Brew/Scribe

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Vibius
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Brew/Scribe

Post by Vibius » Fri Jan 30, 2009 10:27 am

In order to make the products coming from these skills more appealing and so more used leading to more interaction spellcasters/no-spellcasters, I propose reducing the components used to just a single unit of each of the components involved, like the creation feats in D&D.

It's true that those feats involve spending gold at as well, but those are more than negligible for a medium-level adventurer in D&D as well.
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Raona
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Re: Brew/Scribe

Post by Raona » Fri Jan 30, 2009 12:29 pm

I think a change like this would be workable iff (if and only if) it was accompanied with a limit: perhaps only one scroll or potion could be brewed per week, or somesuch. That would expand the ability of younger mages to provide and prepare scrolls and potions, without creating a glut of them.
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Re: Brew/Scribe

Post by Lerytha » Fri Jan 30, 2009 2:27 pm

I'm not sure why you'd have to limit it, Raona?

Even just brewing "once" instead of "thrice", you will still have to use components quite massively. This will allow for potions such as invisibility potions to be around for adventurers to buy. Remember that it takes into account your skill at brewing/scribing; your skill at the spell - there are still many chances for a wizard to have to spend a lot of components brewing spells.

Even by changing it so only one "casting" is required to brew, it will still be extremely expensive.

Changing it so only one casting is required is one idea.

I would personally, like to have recipes for certain potions. You would need the skill, but rather than spending components, you might have to find certain rare objects that are never used elsewhere. You could have equipment coded for brewing, to make it a far more immersive trade. But that's just me! :)
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Re: Brew/Scribe

Post by Brodnur » Fri Jan 30, 2009 8:29 pm

Lerytha wrote: I would personally, like to have recipes for certain potions. You would need the skill, but rather than spending components, you might have to find certain rare objects that are never used elsewhere. You could have equipment coded for brewing, to make it a far more immersive trade. But that's just me! :)
That sounds like Alchemy Trade being suggested, or is it just me? Personally, I would *love* the alchemy trade to be integrated into the game.
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