Fumbling with skills

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Alvirin
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Fumbling with skills

Post by Alvirin » Fri Apr 17, 2009 7:11 pm

This is a random idea of mine that would try to bring FK a bit closer to the D&D ruleset, as it is now unlike in D&D, all classes in FK have an unnatural need for intelligence, this perhaps it is more noticeable in the more martial classes, so in order to be great fighters and so on they have to have somewhat high intelligence to advance more quickly in their training.

I know that his is a bit complex but it's a random suggestion :D, it would involve renaming the weapon skill list to something like combat skills, where they would be all the weapon skills and combats skills that would be moved there rather than in the skill list (second attack/disarm/doorbash/etc)

All what is in the combat skills list would progress at a fixed rated, ie like if the character had int 16 or so under the actualy system, and the advance rate could not be modified anyway, this would end with the need to have brillant fighters in order to be good fighters, still intelligence will be needed to the tactician roleplayed fightedrand other more intellectual characters RP.

Now in the skill list we would only have actual skills, these skills would advance according the combination of class+intelligence+racial bonus, ie: a human cleric with 12 int would advance skills at a 5X rate (2 skill points each cleric for being cleric, 2 for a 14 int, 1 extra point for human bonus advantage as in D&D), a dwarf bard with 16 int would advance at a 9X rate (6 skill points each level for being a bard, 3 points for 16 int), this also would be applied to trades.

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Harroghty
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Re: Fumbling with skills

Post by Harroghty » Fri Apr 17, 2009 8:43 pm

Alvirin wrote:they have to have somewhat high intelligence to advance more quickly in their training.
Alvirin wrote:this would end with the need to have brillant fighters in order to be good fighters
Currently, you do not need a high intelligence in order to become a good fighter, but you will become better more quickly than a character with a lower intelligence. I do not believe that this is a problem at present. What do others think?
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Lathlain
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Re: Fumbling with skills

Post by Lathlain » Fri Apr 17, 2009 8:52 pm

As a player of fighters predominantly, I'll dispute the claim that intellect is a required stat.

While it's true that a high INT will allow you to improve at a significantly better rate, as Harroghty says, it's ultimately a wasted point - not to mention an un-IC one in the case of many fighters!

The thing to remember is that it -is- slow to grandmaster a skill or weapon proficiency. Practice makes perfect after all - and there's a reason that stereotypical swordmasters are usually gruff veterans in their late thirties to early forties :P
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Re: Fumbling with skills

Post by Balek » Fri Apr 17, 2009 9:08 pm

I'd love to see a skill point system for the game where we could allocate points to class and cross-class skills. It would make thieves more useful (due to their high number of skill points and class skills) and create a way to level up passive and seldom used skills like listen or spot (if that gets coded). I'd also favor removing 2nd/3rd/4th/5th attack from the game entirely. Give classes with multiple attacks their additional attacks at the proper level and leave the only penalty the decreasing BAB for each additional attack (just like in tabletop).
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Re: Fumbling with skills

Post by Briek » Sun Apr 19, 2009 5:05 pm

Personally It seems reasonable to have INT dertermine the learning rate of anything, smarter people learn faster thats just the way it is, putting in the skills set from D&D wouldn't really change this as fighters would still get less skill points than most other classes. The system suggested pretty much removes everything that a fighter/fighter sub class has to work to towards Balek, while I do see the pros of this because tabletop differs to mudding you would be practically handing most things to players on a platter, all they would have to do is level and level some more and then before you know it bam and everyone is an uber fighter.
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