We might consider forsaking the concept of "dual-backstab" trying to get closer to the D&D ruleset, so it wouldn't be possible dual-backstab anymore but now when attacking a surprised mob (attacking a mob while hiding or attacking him in a dark room and the mob hasn't any kind of darkvision), all the attacks in the surprise round should be elegible to use the backstab skill.
I'm unaware if the following is implemented or not, but it would be a nice addition if when a mob is under affects such as paralysis, hold monster/person, web, and all those spells that makes the target unable to move, all the attacks aimed at him by a rogue should be eligible to use the backstab skill, that would create an interesting synergy between rogues and spellcasters (also it is how it works in D&D).
[SKILL] Backstab
Re: [SKILL] Backstab
Just to clarify, you mean sneak attack, right?
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- Alvirin
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Re: [SKILL] Backstab
Yes, but the "sneak attack" associated to "backstab" skill - "circle stab" would remain as the "sneak attack" when in company of others PCs, since it is used when flanking thru the aid of a companion.
I know that sneak attack only comes from one source in D&D, in fact it is not a skill at all, but something directly related to a rogue level, still it would make "some" sense ICly having two separate skills since the techniques used to attack someone from advantage might not be the same than flanking others thanks to the aid of a companion.
I know that sneak attack only comes from one source in D&D, in fact it is not a skill at all, but something directly related to a rogue level, still it would make "some" sense ICly having two separate skills since the techniques used to attack someone from advantage might not be the same than flanking others thanks to the aid of a companion.