen that before.)
Sunite breaks a nail.
Sunite damages self.
Sunite cries as she glares at her broken nail.
What I'm basically trying to say is that, while this command can indeed be used for some of the more mature RPs that are almost required of certain characters and their Faiths (You really can't have an innocently RPed Lovite, or Cyricist), and battle would be where the command comes in most use, humor can also be implemented. Or, say, a pesky gnome has dropped some marbles in the Square...you walk in, fall on your arse, and take damage. (I honestly forget if damage is automatically given, but I don't think so.)
Anyway, those are my thoughts, such as they are.
Kirkus - I have seen many people do what you say as well, tackle whap whap biff slap (Hell, I've done it while joking around) However, the command is something the whapee chooses. If you know the roleplay is poor, then you simply don't use it. If you are spammed with little things like that, do you even think it is likely they will take more damage then 5%? I think in actuality the person using the damageself would be the wrong to damage themselves so badly over kicks and tackles that are jokes. As for you original post about it taking risk from battle: Seren did not ask the murder/kill system be taken out. He simply asked for an extra skill to help roleplay. Nothing is forcing you to use this command rather then murder.
I like Seren's idea.
I like Seren's idea.
Beshaba potatoes.
With each new idea there will always be someone who will look for a way to twist it to fit their needs and desires. Saddly, this occurs often in muds. Though I understand the hesitation and concerns that this idea rises, I also see the potential rp avenues it presents. I would like to see something like this put into effect.
N.R.
N.R.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Damageself
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I'd like to see it in, it's a good idea.
Would be helpful in those instances where damage isn't feasibly attributed (for example a lightning bolt in the face of a fully armoured knight).
Also anyone who tries to force damageself on another I personally would count as harrassment, along the same lines of telling someone their RP is poor. Perhaps strikeable if carried to an extreme?
Would be helpful in those instances where damage isn't feasibly attributed (for example a lightning bolt in the face of a fully armoured knight).
Also anyone who tries to force damageself on another I personally would count as harrassment, along the same lines of telling someone their RP is poor. Perhaps strikeable if carried to an extreme?