Places allowing by allign

For the discussion of general topics about the game.
Post Reply
Namic
Sword Apprentice
Sword Apprentice
Posts: 80
Joined: Sun Mar 16, 2008 4:59 pm
Contact:

Places allowing by allign

Post by Namic » Sun Feb 08, 2009 4:37 am

I have just noticed there is anouther area in the game that doesnt allow evil pc's to enter and wondering if there are any plans for evil only areas since as it stands right now *as far as I know* the good/neutral alligned characters are allowed into any city they want while the evil characters have two that they can not enter. Personally I see it as one sided the evils should get some perks too. Granted they are a minority of the pbase but we are still there. Just my point of veiw thanks for your time in reading.

*edit* Make that three areas for the good/neutral aligned and zero for the evil aligned characters.
User avatar
Brodnur
Sword Master
Sword Master
Posts: 179
Joined: Sat Jun 21, 2008 10:35 pm
Location: Mithril Hall
Contact:

Re: Places allowing by allign

Post by Brodnur » Sun Feb 08, 2009 4:59 am

I see your point. To be fair, I also think there should be at least some area that allows only evil chars. Sort of level things out a bit, that way. Anyone have any ideas on where/what the place should be? I have a couple, but would like to hear from others before presenting them myself. :oops:
User avatar
Horace
Sword Grand Master
Sword Grand Master
Posts: 546
Joined: Tue May 22, 2007 2:22 am
Location: Ankeny, Iowa
Contact:

Re: Places allowing by allign

Post by Horace » Sun Feb 08, 2009 4:59 am

I'm pretty certain the general consensus will be "if you want it, build it".

The thing is it makes more sense for good aligned faiths to be less inclusive when dealing with evil aligned characters. Especially when an evil really has no business being in the place.

The new area is a Fortress for the good aligned god (it's not just some Keep). It'd be like a hippy of chauntea frolicking about in Malar's Super Blood Arena(tm).

Just off the top of my head, besides Malar's awesome Super Blood Arena I trademarked: Drug den, slave runners, any organized crime. Any of these can be rationalized with one of those fun little sliding peek holes, with a priest guard - who calls any good aligned characters a snitch and to shove off.

Not all areas have to be coded so that a raid can occur - it's perfectly reasonable to set it up in a fashion that would require more than a handful of adventurers to get around. Builders for evil areas can do it as well.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
Melusine
Staff
Staff
Posts: 1975
Joined: Tue Jul 25, 2006 5:40 am
Location: The Moonwood

Re: Places allowing by allign

Post by Melusine » Sun Feb 08, 2009 5:16 am

There is at least one place that won't let at least one alignment of good in... I found that out a long time ago in my newbie days, before I even knew where that place was and what it meant :)

But I think it'd be a fun idea to have some dark, mysterious places about... But then again, any sort of new places would be exciting, I love when I find them! Evil-only places could be an interesting retreat after a long day of evil deeds.
Anastacia Syria, Truescar of Loviatar
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Places allowing by allign

Post by Gwain » Sun Feb 08, 2009 5:23 am

I would argue that a lot of goodly aligned players enter areas that by roleplay they should not frequent. It may not be a poor idea to go back to some of these areas (with the builder's permission) and set them to evil only if it is possible.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
User avatar
Horace
Sword Grand Master
Sword Grand Master
Posts: 546
Joined: Tue May 22, 2007 2:22 am
Location: Ankeny, Iowa
Contact:

Re: Places allowing by allign

Post by Horace » Sun Feb 08, 2009 5:31 am

I second Gwain's idea.
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Places allowing by allign

Post by Harroghty » Sun Feb 08, 2009 5:41 am

The area in question does not welcome evils because it is a miltary garrison of a lawful good country and houses a temple of a lawful good god, however, it does not bar you totally and there are ways to get in if you so desired. (I am not encouraging any sort of code abuse.)

That being said, I agree with both Horace and Gwain. You are free to build whatever you want. Goods and evils both should not need to be prevented from accessing some areas by code when they should avoid them by alignment.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Namic
Sword Apprentice
Sword Apprentice
Posts: 80
Joined: Sun Mar 16, 2008 4:59 pm
Contact:

Re: Places allowing by allign

Post by Namic » Sun Feb 08, 2009 6:38 am

(this is all my opinion and yes I do play goodies too) Is that as time goes on the good aligned characters are ending with all the benifits and none of the you cannot enter here. I have seen it time and again, I agree some races are naturally not allowed into alot of places and some places I see and understand why evils are not allowed. I just feel it is very one sided with the handouts and everything else.

*side note* Someone tell me how to follow the coders guide via menu selection because I find it very unhelpful since it says you have to code by hand at first and thats it as far as I can tell. If I could figure it out I would :)
Enig
Sword Grand Master
Sword Grand Master
Posts: 787
Joined: Wed Dec 20, 2006 5:28 pm
Location: The Frozen North (Canada!)

Re: Places allowing by allign

Post by Enig » Sun Feb 08, 2009 10:07 am

Well, before you can build an area online on the test port you have to build one from scratch by hand in a text editor (probably ideally textpad, since it has a lot of useful perks). If you look at the builder's lessons one of the top links is to an area template which'll show you all of the different sections that an area file has to include. The help files themselves are split up into the same main sections (mobs, objects, rooms, resets, shops, repair mobs, and specials, which are special instructions for certain mobs, like guards), so you can pretty much take them on one section at a time.

The quests section deals with the quest journal entries for your area, and the mud programs area deals with any sort of special programs you'd want to add to your mobs, but it seems like the sort of thing that can best wait until after you've got a foundation of an area built to worry about.

If you do decide to build an area, and the area's approved of course, you'll probably be added to the builder's forum where you'll be able to ask for help with any more specific issues that pop up, too.

Anyways, good luck! :)
Mariela
Sword Grand Master
Sword Grand Master
Posts: 328
Joined: Mon Feb 20, 2006 6:46 pm

Re: Places allowing by allign

Post by Mariela » Tue Feb 10, 2009 7:21 pm

But there is something about evil that likes recruitment....

There may be the reason why some of the evil cities are open to everyone is that... you can seduce someone with all the priviliges of being evil only if you can see what you are missing. Good people don't seduce. Evil does. Hence why Westgate has the best stuff for parties. They practice orgies for a living rather than the bubble gum pop parties that Waterdeep does, even though Waterdeep is a mecca of trade.

I know a few evil places that though they may not be warded against good, they are hidden so they cannot be easily found by good characters. What's more, several faiths have lock down on their temple propers that if you are not that faith.. you ain't getting in.

Sure, it's one sided a bit. BUUUUUUUUUUUUUUT, that is the beauty of being evil. Why hide what you can easily use to intice people in?
Confusion heard his voice, and wild uproar Stood ruled, stood vast infinitude confined;
Till at his second bidding darkness fled, Light shone, and order from disorder sprung.
--John Milton
Lerytha
Sword Grand Master
Sword Grand Master
Posts: 989
Joined: Fri Mar 19, 2004 8:37 am
Location: Waterdeep

Re: Places allowing by allign

Post by Lerytha » Tue Feb 10, 2009 8:02 pm

For a place like Zhentil Keep, there was a long time where no goodie was allowed in. That has since changed, as more of an emphasis has been placed on it being a place to trade. That is why with my goody I will enter Zhentil Keep occasionally.

Other more dark areas may not be the best place for goodies to go to.
If you have knowledge, let others light their candles with it.

--Sir Winston Churchill

"This place is boring, I'm gonna go eat whatever I can find laying on the ground"

-- Hoildric

Cacie asks Larethiel 'Did that air just bow to you?
Post Reply